Turnplay Log

Very well put, jb, and completely :lol: History teaches that paper defenses can and do work well on many an occasion.

Now off to actually think of an example from history where this is true... ;)

*Edited to remove lengthy quote...people can just look back a couple posts...
 
I'd wait, but not for waitings sake. Just that I believe a Babe invasion is not happening and Da Bags are going lower tire and, of course, Sabre is going nowhere by the looks of it. I agree playing honorably isn't everyones cup of tea and that fact can make you history, but it will be some history. Anyway, as jb pointed out, I'm on a team and will accept team decisions either way.
 
Did we have to accept Feudalism from Babes? - that means no more GS's - ever! I say we go for the GLib as fast as possible, don't understand the talk of delaying. Glib then military then rushed culture.
 
I believe we have gotten Feud and accepted, the upside being we can start pop rushing cult asap. Downside is no more 2 movement swords and to that no goats. I still think accepting was right.
Awaiting the turnlog with no nails left to chew on. Knuckles next.

Dude, you crack me up. :D

Even if we held off for a turn I don't know that we had any GS's in the build order. The only thing taking Feud messed with was the option to revolt and my heart rate. :lol: :cry:

What I'm sweating is the next SAV. Either we've got the GLib and have totally SCREWED Sabre or we didn't. If they don't get it then they're big wonder city will have no place to dump the shields because they don't have the needed techs.
 
The turnlog is already up; its yesterdays! Since we wait we cant rush anything yet so we save the money for next turn to even everything out. No revolt, and we wait for the Library next turn. So I didnt do much of anything...
 
Kewl... So Daghie can chew on his digits for another few days and I think I'll take a vacation from talking w/ the Babes and let them twist in the wind.

Once the next turn is in I'll work on making the Babes feel foolish for not sharing the earlier data in a timly fashion.

I know it wasn't much of a turn but it's the end of one very nice, well played phase and the start of the "KillerCane the temple whipping boy" phase. :goodjob:
 
We bag the Great Library, pic in the Dept of Turnplay thread. We spend all of our 400+ gold putting cities into nice 20 shield multiples to blow out some culture on turn 114. The workers will soon have all the land irrigated and jungle cut, probably done by turn 135 if not sooner, some of them will be added in in the interim The plan is to produce more later in time for rails, if that works?

We go into anarchy after consulting with JB on MSN, out in 2 turns.

What government should we go into after Feudalism? Or should we just stay there? If we get rid of most workers, our unit costs shouldnt be too crazy so Republic might be an option and it will probably keep us afloat monetarily and researchwise what with having to do some research for the BABEs. Can someone calculate what is best for our situation, counting on paying like 150 gpt maintenance?

We are at our most vulnerable now, and urgently need units to be built in ten turns. Agree or disagree? what do we want our defense force to consist of?

Finally, when do we want the contacts for the other teams from the BABEs?
 
Ooops, that was a fast one. So I guess my drabbling on the wonder in DSOTM got left on the station platform. Oh well, we could maybe do even better switching to sun's (14 turns) and get Leo's with the new contacts. Now that would be a thriller wouldn't it: build a truckload of cheap warriors/spears after whipping cult on 114, then get the contacts w/ dirtbags, then switch for Leo's and upgrade the lot asap.
 
I think we can still build HG if we want, switching the shields will bring it in just the same, even in anarchy IIRC.
 
If we have the shields, we'll get it in anarchy.

We really need some military to defend our coastline.
 
I concur on Leo's. The extra culture from the HG will be minimal in effect at best, IMO.

Concerning military, I think pumping out hordes of 20 shield spears ASAP sounds right jolly. I think we'll want to emphasize spears because their upgrade path is way better for our purposes. Throw in a few warriors/MDI for some stomping power, and we're golden. We'll be untouchable for over an age to come.

It'll be like Braveheart at the Battle of Stirling all over again, tauting our superiorly-equipped enemies while they helplessly circle our island (said with a Celtic accent). ;)
 
The turn is in, due tonight in about 9 hours. Do we want the contacts? I dont know if they even offered but just to ask the question. We are in anarchy so there is not much to do. Any orders?
 
Nothing much happening. We move 6 workers to a hill to road next turn when out of anarchy, and the rest are irrigating still with the slower improvement times of anarchy. We are looking good as far as land development.

Sabre's capital is size 8. No wonders from them this turn.

BABE didnt offer contacts yet.
 

Attachments

  • 113.jpg
    113.jpg
    155.2 KB · Views: 41
Segusio is renamed Beach Party and Isca becomes Whip It!. We have two towns riot, Hotel Cali still finishes its temple and becomes content on its own, and the partially rushed library in Woodstock will be complete next turn w/ a worker add in(the partial rush made it unhappy).

The only thing I see to rush is Cariboo on the west coast. There are workers by CBGB and Woodstock to add in next turn, 5 apiece. We really need to start producing more of these guys.

I dont see how we are second in land area still, does that count coast and sea tiles?

I really dont see how we can build military next turn, but the turn after that we can begin. Next turn is another big whipping turn. How many cities do we want on military and how many on workers? Can we get by with just Graceland, Sugar Mountain, Paradise City, and the town NW of Graceland on military with the rest on workers?
 
Back
Top Bottom