Turning off stability

warp_kez

Chieftain
Joined
Jan 9, 2002
Messages
51
I like stability in the game, but I find it confusing when I am doing the right things and still losing cities even though the Financial Advisor is giving me four thumbs up.

Is there a way of disabling stability?
 
Well, try doing something destructive to Stability.py file like renaming or deleting it. Althrough it may result in many error messages when trying to play the game, I really don't know.
 
That sounds a bit extreme. I am not good at Python, but isn't there a way of having routines exit before processing the stability?
 
Attempted that - it causes the game to finish before it starts. Even attempting to modify the Stability.py causes the game to prematurely finish.
 
I didn't like the stability very much when it was firts introduced but I grew on me and now I can't imagine RFC without it. It is a fundamental part of the game and I miss it when playing other civilization mods. Just learn to live with it. In the beginning it was terible because the stability wasn't tweaked right. Most of the time the world was in hands of the independents, but now it's looking nice.
 
I agree with Rex regis, but if you're really set on it. Try changing,

scriptDict['lStability'][iCiv] = iNewValue

in Mods -> Rhye's and Fall of Civilization -> Assets -> Python -> Stability.py (on ln 67). To

scriptDict['lStability'][iCiv] = 80

That will (I think) mean every civs stability will remain at max throughout the game.

It will probably cause a bunch of errors though, and if not it will definitely mess the balance up drastically.
 
Doesn't this defeat the purpose of Rhyes?
Yeah, I know, but I want to try out a few things without having to worry about my civilization going under.

scriptDict['lStability'][iCiv] = 80
That works.

Are any of the routines exposed to the console? I have attempted to use Stability.setStability 0, 80; but I get an error telling me that the command is unknown.
 
Thanks for that replacement. The only time I have seen the stability go south, is when I completely foul up.
 
Is it possible to add stability to a normal BTS game?
 
Úmarth;6397753 said:
Any thing's possible...
:lol: :lol: :lol:
Really, I want to play a normal BTS game, with stability.
 
It's "simply" a matter of copying Stability.py (and files it depends on, so Const.py and RFCUtils.py) over to your Custom Assets folder and the adapting it to work.
 
Úmarth;6398115 said:
It's "simply" a matter of copying Stability.py (and files it depends on, so Const.py and RFCUtils.py) over to your Custom Assets folder and the adapting it to work.

will that work smoothly or may it also create errors? I like stabilty but do to my computer is an oldie he doesnt like huge maps and that many civs on the same thing
 
It will almost certainly throw up (a lot of) (fatal) errors, without a closer look at it I can't really say how easy they'd be to fix.
 
Is there a way to add stability without throwing up fatal errors?
 
Yes, it's called learning Python and using it. :p

If you're an experienced Python programmer, it's as simple as what Úmarth said, plus a few tweaks. If you have never written Python code...good luck...


Actually, now that I think of it, I had an idea to make a BTS mod that puts Rhye's stability and Unique Powers into the normal game, but I don't have the time for it so I never started.
 
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