Turn 183 - 1230AD
12th Turn of the Aloha War
No change in war weariness. (+1
in cities > 10 pop)
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We are greeted with a trade screen. Epsilon has sent over a copy of their map. Unfortunately, there was no note. And I am unable to discern any difference from the previous map.
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There does not appear to be any trading amongst our rivals. Education and Engineering is known only to us and Epsilon. While Aloha also lacks PP, Innovia lacks Gunpowder, and Loco lacks MT. Not really sure why these guys aren't consummating a deal ...
It also appears that Aloha may have dialed research up a notch. They are no longer accumulating cash. Although they do still have a sizeable nestegg of 424 gold saved up.
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Aloha resumes whipping their capital. This time a Catapult was whipped for 1 pop. Judging from the 4 point increase in their score, their only growth this past turn was at the city of Hello.
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The formidable defenses of Aloha's capital continue to expand ...
Our first Frigate will be visible to Aloha this turn. It will rendezvous with the Pearl Harbor fleet next turn.
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The waiting game that we have been playing will only benefit Aloha. Each turn, they continue to get stronger. And since they have anticipated our assault on Privet, it seems rather pointless to take the long way around when they know we are coming. So instead, I opted to pool all of our forces for an assault on Ciao.
From the lack of a fortify bonus, we know that Musketman just arrived this past turn. Most likely it was trained in the city this past turn, since it has no promotions. I'm starting to think luck is on Aloha's side.
Especially when I sent our first Cavalry charging onto the beaches. He had a 29% chance of winning. Mainly because I forgot to promote him before I attacked.
But it seems luck was on Piffle's side! He won!
Everybody else got Combat II promotions! I gave our lucky victor a Combat II promotion, as well. He is eligible for a 3rd promotion, but I want to run a WB test before giving him formation.
Our next Cavalry has better odds, and the city is ours ...
The city, of course, was razed. There is no way we can hold onto a captured city with Cossacks running around. Besides, the city had hardly any infrastructure; only a Granary and a Theatre were discernable.
Except for the cav with no movement, all of our troops were offloaded onto Aloha soil. We have 8 Cavalry and 3 Pikemen on their soil. Our forces are exactly 4 tiles from the city of Hello and 7 tiles away from Aloha's capital. Reinforcements, in the form of 2 more Pikemen, can be landed next turn.
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Balderdash -> No changes. The city is training Cavalry.
Hamburger -> I decided to return the city to Pikeman training.
Treacle Cottage -> No changes. The city is training Cavalry.
Brilliant -> The Frigate is
for 2 pop. The city has +5 whip anger and will need 49 turns to work it off.
Twaddle -> The Frigate is
for 2 pop. The city has +5 whip anger and will need 45 turns to work it off.
There should be enough overflow to do it again in these two cities. How many Frigates do we need? We'll now have three, as of this turn.
Leonidas -> No changes.
Chappaquiddick -> Started construction of a Library. A citizen was also put to work in the mines; asour Aloha's Workers have just completed clearing the jungles on the city's only hill.
Phooey -> No changes.
Zapotec -> No changes.
12th Turn of the Aloha War
No change in war weariness. (+1

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We are greeted with a trade screen. Epsilon has sent over a copy of their map. Unfortunately, there was no note. And I am unable to discern any difference from the previous map.
*****************************
There does not appear to be any trading amongst our rivals. Education and Engineering is known only to us and Epsilon. While Aloha also lacks PP, Innovia lacks Gunpowder, and Loco lacks MT. Not really sure why these guys aren't consummating a deal ...
It also appears that Aloha may have dialed research up a notch. They are no longer accumulating cash. Although they do still have a sizeable nestegg of 424 gold saved up.
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Aloha resumes whipping their capital. This time a Catapult was whipped for 1 pop. Judging from the 4 point increase in their score, their only growth this past turn was at the city of Hello.

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The formidable defenses of Aloha's capital continue to expand ...

Our first Frigate will be visible to Aloha this turn. It will rendezvous with the Pearl Harbor fleet next turn.
*****************************
The waiting game that we have been playing will only benefit Aloha. Each turn, they continue to get stronger. And since they have anticipated our assault on Privet, it seems rather pointless to take the long way around when they know we are coming. So instead, I opted to pool all of our forces for an assault on Ciao.

From the lack of a fortify bonus, we know that Musketman just arrived this past turn. Most likely it was trained in the city this past turn, since it has no promotions. I'm starting to think luck is on Aloha's side.
Especially when I sent our first Cavalry charging onto the beaches. He had a 29% chance of winning. Mainly because I forgot to promote him before I attacked.

Everybody else got Combat II promotions! I gave our lucky victor a Combat II promotion, as well. He is eligible for a 3rd promotion, but I want to run a WB test before giving him formation.
Our next Cavalry has better odds, and the city is ours ...

The city, of course, was razed. There is no way we can hold onto a captured city with Cossacks running around. Besides, the city had hardly any infrastructure; only a Granary and a Theatre were discernable.
Except for the cav with no movement, all of our troops were offloaded onto Aloha soil. We have 8 Cavalry and 3 Pikemen on their soil. Our forces are exactly 4 tiles from the city of Hello and 7 tiles away from Aloha's capital. Reinforcements, in the form of 2 more Pikemen, can be landed next turn.
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Balderdash -> No changes. The city is training Cavalry.
Hamburger -> I decided to return the city to Pikeman training.
Treacle Cottage -> No changes. The city is training Cavalry.
Brilliant -> The Frigate is

Twaddle -> The Frigate is

There should be enough overflow to do it again in these two cities. How many Frigates do we need? We'll now have three, as of this turn.
Leonidas -> No changes.
Chappaquiddick -> Started construction of a Library. A citizen was also put to work in the mines; as
Phooey -> No changes.
Zapotec -> No changes.