Turns 101 - 110

Kuningas

Deity
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Aug 15, 2003
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In this thread will be next 10 turns. It's appreciated to start with a dotmap. Generally, I want tight city placements. You may have observed corruption is already quite bad in farther towns. We want corrupt towns to be full of specialists. Thus work in irrigated tiles and not to grow in size past 12.

Also I begin founding towns from nearest distance to capital. We get both reduced rank corruption and distance corruption.

Comments are approved.
 

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I would like to change Never Again to a granary and have it produce workers for all time. I would also like to stop building spears and switch those over to libes/barracks/settlers. City and FP placement looks good, and we really need to get those unclaimed silks hooked up. TNT is overextending themselves if they think they can hold on to those gems and incense.
 
I might move a couple of placements a square but otherwise pretty good :) .
I would also add a city between the silks and the one north of the mountains so its not on its own. I would settle the silks asap to tnt doesn't get any ideas, plus both MIA and KISS want to trade luxs for silks so we can get a 2 for 1 for them.
 
IBT:

I had a chat with our friends. K.I.S.S. agreed to send the Republic immediately. (picture 1.)

springfield: worker -> settler
Never Again: granary -> Worker
Crunch (pop rush): Harbor -> Library
Note that I switched Never Again to a granary during IBT. Crunch got it harbor pop rushed.

---------------

Harbor online I send wines to MIA. (picture 2.)

Disband reg warrior and an archer
Elite warrior begins his journey to other continent.

I see if there is something worth to poprush.
Glazed (pop rush): Temple

Next is the crucial moment. I order a revolution. We get average 6 turns anarchy period. Then I hire a bunch of scientist in towns. Monarchy in 3 turns. (picture 3.)
 

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Good turn Kuningas. The next six anarchy turns will be relatively boring, would you may want to extend your reign to turn 120?
 
Six turns of anarchy, thats a bit rough, usually its 4 or 5, oh well not much we can do now.
 
Not much to report. MIA accepted ivory for wines deal. We have now 3 luxuries.
 
killercane said:
Good turn Kuningas. The next six anarchy turns will be relatively boring, would you may want to extend your reign to turn 120?

Yes, reign is twenty turns.
 
We are suppose to research Monotheism next to trade for engineering with KISS. Also we need to secure the silks asap so TNT don't get any ideas
 
I'll be away from 25th to 30th. Hence can't play turns. We need a backup player. Robi D?
 
Kuningas said:
I'll be away from 25th to 30th. Hence can't play turns. We need a backup player. Robi D?

No problem :), i doubt too much will happen with us being in anarchy and all
 
Turn 104
Not much to do really, Monarchy finished and sent to KISS. Since they are sending construction and we can't research any MA techs until we get it all scientist switched to tax collectors.
Also CR squad has come across a barb camp on its trip home.
When we get construction we can switch research to monotheism.
244g +26gpt No research.
 
Turn 105

KISS sent Construction, however they hadn't accepted it so the taxmen stay for another turn, so we will have some more gold.
CR squad 2 was attacked by barbs and had to retreat. Apart from that not much happened.
270g +32gpt and anarchy is nearly over.
 
Turn 106 has come in. Theres about 17 hrs to play it. Since Kuningas should be back soon i will wait until the last minute to play it.
 
Turn 106

Kuningas hasn't played and time is up so i did.

KISS sent construction, so started on montheism
Converted all the taxmen back to scientists
Monotheism due in 17 turns. This was our last turn of anarchy so Kuningas can resume his position with the Republic in place next turn, so we'll see then how the research time will go.
 
Turn 107

Anarchy is over. The republic is chosen (picture 1.)

We can't afford more military units atm. Swap military production to Aqueducts and libraries. Furthermore set slider to 90 taxes 0 science 10 luxs. When libraries are built we can resume the research.
 

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Turn 108

K.I.S.S. sent us accepted Engineering. Now units can cross rivers through bridges. I have no idea how we could keep up with their fast science pace. K.I.S.S. is researching Feudalism.
 
I'm sure they will understand that it will take a few turns to get up to speed. Maybe we can look at trying to do some trades with MIA for a tech or two, but we would have to clear it with KISS first under the terms of our agreement.
 
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