Turns 200+

It's a lot to ask, but as an interested lurker, does anyone want to write an update on what's happening in this game? World events, screenshots, stuff like that? I check CivStats from time to time, is all.
 
I have tons of screenshots, but have no where to upload them at bulk. Ideas?
 
I have tons of screenshots, but have no where to upload them at bulk. Ideas?

If you put them in TheFastWorker I can post some this weekend. I'm curious about the game, so I'll also try to log in and take some pictures if you aren't able to save the older ones in TFW. I haven't been paying really close attention, but iirc the emails I'm getting have shown that we've lost some cities to CP :(
 
Hey Yossa!

The game is far from well-going lately.

I played the turn and will leave the turn not ended so you can join to look around and take screens.
 
Cool, thanks 2metra. I just logged in and took some screenshots. Having seen very few of these games get this far, I admit I'm not too sure what I should have been focusing on. Here's a few pictures for now, though. I'll post more later on, as long as life doesn't swallow up every last spare second again.

















Any requests for additional pictures?
 
Thank you Yossa! This helps a lot already. Since it is war time, I think people (if any are still around) would be most interested in military situation. Where are our stacks? What is their composition? What's in the other stack of CP? What's the situation on CivFr front? Where are our allies' stacks? That sort of thing. May I also suggest either posting the screenies to State of Empire thread, or inside spoilers (or both). Otherwise this thread may soon become cluttered if team participation increases.
 
Thank you Yossa! This helps a lot already. Since it is war time, I think people (if any are still around) would be most interested in military situation. Where are our stacks? What is their composition? What's in the other stack of CP? What's the situation on CivFr front? Where are our allies' stacks? That sort of thing. May I also suggest either posting the screenies to State of Empire thread, or inside spoilers (or both). Otherwise this thread may soon become cluttered if team participation increases.

You're in luck! I took some of those pictures.

Spoiler :







Here's what's happening on the other front:

Spoiler :




Is CP bribing Poly? Not a good sign...
 
Thanks Yossa. Let me try to summarise:
  • Our CivFr front seems quiet.
  • Poly's not helping against CP, until possibly later. Poly's fighting with CivFr, though.
  • UCiv is staying out of action but is letting us buy/steal their techs.
  • CP front is where the action is at the moment. Field armies we have are pretty even. Details and some analysis below.
  • CP has air ships so sneaky maneuvers are out.
Here's what I counted from the screenies. CP's field armies near us:

| Stack1 | Stack2 | Stack3 | Stack4 | Extra | Total
Cavalry|
9​
|
8​
|
1​
|
1​
|
2​
|
21​
Riflemen|
5​
|
5​
|
6​
|
8​
|
2​
|
26​
Infantry|
-​
|
-​
|
-​
|
4​
|
3​
|
7​
Machine Gun|
3​
|
-​
|
-​
|
3​
|
3​
|
9​
Artillery|
1​
|
-​
|
11​
|
12​
|
1​
|
25​

And here's what our two big stacks contain:

|Stack1|Stack2| Total
Cavalry|
19​
|
7​
|
26​
Riflemen|
2​
|
31​
|
33​
Infantry|
2​
|
2​
|
4​
Machine Gun|
3​
|
4​
|
7​
Old Units*|
4​
|
14​
|
18​
Grenadier|
3​
|
1​
|
4​
Catapult|
4​
|
5​
|
9​
Cannon|
5​
|
9​
|
14​
*Old units are muskets or earlier (excluding siege weapons). Not much help as is, but can be upgraded in emergency.

It seems to me that we have pretty even amounts of cavalry, riflemen and infantry but we have quite a bit less powerful siege weaponry. Also, we don't get flank against Artillery, which sucks. So if I have correct grasp of the situation, we are in no position to mount an offensive, but we should be able to build an acceptable defense. Fields of Cotton and Agra might be lost causes, though.

2metra, does this seem to you about a correct assesment of our situation at the moment? If not, can you please correct where I was mistaken.
 
The summary seems about right.

The fear of CP's artillery power (and our own lack of it) is what keeps us from any serious moves against CP. Also, I lost those cities while still moving army from the French front. I did not thought CP will put such effort in attacking us. Also, I did underestimated Ot4e, who is still 4 out of 6 times Civ4 World Duel Champion (I think the other 2 times he just did not participated LOL). Shame on me for underestimating him indeed and well done on him. He took me by surprise 3 times, where I managed to surprise him only once.

We will have Artillery of our own very soon, but then CP will have very soon Tanks, which is bad news :(

Still, not all is lost yet, we are just in a moment of dire challenge.
 
Thanks 2metra. Here are a couple of ideas that this situation brings in my mind. I'm not sure if they are of any help but here goes:
  • If we can spare the workers, it might be a good idea to chop the jungle NE of Agra. If we do and if we lose Agra, we can attack it with cavalry directly from WPC territory (assuming our deals don't prevent us from using WPC territory for war maneuvers). If we leave small task force inside WPC borders forking Agra and Fields of Cotton, it would force CP leave enough troops behind to defend both cities.
  • We have natural choke point on the isthmus. Craploads of Artillery and some Anti Tank & Infantry & Machine Guns to defend them, would make it difficult to attack even with tanks. Of course, we won't win the war with attrition and delay, but that might buy us some time to maybe get tanks of our own.
  • Any risk of amphibious landing to our rear? Was it CP who got circumnavigation bonus or was it Poly?

All in all, it seems to me that even if CP starts spamming tanks, it won't be a walk in a park for them either. The biggest concern I have at the moment is that Poly rushes a space victory, while CP and we are busy trading the blows.
 
Hi Aivo, thanks for the ideas.

If we do lose Agra, I think it will be already time for UCiv to become more involved in the war as they will have border with CP already :) As for attacking and getting it back, who knows. CP uses one of my favorite techniques for fighting in close quarters: razing the enemy cities and plopping a city of your own for instant culture to deny your enemy the chance to strike back at your immobile wounded units the next critical turn. There is a drawback to this technique (as the territory practically stays with enemy culture and any border pop will claim that territory immediately), but too bad we are second in the turn order (and culture pops happen in the between-turn), so we cant use this to our advantage.

Yes, the natural choke-point will be where our last defense should be, but I am hoping that it wont go to there at all - I hope that once we get artillery we will be able to constrain CP's advancement.

The rear is indeed quite exposed, but there is not much I can think we can do. CP have Combustion and we still use galleys and ironclads. I will try to reinforce our (very few anyway) ports cities.

Whoever will win this game will be well deserved win. Such is life - you cant be always the winner :) Our team being second or third in this game will be still an achievement to brag about I think.
 
P.S. while speaking about Artillery, I made terrible, terrible mistake. I forgot it takes Physics to get Artillery and Physics requires Astronomy and Astronomy requires Compass and Compass requires Whatever it was, so we are good 5 techs stealing away from actually getting Artillery and we have only 6 or 7 spies to do the job.

One way was to tech Compass and the other cheap tech on our own to not risk our precious spies with 50% discount to have them for the big techs stealing. But I made some quick math and found that even if we use freshly inserted spies it will be way way cheaper to steal those cheap techs than to tech them ourselves. And there are 2 turns until UCiv tech Artillery, so I have set some 8-10 spies to be built next turn in nearby cities and hopefully this will do the trick. Lets hope we dont have the bad luck Bistrita had once losing 7 spies to get a single tech :) (fingers crossed)
 
We do need not only 2, but more like 7-8-10 spies on a single tile and this is a city tile, as we have only 1 city which we have the best discount for stealing. Even the second best city is far far from the best in terms of ratio. And because we cant rely on a single spy to be successful in stealing a crucial tech, we need to stack those, as they need to be there 5 turns before they get the best ratio.
 
Back
Top Bottom