
OK I will make the adjustments with the workers. I've rarely put cottages on plains so I'm counting on you guys to help me with the mm'ing and worker tasks.
I'm sorry, Whomp. I did not mean to come off so harsh.

After rereading my post, I have come to the conclusion that I probably should not post half-inebriated.

I probably could have done a better job of wording my thoughts ...
In looking at your screenshot of Worker actions, it seems to me that you were playing with your
![Civ3 Icon [civ3] [civ3]](/images/smilies/civ3.gif)
hat on. In other words, "mine green and farm brown" is what I saw in the picture. Each city needs to be specialized as either a commerce or production city in
![Civ4 [civ4] [civ4]](/images/smilies/civ4.gif)
. In the early game, it is acceptable to have hybrid cities that can flip-flop. Often the capital is one such city, but it is then later specialized.
Treacle Cottage was placed with the intention of making it a commerce city. By cottaging the plains, you get the commerce advantage with the added benefit of a hammer. But at the cost of a food deficit. Eventually, though, the city will be able to generate a surplus of 8 food from the corn, floodplains and city center. This means that at
max pop the city can work a maximum of 8 cottaged plains. Farming the floodplain initially was an excellent move.

Since the city cannot access the corn until a border pop, this gives the city extra food to grow. That tile will eventually get cottaged, but probably not anytime soon.
Hopefully this is a little bit better of an explanation.
And hopefully it makes sense.