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Turnchat Instruction Thread: Monday 27 February, 20:00 GMT

Discussion in 'Civ3 - Game of Democracy VII' started by Furiey, Feb 26, 2006.

  1. Furiey

    Furiey No Longer Just Lurking

    Nov 18, 2003
    Bedfordshire UK
    Term 7, Game Session 7, 1766 AD

    This will be an online session.
    The Designated Player is: Furiey

    Start Date/Time: Monday, 27 February, 20:00 GMT, 2 PM CST

    Relevant Links:
    Current Save
    Previous Turnchat Thread

    Please use the "title" part of your instruction post to state your office title.

    Instruction Checklist:
    President - No Instructions posted
    Minister of Defense - No instructions posted
    Minister of Foreign Affairs - No instructions posted
    Minister of Trade and Technology - No instructions posted

    Governor of Olympus - No instructions posted
    Governor of Civatonia - No instructions posted
    Governor of Styx - No instructions posted
    Governor of Augean Stables - No instructions posted
    Governor of Priapos - No instructions posted
    Expatriate Governor - No instructions posted

    Please use the following compass for directions:

    Only elected officials may post in this thread!
  2. TimBentley

    TimBentley Deity

    Apr 26, 2004
    Troy, MI
    Note: these instructions make the assumption that we get a MGL on turn 5 after having rushed the UN, so that the forbidden palace is rushed in Oxford. If this does not happen, Samarra won't be affected too much, and Oxford and Kyoto's production will be slower while their food still increases.

    Build queue:

    Build queue:

    Build queue:

    Build queue:

    Augean Stables:
    Build queue:

    Build queue:

    Micromanagement and worker actions:
    turn 0: switch to market (8f, 18s, 4fpt, 2spt)
    turn 1: irrigate NE and 2NE grasses
    hire two citizens as civil engineers, two citizens should work irrigated grasses (12f, 20s, 4fpt, 5spt (counting civil engineers))
    turn 3: switch new citizen from grass to civil engineer (0f, 30s, 2fpt, 7spt)
    turn 6: citizens should work fish, 2 BGs, rubber, mined grass, civil engineer (6f, 51s, 2fpt, 9spt)
    turn 9: irrigate worked mined grass (12f, 78s, 4fpt, 7spt)
    turn 11: new citizen should be working mined grass
    switch civil engineer to entertainer (0f, 94s, 4fpt, 7spt)
    turn 12: market done
    put entertainer to work on mined grass (4f, 0s, 6fpt, 8spt)

    Build queue:
    library->wealth if necessary->forbidden palace->cathedral

    Micromanagement and worker actions:
    turn 0: switch coasts to civil engineers (3f, 3s, 0fpt, 9spt)
    turn 3: citizens should work 5 irrigated grasses, 2 civil engineers (3f, 30s, 8fpt, 5spt)
    turn 5: library->wealth
    rush forbidden palace? :fingers crossed:
    put civil engineers to work on 2 irrigated grasses (19f, 0s, 16fpt, 1spt)
    turn 6: forbidden palace->cathedral
    mine 5 BGs (35f, 0s, 6fpt, 14spt)
    turn 7: new citizen should be working grass (0f, 14s, 8fpt, 14spt)
    join 3 workers if you can (14fpt)
    mine 4 grasses (0f, 14s, 6fpt, 21spt)
    turn 14: cathedral done
    new citizen should be working grass (0f, 0s, 8fpt, 21spt)

    Build queue:

    Micromanagement and worker actions:
    turn 0: rush temple for 232g
    switch plain to railroaded plain, switch grass to irrigated grass (0f, 60s, 7fpt, 1spt)
    turn 1: temple->market
    railroad two irrigated grasses, ivory, switch mined grass to civil engineer (7f, 0s, 8fpt, 3spt)
    turn 2: switch plain to civil engineer (15f, 3s, 5fpt, 5spt)
    turn 3: new citizen should be working railroaded plain (0f, 8s, 6fpt, 5spt)
    turn 5: citizens should work 5 irrigated grass (including 4 irrigated BGs would be good), 2 civil engineers (12f, 18s, 8fpt, 5spt)
    the 2NE BG should be railroaded by now
    turn 6: switch 2 civil engineers to mined BG, hill
    mine 3 BGs (18f, 23s, 5fpt, 20spt)
    the hill and NNE BG should be railroaded by now
    turn 9: irrigate BG (33f, 83s, 7fpt, 18spt)
    turn 10: market->cathedral
    join some workers if you want
    since this is open-ended I'll stop MM details here

    Railroad 2NE BG whenever you have workers available, by turn 5.
    Railroad hill, NNE BG by turn 6

    The micromanagement may be altered based on worker actions or pollution.
    If I've screwed up happiness counting (Samarra should need its specialist from turn 6 to 12), fix the specialists.
  3. Furiey

    Furiey No Longer Just Lurking

    Nov 18, 2003
    Bedfordshire UK
    Use the slider or specialists, whichever is most cost and production effective to keep our cities from rioting. Stop the chat if War Weariness gets to the stage where we need to switch governments.

    Maintain high Science to achieve to research techs as fast as affordably possible. –gpt is acceptable as long as we have/can make enough gold for rushes once we capture a city on the Japanese continent. Always check over the last few turns and reduce the science rate if it is possible to do so.

    In case of emergency it is allowable to reduce science slightly to gain some additional gold necessary.
    Do not let our treasury run dry!

    Treasury Spending:
    Rushes on the Japanese continent should be given priority. Troop upgrades can be carried out if necessary.

    Use a Scientific Leader to rush the UN in Styx, allowing any partially completed builds to complete first so shields aren’t wasted.
    When appropriate, build the Forbidden Palace in Oxford.

    Great Leaders:
    We will not get a MGL until we use our current SGL, when we do get a MGL, reserve him for the Forbidden Palace in Oxford.

    Scientific Leader: See Wonders above for instructions for current SGLs, Save any additional Scientific Leader (if we are so lucky to get a another) for further Wonders or Forbidden Palace.

    Preferably use non-German or French slaves to build colonies if we need to, but other nationalities may be used if necessary.


    Clear pollution by our cities as a priority.

    Natives, French and German Slaves may be joined to cities if they can be freed from other tasks, please stacks workers for efficiently railing/improving as necessary.

    The DP may use Workers to road/rail to the front lines or blockade as needed by Minister of Defence or as necessary, just make sure the Workers are left in a safe position or adequately protected.

    Workers can be used to build airfields if required.
  4. Furiey

    Furiey No Longer Just Lurking

    Nov 18, 2003
    Bedfordshire UK
    Turnchat is underway

    Turn 0: 1766 AD

    Cities fall and the Japanese capitol is Babylon!

    Turn 3: 1772 AD (an early save as I had to re-boot)

    Turn 5: 1776 AD. We build the UN in Styx and on the same turn get a Military Great Leader in the attack on Nagoya. Ulysess rushes the Forbiddent Palace in Oxford. The capitol of Japan is now Babylon.

    Apologies for the size of the above pic, I did it quickly during the chat.

  5. Furiey

    Furiey No Longer Just Lurking

    Nov 18, 2003
    Bedfordshire UK
    Turn 1: A turn of regrouping. Troops move in on Nagasaki and Osaka, but most of the work is done by the Bombers, sinking Persian Frigates and destroying troops in Japanese cities. Bombers disconnect the Japanese Horses. Lethal bombardment is fun!

    Turn 2: After bombing the troops to nothing, Nagasaki, Sado, Coventry and Osaka fall to our tanks. We do not actually have many tanks so rely on bombing to wipe out all or most of the defenders. Land on the Persian island. Move in on Nagoya.

    Turn 3: More bombing. Raze Echigo and Edo. The capitol of Japan is now Babylon! Nagoy survives for another day

    Turn 4: We can now build the Pentagon. The Japanese have Infantry in all their front line cities! The bombers take a detour and disconnect their Rubber. Bomb then raze Canterbury, Satsuma move in on Sidon, Dover, London, York and Hakodate. Nagoya still hangs on in there! I finally realise why despite so many Elite victories we have no leader - we still have Archimedes in Olympus :blush: Set Styx to Wealth for a turn so we can rush UN next turn without wasting shields.

    Turn 5: We research Fission (we have Uranium). Set science to Ecology, it's so late I won't continue past this turn so we can change if we wish. Take Archimedes to Styx and rush UN. Bombing first to redline defenders, attack London with Elites razing it but no leader. I'm making mistakes now I move a tank the wrong way - this will be the last turn. Bombard Dover then kill redlined defenders with Elites, still no leader. Eridu in the noth fall next, no Elites there to attack though. Back to Nagoya - it WILL fall this turn. Bomb to redline then attack with Elites. This time success. As we raze the city Ulysess is born from the ruin and returns to Oxford in triumph to rush the Forbidden Palace.

    There are still troops to move and there is a stray Japanese Infantry to watch out for by where London was. UN and FP will be built next turn. We can build the Pentagon. Tech is set to Ecology but no research has gone into it yet. There is work to do on the Persian island - more troops are in transports about to land and there are now more bombers up there to bombard the cities. Sidon was absolutely stuffed full of troops but is now almost empty. there is an unfilled Army on the Transports on the way to Japan (next DP should stop them just in case I have left them on auto). Lethal Bombardment is very effective and means far fewer Tanks are needed than would otherwise be the case, plus the range of the Bombers means the Tanks do not have to wait for Artillery.

    I have got several screenies, but will have to sort them out tomorrow.

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