disorganizer
Deity
- Joined
- Mar 30, 2002
- Messages
- 4,233
problem:
turn0(pre-turn) takes so much time from the turn-chat
proposal:
we should have a turn0-chatsession 1 day before each real turn-chat-session. in the turn0-chat, only(!) the pre-turn stuff is handled. <enter> is not pressed. the new save with pre-turn stuff is posted in the forum aditionally to the original save. the next day, the real turn-chat starts by pressing <enter>. no pre-turn stuff is done(!).
profit:
would half the real-time the turn-chat takes.
additional comments:
the player playing turn0 need not be the same who plays the rest. even the ppl attending the chat dont need to be the same.
variation:
turn0(pre-turn) is played alone by the president according to the forum. it must be finished and uploaded 24h before the turn-chat for review.
example:
when turn chat is on wednesday 24:00gmt, the coresponding turn0-chat will be on tuesday 24:00gmt.
discussion wanted.
turn0(pre-turn) takes so much time from the turn-chat
proposal:
we should have a turn0-chatsession 1 day before each real turn-chat-session. in the turn0-chat, only(!) the pre-turn stuff is handled. <enter> is not pressed. the new save with pre-turn stuff is posted in the forum aditionally to the original save. the next day, the real turn-chat starts by pressing <enter>. no pre-turn stuff is done(!).
profit:
would half the real-time the turn-chat takes.
additional comments:
the player playing turn0 need not be the same who plays the rest. even the ppl attending the chat dont need to be the same.
variation:
turn0(pre-turn) is played alone by the president according to the forum. it must be finished and uploaded 24h before the turn-chat for review.
example:
when turn chat is on wednesday 24:00gmt, the coresponding turn0-chat will be on tuesday 24:00gmt.
discussion wanted.