Turn timer

Roach_101

Chieftain
Joined
Jan 4, 2010
Messages
3
Hi.

I want to increase the turn count, so that the game feels more realistic (yes, even beyond the marathon). But the thing is, I want to increase in proportionaly, so it won't do anything to the game balance. I found the ''CIV4GameSpeedInfo'' file and moddified the ''marathon'' section, so that it would be from 300 up to 500. The thing is, I'm not sure about the:

<iHurryPercent>33</iHurryPercent> (could it be dropped to 0?)

<iInflationPercent>10</iInflationPercent>
<iInflationOffset>-270</iInflationOffset>

and most notably the turn info section:

<GameTurnInfos>
<GameTurnInfo>
<iMonthIncrement>180</iMonthIncrement>
<iTurnsPerIncrement>100</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>120</iMonthIncrement>
<iTurnsPerIncrement>300</iTurnsPerIncrement>
</GameTurnInfo>
.....

As I said before, I would like to increase it in a way that it wont do anything to the game balance, but I can't make out much regularities in comparison to, for example, ''epic'' turn infos to make precise calculations.

Edit:

One more question - will the game propperly show months whith increased turn count (before the months started appearing in 20th century, but will they now appear in the 18th, as a result of the increase)?
 
What are your questions about the values?

If you drop iHurryPercent to 0...i guess, you would not be able to use slavery at all.

As I said before, I would like to increase it in a way that it wont do anything to the game balance, but I can't make out much regularities in comparison to, for example, ''epic'' turn infos to make precise calculations.

Normally:
Quick: 66%
Standard: 100%
Epic: 200%
Marathon: 300%

Some values of the GameSpeedInfo.xml do not follow this rules, like (IIRC) iTrainPercent, which is less.

One more question - will the game propperly show months whith increased turn count (before the months started appearing in 20th century, but will they now appear in the 18th, as a result of the increase)?

That should work without problems.
My mod shows the months in the 22th century without any problems.
 
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