Turns 11 - 20: Summary Thread

koondrad

Prince
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Mar 5, 2005
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492
Turn 11

buddism7up.jpg


Finished researching Meditation
- Founded Buddhism in Delhi!
- Started researching Agriculture.​

Converted to Buddhism.

Warrior moved SE.

Spotted wolves in the SW.


The SE:


The SW:



Cheers,
 
Ok, we've got Buddhism which means the others most likely aren't religion-rushing. Should we go for the Hydra?
 
snow means where at the bottem of the map so we best not exploe south
 
Plus they may have went after Poly instead with Saladin. I suggest hopping on the hill/plain with the warrior to the SE.

EDITED: (Worthless suggestion made was deleted.) I think maybe fishing or the wheel should come after Agriculture? Fishing will get the food bar rising, roads will bring in resources to make sure too many people wont be getting mad at crowdedness. We have not ran across any strategic resources yet.
 
jeejeep said:
No Hydra. We need worker techs too.

Koondrad: Hydra=as many religions as possible.

think we only want one
are we going for a money making statagy so we can get universail suffage and start gettting units
so i say the first wonder we go for is stonehenge then pyamids
 
Stonehenge will also get us Moses pretty fast for the Holy City. Not to mention spreading cities fat cross within a couple turns of founding them. I think after a settler is made we should start really looking into making stonehenge.
 
But Stonehenge expires pretty rapidly compared to most other wonders. I'd rather go for the Pyramids and try to produce a Great Engineer city because they have more use (rushing other wonders).
 
ranathari said:
But Stonehenge expires pretty rapidly compared to most other wonders. I'd rather go for the Pyramids and try to produce a Great Engineer city because they have more use (rushing other wonders).

Point taken. I have used stonehenge for free obelisks reason alone in the past. I think having a great prophet pop in sometime would be nice too but we can use temples for that if needed. Great Engies are just groovy.
 
I would rather have stonhenge as representation isn't so good with the patch and it is nice to have free obelisks. i think the Great Prophet points would be more useful with the early religion. also, the pyramids usually take a looooooooong time to build.
 
^^ Exactly.

Because they take such a long time to build, I don't think any of the other teams will be trying to get them. If we build a city down amongst all those forests then we can chop-rush the pyramids rapidly plus have another city up in the NE in the location I already suggested so that we don't have one city draining our resources while Pyramid popping.

Seriously, the GE points would be so useful for beating everyone else to the more important wonders like Angkor Wat.
 
how os the angor wat important i think the oracle is important
 
The Oracle is a useful wonder but it's so damn popular that we've a limited chance of getting it. Angkor Wat gives us +1 hammer per priest and lets us turn three citizens to priests which will increase our income plus let us generate Great Prophets.
 
jeejeep said:
No Hydra. We need worker techs too.

Koondrad: Hydra=as many religions as possible.

Strange, I've never heard that before. I should really read the rest of the forums
TBH. Any idea where it comes from?


@The wonder discussion: My personal prefence would be the pyramids so long as we have a second city to build it in. Ranathari's idea regarding chop rushing sounds like it could be good. If we could get some mock numbers it would sound even better. Also, there's a lot of exploration still to be done. We might, as unlikely as it may sound, find stone, in which case it's on like Donkey Kong. The GPP we'll get will be excellent and GE really will help us pop out a second wonder.


BTW, we're building a worker next?








Cheers,
 
i sat settler then workker thats the way i always do it if im not wonder rushing
 
koondrad said:
BTW, we're building a worker next?

How many turns will it take to complete each? If a settler takes too long, we can build a worker to get the corn which would result in making alot more production from food to get the settler/worker combo sooner than it is now.

I have thought along the lines of worker, settler, settler.

I think we may need 2 cities to rush the pyramids. 1 to tap into that gold early to the north. Another to head to the treeline to get ready for chopping. Of course Pyramid city should go out first for the insurance of getting started and have a couple turns advantage.
 
Let's agree on worker, settler as our next move and start doing some number crunching for the wonder choices. I want to know more about those forests to the SW as it's a choice between that spot in the NE I highlighted earlier (see previous threads) or those woody areas in the SW. If the general area in the SW is good enough then settling there and chop-rushing to the Pyramids is a viable option but if it's a pretty crappy area then I'd rather not do it.

(edit): Just looked over the screenshots. Assuming 30 hammers per forest chopped, there's 150 hammers there for the taking. However, they're close enough to SLC (Delhi, as yet to be renamed - I wanna name our cities after stops on the London Underground, but that's just me) that we can't predict where they'd go. Why not settle that spot up in the NE to get the gold, wheat and fish and put it to work on churning out settlers, workers and warriors (because it's going to grow faster than SLR/Delhi and have more hammers too) while sending a worker out to chop those forests down in the NW. All the hammers from the chopping will go to SLR/Delhi as the closest city so we could rush the Pyramids there. That way we'd get rapid capital expansion (Palace + Pyramids = lots of culture) without sacrificing expansion, as the new city in the NE would take up the slack.
 
ranathari said:
Let's agree on worker, settler as our next move and start doing some number crunching for the wonder choices. I want to know more about those forests to the SW as it's a choice between that spot in the NE I highlighted earlier (see previous threads) or those woody areas in the SW. If the general area in the SW is good enough then settling there and chop-rushing to the Pyramids is a viable option but if it's a pretty crappy area then I'd rather not do it.

(edit): Just looked over the screenshots. Assuming 30 hammers per forest chopped, there's 150 hammers there for the taking. However, they're close enough to SLC (Delhi, as yet to be renamed - I wanna name our cities after stops on the London Underground, but that's just me) that we can't predict where they'd go. Why not settle that spot up in the NE to get the gold, wheat and fish and put it to work on churning out settlers, workers and warriors (because it's going to grow faster than SLR/Delhi and have more hammers too) while sending a worker out to chop those forests down in the NW. All the hammers from the chopping will go to SLR/Delhi as the closest city so we could rush the Pyramids there. That way we'd get rapid capital expansion (Palace + Pyramids = lots of culture) without sacrificing expansion, as the new city in the NE would take up the slack.



There'll be another Warrior ready to go this turn so we can send him SW if you'd like, or NW. It's the team's call.
 
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