Turnplay Log

I'm still learning the intricacies of city specialization.
So am I but with you getting all of the heat :D
 
575 BC
Stop the farms at Treacle so we can make cottages instead. Should we move these workers to different tiles since it will save their work if we decide to build farms on these tiles?

Anyhow not much else. Axe will finish in the capital and I'll start a work boat. Galley continues west.
 
Stop the farms at Treacle so we can make cottages instead. Should we move these workers to different tiles since it will save their work if we decide to build farms on these tiles?
I would put the Workers on the same tile that way it builds the cottages that much faster.

But first, do we chop the Library or whip it? If it is going to be chopped, then move both Workers onto the same forest tile and have them chop it.
 
550 BC
The forest chop finishes at Hamburger. We could rush the forge but it would cost 2 pop. Start a work boat (3) in Balderdash. Both Hamburger and Balderdash are at the happiness limit.

I move the worker one tile west and start a cottage. This way we can build a farm in one turn if we decide that makes sense. Treacle Cottage has two plains tile cottages being built.

Here's a picture of the diplo situation. Open Borders?
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Here's tiles being worked.

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A big picture view

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Some of our missing techs along with maths and construction

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Lots of good info, Whomp! :thumbsup: :thumbsup:
Whomp said:
Both Hamburger and Balderdash are at the happiness limit.
IIRC we have access to gold. Forges would grant us another +1 happiness. I would probably go ahead and whip them, as well. Since you get +1 happiness, this basically means you can whip a forge without incurring a happiness penalty. In 10 turns you will get the +1 happiness, possibly about the time the city will grow. This is a neat trick I learned in one of Mutineer's SG threads today.

Whomp said:
Here's a picture of the diplo situation. Open Borders?
I vote not yet. I'd still like to see what they are up to, military-wise.

Whomp said:
Here's tiles being worked.
What is the plan with that Library at TC? Whip or chop?

Whomp said:
Some of our missing techs along with maths and construction
Thanks for posting this. :goodjob: But, it does not show our current research. I really like Killercane's idea to lightbulb the GM. That means, though, that we will need to pick up Code of Laws before 250BC.
 
Good point on the forge with gold. I forgot that.

We're not close to using the whip at TC yet. I wasn't chopping there. The chop was at Hamburger.

I'll have the rest of the tech tree next turn.

Here's a save for you too Conroe. I forget you can't access it.
 
Two questions:

How is the research rate going? Can we look at another settler yet?
Can we get a scout, naval or otherwise up to the rice/ ivory, pls?
 
We have a work boat being built in the capital, forge in Hamburger (then Colossus?), Lib in Treacle Cottage and a lighthouse in Brilliant!. We could make a 2nd galley in the capital to head north or use the work boat temporarily. I forgot what our research rate was but iirc it was around 28 turns.
 
525 BC I'm inclined to start slowing the save since it seems like we're only getting a few of us discussing and I'd prefer to have a plan.

Start a cottage on a grassland at Hamburger. Rush 2 citizens at Hamburger with a 20 hammer overrun. We're 16-21 from machinery. Move the axe to Hamburger so we can move Stevie Ray out for exploration. Galley continues west and our other warrior is headed up the isthmus.
 
I'm for not accepting the open borders at this point.

Also I am in favor of a second galley sooner rather than later. Whomp, you are an awesome diplomat and not having access to other teams keeps one of our best tools in the shed.

I agree with what appears to be the consnsus that we need mroe cottages, but other than that it looks good.

I would also argue for walls in Briliant! when it is practical. I really don't trust the Leader.
 
Can someone grab the save? I won't be able to grab it till I get home tonight.
 
500 BC Hamburger finishes the forge and starts The Colossus.
Move a worker to a hill here.
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Move a warrior out of Hamburger with a axe moving into the spot. The warrior heads west for contact. Same with the galley. Another warrior heads up the isthmus so we can re explore The Leader's territory.

Our work boat will finish in the capital next turn. MM for growth since we have an extra happy face to work with. Settler next I'd think. Thoughts?

Treacle Cottage will grow next turn.
 
I thought we were going for a galley next for exploration? Sorry, haven't looked at the save for a while. Another settler is good, unless the capitol is close to growing (probably just grew based on the previous screenie). Also, how's the worker count? looks fine
 
there is already a galley out exploring
 
Aye on the settler as long as we have units for police near at hand.
 
We have two extras running around. Depending on city placement will help me determine which to bring back for escort duty. I presume we want a city near the horses at some point or back up the istmus to the elephants?
 
I would prefer the helphalumps as they stroll over most everything until gunpowder
 
475 BCWork boat finishes in the capital and we start a settler. Move the workboat out. Treacle Cottage grows and the two cottages are done. Allocate the new citizen to the cottage. We can't rush the lib yet. Move the galley. Hamburger has Collosus due in 11. Send a warrior to a hill near Hamburger and spy a barb. Send the axe over for a promo opportunity. Start a mine on a hill for Hamburger. There will be 2 workers at Treacle ready for new missions. Cottages at Balderdash? Research due in 13.

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450 BCWe'll get growth in Hamburger even by moving to a mined hill. Treacle Cottage can rush the lib next turn (60 hammers) with some slight starvation. Move one worker to a grassland near the capital to crank a cottage. The other worker will join Tubby on the hill. The barb is no longer around so I send out the warrior and the axe goes home. Our galley could pick up this warrior for a ride the the darkness. Thought? Seems to make sense to me.

City pictures and save.
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425 BC Start off seeing the barb across from our warrior on a hill. He has bad odds so he jumps on the galley for a ride and heads west. Treacle Cottage is 30 away from a lib so I rush it. Hamburger is 6 turns away and is a :hammers: juggernaut at 27 per. The capital continues on the settler and a warrior is on the way for escort duty. The work boat is two turns from getting fish. One workers starts a cottage at Balderdash (4) and the other moves to a grassland inbetween Hamburger and Balderdash. We finish a mine for Balderdash which will help on growth. Demographics are looking pretty good.
 
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