Just to confirm the time - that's 19:00 GMT = 20:00 UK time?
There aren't many places that are GMT-1 (the Azores?) so not sure what the other time is meant to be.
Please Note: the completion of the Knights Templar in 18 turns depends on these instructions being carefully followed. Please take extra care with the MM of the city.
Build queue
Palace (Knights Templar prebuild), Knight Templar due in 18!
The DP should switch the Palace to the Knights Templar as soon as it becomes available.
If someone should build the Knights Templar before we do, the DP may switch to other Wonders if available or the Palace. If another city is already building a Wonder or using the Palace prebuild, stop the chat. Stop the chat if we are about to build another Wonder or the Palace, a different Wonder could be built or we need to change the research and are unable to in order to have a Wonder to build. If in doubt stop the chat
Worker Actions (turn numbers for guidance only)
2 Workers (on Plains)
turn 0: already moved
turn 1: both road (2)
turn 3: 1 Worker join Worker mining Hill THE OTHER WORKER goto the Mountain. DO NOT IRRIGATE
1 Worker (Currently mining hill SW of City)
turn 0: leave mining (8 turns)
turn 3: another Worker gets to the hill.
turn 4: 2nd Worker mines (2)
turn 6: mine completed, both Workers goto city (DO NOT ROAD)
turn 7: join both Workers to the city (put one on the Forest, another on an irrigated Plains)
2 Workers (on Mountain)
turn 0: already moved
turn 1: mine (9 turns)
turn 3: Worker from Plains reaches the mountain
turn 4: Worker from Plains mines
turn 8: all 3 Workers road (3 turns)
turn 11: all 3 Workers go to unroaded hill and road (3 turns including movement)
turn 14: Workers released back to the national pool, but IF a Worker is allowed to remain, go to roaded plains NE of city and irrigate.
In case of war, if possible protect the Workers with units (preferable), but the DP may interrupt the Workers (this will delay the Knights Templar build) and get them to safety if it is necessary to do so. Please then continue the Worker Actions where interrupted.
City Tile Micromanagement
Specific Instructions These specific instructions are for the ideal situation, assuming that we get back the luxuries and we do not use specialists. Follow these specific instruction, but use the general ones as guidelines only if things do not go as planned.
turn 0: move 1 citizen from irrigated grass to the unused mined hill,
move citizen from other irrigated grass to irrigated plains
turn 1: make sure the new citizen is on an irrigated plains (should give +1 food)
turn 2: move a citizen from a 2 commerce irrigated plain to the forest (+0 food)
turn 6: move citizen from forest to newly mined hill
turn 7: join 2 Workers, put one on Forest, one on Irrigated Plains (should give +0 food, 17spt, 14 after corruption)
NOTE THE LUX SLIDER WILL BE NEEDED
turn 8: the city will grow next turn, move a citizen from the irrigated grass to mined grass to get an extra shield but still grow in 1
turn 9: the new citizen should go on an irrigated plains, if not put it there.
Move the citizen on the irrigated grass to irrigated plains.
The city should now be working 2 hills, 2 mined grass, the Sugar and 3 irrigated Plains
turn 11: move a citizen from an irrigated plains to the newly mined hill.
The above MM is indicated in the following tile useage table which also gives population, excess food per turn and uncorrupted and corrupted shields per turn. y indicates tiles used, n the tile that the new citizen will be put on by the Governor when the population grows. G,M=mined grass, G,I=irrigated grass, P,I=Irrigated plains, P,I+S=Sugar, Hill,M=mined hill, M,M=mined mountain.
In case of unhappiness and in the event that use of the lux slider is not authorised, the DP may use specialists to prevent disorder. This will delay the Knights Templar but not as much as a riot. In the event that the MM does not work as planned the DP may do their best to complete the builds following the general instructions
General Instructions (to be used if the plan fails) once the city grows, keep at maximum shields and 0 fpt.
Rushes
None, unfortunately we can’t rush a Wonder
Worker Joins
2 Workers joined on turn 7 after mining the hill (see MM)
NB: All directions are using the following compass: