I, and a few others, are not able to log into the game to see what we are doing. We cannot keep up.
After only three turns in the game I am already lost and confused.
Here are some things that I would like to know:
- What is our science rate.
- What are we researching.
- How soon will we learn it.
- How much gold do we have.
- How much gold are we gaining per turn.
- How many units do we have.
- What are they doing.
- How many cities do we have.
- What is each one making.
- How long until that build is done.
- Where is our military.
- What is our military.
- What turn is it.
- What year is it.
From the screen shot of Turn 0 I know that we have one city, Astana. It was making a worker and will finish in 11 turns. We are also learning Agriculture and will learn it in 8 turns (which seems so fast compared to Civ 3!). Our military is 2W of the city. It looks like our research is at 100%. I don't see anything about gold or cash.
We are now at turn 3. I can deduce that we will learn Agriculture in 5 more turns and that the worker will complete in 8 more turns.
But once we learn Agriculture and begin to learn something else, how do we know what that tech is? If someone goes away for 10, 20 or 30 turns and then comes back, how are they going to get caught up on what we are doing on the current turn?
To me, the purpose of a turn log is to provide a rather concise snapshot of what we are doing/have done on a turn with enough detail so that anyone could be a turn player and have a good understanding of the state of our empire before they play the turn.
For that to happen, we have to decide on what information we want to record each turn. The list above is based on my experiences in Civ3. In Civ 3 every civ starts with one worker. Not so in Civ 4; not that I can see. I know that Civ 4 has in game logging. Great! I think we ought to use it.
What information should we track? Here, I really don't know. What is important enough to be tracked and documented? I can guess, but more experienced players Civ 4 (everyone else on the team

) will have to decide that.
Once we decide what we want to track, our turn logs will take on a recognizable format and style, and we will able to tell at a glance which post is a turn log and which post is not. Which helps, believe it or not.
Note: I have to admit that once the Civ 3 MTDG got up and running I avoided it for a while. The early turns went by very quickly and there wasn't a lot to do. I wasn't the only one to abandon the game right after the start. I came back in the 50s and became Turn Player on Turn 71 because the current Turn Player's PC died and no one else was willing to do the job. At that time, our turn log structure was already set. And it was a great help to me on those first, scary turns. I felt pretty confident that if I updated everything in the log then I hadn't missed anything. I copied the current turnlog into Notepad, made some game date and turn changes and plunged ahead. I started to use SPOILER tags on the screenshots (after a team member asked for them) and spilt the turn log into several posts instead of one long post. But if I had had to wing those first turns on my own...not a pleasant thought.