A fairly eventful turn. In production this turn:
Smoke on the Water=>cathedral-worker in 10
Hangar 18=>library-worker in 10
Rockaway Beach=>library-worker in 10
Basement on a Hill=>library-cathedral in 80 (backwards, I know)
Sweet Home Alabama=>library-worker in 10
Heartbreak Hotel=>worker-worker in 10
Streets with No Name=>library-worker in 10
Hotel California=>worker-unversity in 100
Guitar Town=>worker-worker in 10
Yellow Brick Road=>library-worker in 10
Marmalade Skies=>library-cathedral in 80 (also backwards)
Evermore, E Street, and Cariboo all whip libraries this turn for 4 pop. each. California Girls was working all coast tiles so a harbor was whipped there for two pop. A couple other cities working sea tiles and growing slowly were switched to harbors to be whipped next turn. On the next turn we will have saltpeter connected and be able to use musketmen as the step-up whip instead of harbors in all cities. We are now making 367cpt and will be making at least 376cpt next turn. This puts our guesstimated win date at 1535AD, fourteen turns less than last turn. Several other cities will whip libraries/cathedrals soon and a few universties will be built. How does the step-up go for universities and at what pop. is it feasible? Barracks-musketman-marketplace-colosseum at pop 10?
Many citizens that were unhappy were put back to work this turn allowing faster growth, but lowering our pool of scientists. Science is bumped to 40% temporarily to allow music theory in 5-turns. We have 732 gold in the treasury at -77gpt and 20% happiness. Team Saber is still building the Great Wall from F7 and a Council frigate was seen on the open ocean. Relative power between the teams is the same and we now have 42 workers with at least fifty expected by the time we get steam power. All improvements will be completed on our island soon.
Diplomacy was active this turn as we receive trade offers from both Saber and the Council as well as a nice world map from the Babes. The Council was sent furs and silks in exchange for their dyes and gems. Saber sent us wines and a duplicate gem in exchange for our luxes. We will have the benefit of 5 luxuries next turn. A message was sent to the Babes offering furs for incense since we both have silks. They also have two extra unconnected sources of ivory they should have available soon, and an offer was made for these for our expected extra gems or any other deal they may propose. Do we want or need horses and what would we be willing to offer for them? At any rate we should have 6 luxuries in 2-turns and 7 luxuries soon. That leaves only spices from Free who also have gems and ivory. Do we want to propose a trade deal to Team Free?
The world map has some useful information. There are a few unexplored areas we are sending ships to now, but it appears that there are no unsettled islands. From the map we can see that all the science teams had gems on their home island as well as both horses and iron. All of the settled islands have a strategic resource and/or a source of ivory and it appears that Team Babe has captured at least one of these from Saber. The Council has also had one city destroyed on their home island as can be seen in the following screenshots.
The other civs have much unworked land and in the Babes case, even unconnected cities. They have less cities, less workers, less culture and all but the Babes have less units as most of our "strong" army compared to the science teams is warriors. As republics, they are probably trying to stay under unit support to maximize science, but less cities equals less corruption. The Council should be having some problems with war weariness by now which will only be alleviated temporarily by luxury deals. There are two unsettled city sites. One is a plains on the Councils homeland as seen below, while the other is the destroyed Saber city seen above. Most importantly, the first railroad in the world was spotted as seen below indicating that at least Team Free has both steam power and coal. I will check each turn for evidence that other teams also have coal which would make a GLib swap soon most beneficial. Team Saber is still in the middle ages, but has reported that they will be entering the IA soon. It might be possible to get all the first tier IA techs on the swap.
Five turns from now when we complete music theory and Sugar Mountain its bank would be ideal, but a little longer wait may net even second-tier techs.