jb1964
Hunter of Fish
Turn 132...
Ok, we got 250g from Saber. We send half the gold to Babe and send Feud to Saber.
I took all the default builds again and will try and replicate what I did last time. I guess I should have taken notes the first time around.
Entertainment up to 30% and we start researching Astro. I know we're talking about getting it from a GLib swap to the Babes but I'm not convinced that it's worth the trouble. Besides, I mistakenly started researching it the first go around and I need to be true to that effort.
I still think it's time to switch over to Republic. See earlier notes on CAII numbers.
Graceland sends new warrior to WBTC to quell one hacked off citizen.
St. Alph's is content w/ 30% entertainment a last turns spear from Sugar Mountain.
Stone Pony must have 30%, Cop and 1 Ent to keep the other citizen content.
New SM spear goes to PCity which sends MP to Cal girls.
DSOM can give up a MP to Great Walls and GW's can send two MP's inland... not sure where they're going yet.
Both wind up at the Watchtower.
Turns out GW's can give up one more MP (leaves two) so one heads to Pete's end.
Since it appears we're bleeding off workers from DSOTM and not building infrastructure I move the production to 10s but sending some citizen's into the coastal waters and give up some nice tiles for other swaps.
(Are you starting to see why I didn't get right back to this? It wasn't a short turn.)
GWalls is now at 5spt w/ two turn warriors and Pete's end is up to 5fpt. The cost is zero growth out of GWalls w/ +1gpt.
Marm Skies can keep the tax-lady as it's going to grow next turn either way. It could use a harbor for growth. Just a note.
T for Texas can keep the tax-dude for a turn and then work a 1fpt tile for growth.
Can't move the MP out of Scarb Fair. Things get ugly there.
Nutbush goes for the IP tile over the MP tile for a 5turn warrior and 2fpt over 4turn/1ft production/growth combo.
Woodstock is still shrinking for one more turn. Will need to trade 2 tax for 1citizen and an entertainer unless we can get am MP up there.
Ah-ha, pull the MP out of Smoke and get one citizen and one tax in Woodstock. Good/good.
Hotel Cal, Town's VanZ and Yellow Brick all get the MP's futzed with.
CBGB's is stuck w/ an entertainer, 1fpt and 4spt while working on its library.
Sunset Stip's two citizens are 100% pissed off. I changed the build from Cath to a worker that will finish next turn. Since we're on 9s in the bank whipping one of these guys makes no sense.
Dirty Old Town is stuck w/ an entertainer.
Slan can't give up an MP.
Regular gallies move towards blocking sea lanes.
Workers clear jungle, lay down some road. I could have started chopping the forest below T4Texas but I don't know if it's planted or virgin.
OK, I'm at the end of the turn and this is where I need to give all the faces on last look and then hit <CR>
BTW, we're up to 30 warriors and 5 spears. We have only 22 workers running about but that's fine at this point. We should be thinking about putting more of 'em out there for when it comes time to rail the lands.
More good news! The shop called and my car is now fixed. Woohoo!
Found one pre-riot town in Streets have No Name. New citizen is now a tax-guy.
OK, screen caps and stats...
We're Average to Free, Weak to all others. If only the Babes had taken the extra time to rape FREE. It would be very, very , ugly.
Our demographics are certainly bifurcated; (4) 1's, (4) 4's and (5) 5's. Also, Free has overtaken us in score by a single point. Expect that to grow.
Ok, we got 250g from Saber. We send half the gold to Babe and send Feud to Saber.
I took all the default builds again and will try and replicate what I did last time. I guess I should have taken notes the first time around.
Entertainment up to 30% and we start researching Astro. I know we're talking about getting it from a GLib swap to the Babes but I'm not convinced that it's worth the trouble. Besides, I mistakenly started researching it the first go around and I need to be true to that effort.
I still think it's time to switch over to Republic. See earlier notes on CAII numbers.
Graceland sends new warrior to WBTC to quell one hacked off citizen.
St. Alph's is content w/ 30% entertainment a last turns spear from Sugar Mountain.
Stone Pony must have 30%, Cop and 1 Ent to keep the other citizen content.
New SM spear goes to PCity which sends MP to Cal girls.
DSOM can give up a MP to Great Walls and GW's can send two MP's inland... not sure where they're going yet.
Both wind up at the Watchtower.
Turns out GW's can give up one more MP (leaves two) so one heads to Pete's end.
Since it appears we're bleeding off workers from DSOTM and not building infrastructure I move the production to 10s but sending some citizen's into the coastal waters and give up some nice tiles for other swaps.
(Are you starting to see why I didn't get right back to this? It wasn't a short turn.)
GWalls is now at 5spt w/ two turn warriors and Pete's end is up to 5fpt. The cost is zero growth out of GWalls w/ +1gpt.
Marm Skies can keep the tax-lady as it's going to grow next turn either way. It could use a harbor for growth. Just a note.
T for Texas can keep the tax-dude for a turn and then work a 1fpt tile for growth.
Can't move the MP out of Scarb Fair. Things get ugly there.
Nutbush goes for the IP tile over the MP tile for a 5turn warrior and 2fpt over 4turn/1ft production/growth combo.
Woodstock is still shrinking for one more turn. Will need to trade 2 tax for 1citizen and an entertainer unless we can get am MP up there.
Ah-ha, pull the MP out of Smoke and get one citizen and one tax in Woodstock. Good/good.
Hotel Cal, Town's VanZ and Yellow Brick all get the MP's futzed with.
CBGB's is stuck w/ an entertainer, 1fpt and 4spt while working on its library.
Sunset Stip's two citizens are 100% pissed off. I changed the build from Cath to a worker that will finish next turn. Since we're on 9s in the bank whipping one of these guys makes no sense.
Dirty Old Town is stuck w/ an entertainer.
Slan can't give up an MP.
Regular gallies move towards blocking sea lanes.
Workers clear jungle, lay down some road. I could have started chopping the forest below T4Texas but I don't know if it's planted or virgin.
OK, I'm at the end of the turn and this is where I need to give all the faces on last look and then hit <CR>
BTW, we're up to 30 warriors and 5 spears. We have only 22 workers running about but that's fine at this point. We should be thinking about putting more of 'em out there for when it comes time to rail the lands.
More good news! The shop called and my car is now fixed. Woohoo!
Found one pre-riot town in Streets have No Name. New citizen is now a tax-guy.
OK, screen caps and stats...
We're Average to Free, Weak to all others. If only the Babes had taken the extra time to rape FREE. It would be very, very , ugly.
Our demographics are certainly bifurcated; (4) 1's, (4) 4's and (5) 5's. Also, Free has overtaken us in score by a single point. Expect that to grow.