soul_warrior
Termite!
check that no one else has the save - done
post a "got it" in the Dept. of Turnplay - done
download the save - done
MM Simpleton to work cow, wheat, wines, bg, & bg - done
MM Dunderhead's citizens to work wheat, bg N and BG NE - done
rename worker by Ignoramus - forgot to check which name, so renamed to FizzleWizzle the slaveboy
move renamed worker to BG NE of Dunderhead (to road then mine) - done
un-fortify Peapants & move east - done
new settler & escort W - done
curraph NW-W - done
Ave Joe S - done
settler (Wild Rower) S - done
Igor S - done
check happiness @ end of turn (see if it can be lowered) - done. no change. still 20%lux, losing 2 gpt. 20 in bag.
SCI as high as possible with out going broke - see above.
screen-shots if anything significant has changed - not much.
end turn, save, sent to the nuts, record in turn tracker - doing it.
wild rower did pass up those juicy SPICE fields.
writing in 7.
post a "got it" in the Dept. of Turnplay - done
download the save - done
MM Simpleton to work cow, wheat, wines, bg, & bg - done
MM Dunderhead's citizens to work wheat, bg N and BG NE - done
rename worker by Ignoramus - forgot to check which name, so renamed to FizzleWizzle the slaveboy
move renamed worker to BG NE of Dunderhead (to road then mine) - done
un-fortify Peapants & move east - done
new settler & escort W - done
curraph NW-W - done
Ave Joe S - done
settler (Wild Rower) S - done
Igor S - done
check happiness @ end of turn (see if it can be lowered) - done. no change. still 20%lux, losing 2 gpt. 20 in bag.
SCI as high as possible with out going broke - see above.
screen-shots if anything significant has changed - not much.
end turn, save, sent to the nuts, record in turn tracker - doing it.
wild rower did pass up those juicy SPICE fields.
writing in 7.