Turning off barbarians (in custom game)

rafisher

Chieftain
Joined
May 18, 2001
Messages
82
Location
Minnesota
Hello.

I dislike the barbarians -- I find them annoying in much the same way I find gnats at a picnic annoying.

When I turn off the barbarians (via Custom game), does every thing else about the game stay the same? Or does the Civ 4 program make some other adjustments (giving AI other advantages, speeding up certain moves, etc)?

Thanks for any info.
 
I would assume it all stays the same but don't know. Just a question to people as this seems the most appropriate place. Just wondering whats settings people play on in a custom game i.e size, continents, rules
 
No, it doesn't make any mechanical "rules changes" like that. The AI might behave slightly differently but I doubt it.
 
The game stays the same. The AI performance will be slightly different since it hides workers in cities on the first sign of enemies. Thus, if you turn off barbarians, the AI may actually improve their cities faster. And the AI scouts get free roaming around the map and claim more huts than usual.
 
But you can counter that sending settlers unescorted and all that wood outside your territory can be chopped without fear.
 
CivDude86 said:
But you can counter that sending settlers unescorted and all that wood outside your territory can be chopped without fear.
Then Shaka or Wang Kon will attack you in 2300BC :lol:

Ok, just kidding, although those two losers have done things like that to me and were just very annoying.

Seriously, this means that the game has an all-new strategy element to it with vs. without barbs. Without barbarians seems to be an advantage to the player since the AI will still build military early on even without barbs (even though they improve land faster) while we can just build nothing but settlers/workers/workboats/wonders/monuments/obelisks for extended early game periods.
 
Robo Kai said:
Then Shaka or Wang Kon will attack you in 2300BC :lol:

Ok, just kidding, although those two losers have done things like that to me and were just very annoying.

Seriously, this means that the game has an all-new strategy element to it with vs. without barbs. Without barbarians seems to be an advantage to the player since the AI will still build military early on even without barbs (even though they improve land faster) while we can just build nothing but settlers/workers/workboats/wonders/monuments/obelisks for extended early game periods.

But alternatively, having Barbs on means the human player can successfully rotate military units to Barb killing, and have a nice stack of 10xp army units. The AI isn't smart enough to do that type of rotation, and will likely only get a few 10xp units.
 
jerVL/kg said:
Question: When you turn off barbarians, do the goody huts disappear?

no the only thing is that you cannot pop barbs



Also I always use that "no barbs" thing. It seems the game is called civilization. If the mongolians are there as a civ its because the barbs have settled. Aren't the barbs are the neigbouring civs ? and really what were barbs ? a civilization under another god...
 
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