Turnplay Log

I wouldn't give him any promotions just yet. it's jsut a warrior that could attack him and that warrior wouldn't scratch that axe on the hill. I'd prefer to keep those promotions in our pocket to have them to use when we know what people are building
 
Also, I don't think caste system is a good idea, as we will not be able to build anything in Brilliant.
 
Yeah I'm not too thrilled about Caste System, either. We'll switch back to Slavery with the Burueacracy switch. Anyone have any thoughts on Pacifism?
 
The save is back to us ...
  1. Aloha did NOT send over any trades this time ... What do we want to research?
  2. Our Great Merchant is offering Monarchy before Civil Service.
  3. We've got a Settler running about ... Any suggestions?
  4. If we do manage to found Taoism, do we care where our holy city will be? Since we have 2 Settlers, there is a good chance that the last city founded will get the +5cpt.
 
I vote Machinery. I dont remember the layout out west for the settler, but if he settles on the desert hill doesnt it need a border expansion for a couple of good tiles?
 
I honesty don't know. There's so many if-then's that I'm a little confused. I know we can get deals done with Aloha but how much can be turned around and traded with Epsilon? Vice versa?
 
FYI:
Code:
[b]Great Merchant:[/b]

Currency
Banking
Economics
Corporation
Metal Casting
Code of Laws
Mining
Constitution
Wheel
Pottery
Sailing
Paper
Railroad
Industrialism
Monarchy
Civil Service

If we can influence it, the Holy City would best be a city with either the most gold potential: think either food for Merchants or total commerce. Merchants usually win if you run a high science rate.
 
Turn 114 - 25BC

First off the trade deal: Whomp, myself, and Killercane (I assume) voted for the deal. Tubby gave us his "woot" which I assume is his agreement. Given our team's level of participation, this is probably enough to carry the vote. Have the other teams been notified that we have agreed to the deal?
[IMG=right]http://img136.imageshack.us/img136/9554/mtdg25bctradewi7.th.jpg[/IMG]
Research is set to Machinery ... due in 5 turns. I send a trade request to Aloha per the negotiated details. I note from the screenshot that Innovia has not sent Meditation over to Aloha, yet. :)




The 2 barb Warriors opted to not attack our promoted and still wounded Axeman. With the odds (100%) in our favor, I decide to go on the offensive. Our axe takes no damage.

mtdg25bcbarbsoy5.jpg


Meanwhile, our exploring Warrior in the west reports that he has found nothing to report. The western Galley has now sailed back around to where he can be seen by Aloha. Our Galley in the east sails through Brilliant on its way back to pick up the ivory settling party.

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Balderdash -> No changes.

Hamburger -> No changes. With overflow, the queued Axeman is due next turn.

Treacle Cottage -> Hire a 3rd scientist. We have 108/200 GS points at +18 per turn. The city is starving at -4 food per turn with 14 food in the bin.

Brilliant -> Decide to take advantage of caste system while we have it and hire an artist. This will slow the growth of the city, but its borders will pop in 3 turns allowing us to work another inland lake tile.

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Epsilon's bureaucracy fueled capital has grown to size 10. Aloha has revolted to bureaucracy and hereditary rule. They did NOT revolt to slavery or caste system, though.
 
Turn 115 - 1AD

Epsilon sends over Monarchy and asks for Archery. Done. I then turn around, in accordance with the negotiated details, and ask Aloha for Calendar and Epsilon for Currency. Once again, I note that Innovia still has not given Meditation to Aloha. Machinery is now due in 4 turns.

MTDG_1AD_EpsilonSends.JPG MTDG_1AD_AskAloha.JPG MTDG_1AD_AskEpsilon.JPG

The remaining barb Warrior steps onto a forest tile. While our promoted and still wounded Axeman has 99.9% odds, I decide to let him heal in favor of an axe with less xp getting some free experience.

Meanwhile, our Settler in the west is standing atop a desert hill. "Shall we?", he asks. Why not ... and Gepid is founded on the spot. The city immediately begins training a badly needed Worker.

MTDG_1AD_Gepid.JPG

Why name the city Gepid? A bit of a deception ... Gepid is the name of a barbarian city. I'm counting on the fact that folks on the other teams will recognize the city name and believe we captured a barb city. That way they don't think we are spamming Settlers when we plop down 2 cities in short order. Of course, it will only work if they didn't just raze a barb city named Gepid. :rolleyes: Its a chance, though. We can wait a couple of turns and then give it a real name. Any suggestions?

Our western Galley continues sailing along the Hawaiian coastline. Our Galley in the east sails into the Gulf of Balderdash and can pick up an Axeman for transport next turn.

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Balderdash -> No changes.

Hamburger -> The Axeman is completed and another one is queued up.

Treacle Cottage -> No changes. We have 126/200 GS points at +18 per turn. The city is starving at -4 food per turn with 10 food in the bin.

Brilliant -> No changes.

Gepid -> City founded and begins a Worker.

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Here's a look at our western lands:

mtdg1adlandswestcl9.jpg
 
A field commission to Captain! :cooool:

Turn 116 - 25AD

First order of business is attending to the deal of the century! Last turn we requested, and have now received, Currency and Calendar. It is time to pass them along. Dial up Aloha and send them Currency. I wonder who they will be sending it along to next turn? :rolleyes: Then, dial up Epsilon and send them Calendar, but I also ask for Polytheism at this time. Aloha already knows we are doing a Currency/Calendar swap, so they can just assume that we got poly as part of the deal!

MTDG_25AD_SendAloha.JPG MTDG_25AD_SendEpsilon.JPG

One thing to note in the screenshot above is that Aloha still does not have Meditation. Aloha has already told us that Innovia was going to give them CS and Meditation in exchange for Machinery and Calendar. I'm beginning to wonder if Innovia isn't holding onto Meditation until they get Machinery. Machinery, by the way, is now due in 3 turns.

Our newest Axeman gets some free xp taking care of that pesky remaining barb Warrior. Meanwhile, the Axeman from Gepid and our promoted (and now healed) Axeman head west towards that barb city.

Our exploring Warrior in the west steps atop a hill and gets a good look at nothing of interest. The western Galley sails into some sort of Hawaiian harbor ... Pearl Harbor, maybe? I'll post a screenshot when a little bit more black is pushed back.

The galley in the east loads up an Axeman and Settler. It will take 5 turns for it to sail back to the ivory spot. However, the Settler will be visible to Epsilon's fortified Warrior in 2 or 3 turns. Meanwhile, a Spearman will arrive at Brilliant next turn. I'm thinking the spear should proceed up the isthmus to the ivory (unless anyone objects).

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Balderdash -> No changes. The city's growth is still stagnated while it builds a Forge. My original intent was to whip the Forge; however, I've decided against that since we are so close to Bureaucracy.

Hamburger -> No changes. Another Axeman is due next turn. What's next? Another axe or a spear? I'm leaning towards another Spearman since Aloha has horses. The Pyramids are showing 20 turns. :shifty: Naaaah ....

Treacle Cottage -> No changes. We have 144/200 GS points at +18 per turn. The city is starving at -4 food per turn with 6 food in the bin.

Brilliant -> No changes. The city will grow to size 4 next turn. The city will also pop its borders next turn.

Gepid -> No changes. Note earlier that the city's only defender just plodded off to the SW towards the barb city.

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With the 5 extra commerce from all of the newly added trade routes, we can afford to lower the research slider. I dial it down to 90% (still showing Machinery in 3 turns) and reduce our deficit spending from -20gpt to -11gpt. We have 107 gold remaining in the bank.

For comparison purposes, Epsilon has 16 gold (0gpt) and Aloha has 49 gold (+1gpt).

And last but not least. Since Calendar centered the mini-map for us, here is a [blown-up] look at the new mini-map and our place in the world:

mtdg25adminimap5ls.jpg


I'm also going to attach the save, in case anyone feels like having a better look for themselves:
 
huh.. I never knew that was what was meant by "centers the world map" learn something new every day!!

good call on the Poly bit too. Hopefully that'll just go on through without many people noticing
 
Turn 117 - 50AD

The deal of the century seems to be going well. At this point, we owe Machinery to both Epsilon and Aloha. Epsilon still owes us Literature and Construction. And, we have 11-17 turns left to deliver Construction to Aloha. I've noticed that Aloha is usually pretty quick about turning the save around. This last turn, after us giving them Currency, they took the full 24 to play. Now I may be reading too much into this (there are many reasons to delay, afterall), but I'm going to speculate that Aloha cut a deal with Innovia for Currency. I say this based upon Innovia's jump in score over the previous turn.

Fortunately, though, Innovia still has not given Meditation to Aloha. As long as Aloha lacks Meditation, they cannot lightbulb Philosophy. My guess is Innovia is holding Meditation until Aloha delivers Machinery. Although, that really doesn't make sense, since Meditation is such a cheap tech. We have 2 turns remaining on our Machinery research and 3 turns until our own Great Scientist is born. I really think it behooves us to hold off completing Machinery for an extra turn. Anyone else have any thoughts?

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Last turn, I sent a couple of Axemen westward towards that barb city. Our Combat I Axeman has spied a barb Axeman heading east. We've got 70% odds against that barb, so our other (unpromoted) axe decides to give the barb a wide berth rather than give him a choice.

mtdg50adbarbs7pj.jpg


Exploration of the lands and waters out west continues. Our Galley sails into Pearl Harbor for a look around.

mtdg50adpearl4pn.jpg


Meanwhile our eastern Galley, complete with settling party, sails towards Brilliant. It may be possible for the Settler to slip by Epsilon's (just-moved) Warrior without being seen. Maybe ... it depends on where they end up moving the Warrior.

mtdg50adgalley1mc.jpg


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Balderdash -> Move a citizen from a mine to the corn fields. The city will now grow in 4 turns, about the same time it will take for HR to take affect.

Hamburger -> No changes. An Axeman has just completed and I queue up another one. I'd really like to get another Spearman trained, as well, but I want to make sure we have enough forces for that barb city.

Treacle Cottage -> The city is running out of food. Fire a scientist. We have 162/200 GS points at +12 per turn. The city is no longer starving at +2 food per turn with 2 food in the bin. We will have 4 food in the bin next turn and can hire that 3rd scientist back for another turn.

Brilliant -> The Forge under construction receives a +30 hammer forest chop, which means it will now only take 3 pop to whip the Forge. The artist gets fired since the borders have now popped. The city has grown to size 4 and will grow again in 4 turns.

Gepid -> No changes. The city is still undefended.

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[IMG=right]http://img122.imageshack.us/img122/848/mtdgivorymap3tg.th.jpg[/IMG]We need to decide on a location for the ivory coast city. Do we found on top of the ivory or just to the south? Frankly, both sites are just plain bad. This city has few hammers. And without food, whipping improvements isn't much of an option, either. The grasslands south of the ivory can be farmed for +1 food (pre-biology). However, 1 excess food versus 2 excess food isn't really going to make much of a difference. :sad: Settling atop the ivory, the city becomes a bit of a flip risk, especially if Epsilon lets off a culture bomb on their hill top city. However, it gives immediate access to the +1 happy face of the ivory.
 
Here's my input....

delay Machinery wouldn't get us anywhere... lets go ahead and get it then we could put some coin in our purse

plant on the ivory. I don't think that the city will flip even if they dropped a bomb. we do however need culture there and MPs

EDIt"::: also how long have we known about that barb city over there? that's a free settler baby :dance:
 
Do we get war elephants if we plant on the ivory?
I'm inclined to do it and negotiate with them on not culture bombing us especially if we're getting in bed with them.

On the research what you suggest seems to make sense to me.
 
@Tubs - the benefit is that Aloha doesn't think we're holding back on the trade if we don't give it to them the turn we get it, whichof course, we'll need to to get philosophy first. Seems like a fair enough reason to me, eswpecially if we get extra food or hammers for one turn. Aloha is going to be annoyed, don't you think, when this goes down? It may force us into Epsilon's camp.

Speaking of camps... :cool: ... if Epsilon isn't going to culture bomb, then isn't south of the ivory good enough? If we farm the 2 western grass tiles, with a lighthouse, there'll be enough food to whip a bit, and with Taoism in there, it should be fine.
 
@Tubs - the benefit is that Aloha doesn't think we're holding back on the trade if we don't give it to them the turn we get it, whichof course, we'll need to to get philosophy first. Seems like a fair enough reason to me, eswpecially if we get extra food or hammers for one turn.
I'm ok with delaying Machinery then

RE: ivory, I think that we need construction to get war elephants. (I can't remember if we have it or not) The part that I don't like about the southern spot is that we would need workers up there to connect the elephants and it would be easily pillaged if we were at war with Epsilon. by planting on the ivory, we force them to have to take our city to deprive us of ivory.
 
If we farm the 2 western grass tiles, with a lighthouse, there'll be enough food to whip a bit, and with Taoism in there, it should be fine.
by planting on the ivory, we force them to have to take our city to deprive us of ivory.
This city will be a poor excuse for a city no matter what. It will NOT be fine. It will have no hammers and little access to food for whipping. This also means that it will have little access to culture beyond the +1cpt afforded by a religion.

If we found on the ivory the city will have 1 hammer and 1 excess food after the grassland is farmed. But, the city will have immediate access to the ivory. (I mistakenly noted earlier that it would have 2 hammers in the city center -- a WB test proved this idea incorrect.)

If we found south of the ivory the city will have 3 hammers and 2 excess food after the jungle is cleared, the ivory is camped, and the grassland is all farmed. There will be a substantial delay in hooking up the ivory. And as Tubby noted, Workers are in short supply and it could be awhile before we can get any up there.

Also note that we are going to need a couple of border pops before we can do any farming. We cannot farm outside of our cultural borders. So any mention of excess food above will probably take about 50 to 100 turns to come to fruition
 
Conroe, so does that mean that you are for settling on the ivory or to the south??

I still vote on.
 
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