Turnchat - 1190AD: Wednesday, June 15th 6:00pm EDT (22:00 GMT)

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Chieftess

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NO ONE has given their opinion in the R & T T4 D6 - Yet Another Pretty Chart discussion thread. Here's mine:

*Research industrialization.
*Research at a 50% science rate (8 turns).
*Lower the science rate if you can increase gpt, but maintain the same research time.
*If applicable, begin research on medicine after industrialization.
 
Instructions Governor of MiddleEarth for TC 4 term 4, Wednesday June 15

General

The given queues are to replace existing ones. Each queue starts with the current build.
Current turn is turn 0.

EDIT: It seems the people want to build either the Military Academy or relocate the Palace. If a Middle-Earth city is chosen as the target for one of these improvements, then please insert it in the queue at a convenient moment, when there are no or very few shields in the bin.

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Build queues

General: ACE = Army Corps of Engineers. These units are meant to be disbanded for shields.

  • donsignia: settl -> cathedral -> ACE cavalry.
  • Roosting Tree: bank -> cathedral -> ACE cavalry.
  • Warm'ogh: settl -> cathedral -> ACE cavalry.
  • Bentley: uni -> settl -> harbor -> aqueduct.
  • Delhi: cathedral -> settl -> ACE cavalry.
  • Auchtermuchty: settl -> ACE cavalry -> settl.
  • Ela Springs: bank -> settl -> uni -> settl.
  • New London: bank -> cathedral.
  • Husborne Crawley: uni -> settl -> cathedral.
  • Chaos: uni -> cathedral.
  • Skye: market -> settl -> settl.
  • Nijmegen: settl -> uni.
  • Tracheon: market -> settl -> temple.
  • Falls Church: settl -> ACE explorer -> ACE explorer -> settler.
  • Mr Roboto: court -> settl.
  • Barchester: settl -> bank -> settl.
  • Rivendell: bank -> settl -> university -> settl.
  • Halls of Mandos: uni -> bank -> cathedral.
  • DNA: harbor -> settler.
  • NaN15: lib -> temple.
  • NaN11: lib -> temple.
  • Riva: temple -> settl -> settl, ad infinitum.
  • Arglebargle: settl -> settl, ad infinitum.
  • NaN2: lib -> temple.
  • NaN1: lib -> temple.
  • Liveratica: lib -> settl -> settl, ad infinitum.
  • Los Lobos: lib -> settler.
  • Quetzal: lib -> temple -> wealth.
  • Triventon: lib -> temple.

Any new cities: lib -> temple.

--------------------
worker requests

  • Roosting Tree: please irrigate the horse tile. Gives much faster growth.

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MM suggestions

  • General: I intend to run Riva (after the temple), Arglebargle, Liveratica (after the lib) and Skye (after the market) as 4 turn settler factories. Please keep them at +5 foodat all times when building settlers.
  • Turn 0
    • Ela Springs: switch 1 citizen from floodplain to hills until after the settler finishes.
    • Skye: switch 2 citizens from floodplains to plains (on river).
    • Nijmegen: switch 1 citizen from plains to mined bonus grass.
    • Mr Roboto: switch 1 citizen from (eastern) fish to desert.
    • Barchester: switch 1 citizen from floodplains to fish.
    • NaN15: switch citizen to engineer.
    • Riva: set citizens to fish, spice, engineer.
    • Arglebargle: switch citizen from hill to fish.
    • Liveratica: set 2 citizens to bananas, 2 to engineers.
    • Los Lobos: switch citizen from hill to engineer.
    • Triventon: switch 1 citizen to engineer.
  • Turn 1
    • Riva: set citizens to fish, irrigated railed grass, 2 engineers (should get +0 food).
    • Liveratica: set 2 citizens to bananas, 3 to engineers (should get +0 food).
  • Turn 3
  • DNA: switch both citizens to coast.
  • Turn 8
    • Skye: set citizens to 1 floodplain and 3 plains, for +5 food.

---------------
Rush requests

  • Turn 0
    • Arglebargle: rush settler, for 104 gold.
  • Turn 1
    • Liveratica: rush library to 10 shields, for 4 gold.
  • Turn 4
    • Skye: rush settler to 10 shields, for 12 gold.
    • Arglebargle: rush settler, for 104 gold.
  • Turn 8
    • Arglebargle: rush settler, for 104 gold.


Total cost: 328 gold, over a period of 10 turns.
 
Form a homeland defense force of a least 6 cavalry, 4 defenders (infantry preferred) and some artillery/cannons. Station defense force on the railnet. After defense force has been assembled, offensive units on MP duty in / near rail connected cities can be released for attack use.

In particular this can free up some elite swords which can reach the closest Mayan longbow. Use Sir Wallace for whatever purpose the people decide prior to continuing the attack so the next elite can be promoted. :D Edit: If the people have not chosen how to use our MGL, as it seems they have not, it is ok to go ahead with attacking using elites in advantageous situations.
 
Fanashire
Camelot: Bank(7)>Harbor(2)>Man-O-War(5)
No_Where:Aqueduct(5)>Marketplace
Provlutia: Bank>Colossuem Move worker from tabacco to tile SW
Sebadoh: Settler(2)>Cathedral
The Black Hole:Cathedral>University (Move worker from S Mountain to 2SW)
Blather: Take worker from Ocean into CE.
Oxford: Cathedral(6)>Colosseum>Courthouse - Irrigate horse East of Oxford
Spichester:University(2)>Palace (prebuild)
Regentham: Cathedral>Settler>Bank>Settler>Colosseum (Move worker 2SW to SW on rubber)
Kingdom Hearts:Aqueduct(6)*>Harbor>Marketplace
Striders Haven: Move worker from Incense (N) to Horse (W)
 
Turn 0 - 1190AD

Turn 5 - 1240AD

We've razed a few Mayan border cities, depriving them of Saltpeter (no more cavs for them! Yes, they have cavs...)

Turn 10 - 1270AD

We're now at war with the Hittites, as they demanded saltpeter from us. It's now almost a free-for-all up north.
 
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