Turns 21-40

good idea to have a specific thread for anything we use to help us play out our plans. Dot map will soon be needed in a week or so I guess with the current progress of the game. We know where the next Settler is going though so it is some 8+ turns into the future. The spreadsheets can be hard to find when browsing through the current thread so it would probably help to have a location for everything we use to assist us.
 
I sort of agree with ThERat, those barbs will likely come for an unescorted setter. can the MP in Hef's travel with him for safe passage? I think that it's worth the higher lux tax to be able to get that settler planted. after it's planted, we could bring him back as all the warriors will do is steal a bit of money or sabotage the current build
 
can the MP in Hef's travel with him for safe passage? I think that it's worth the higher lux tax to be able to get that settler planted
that's what I was thinking of
 
Sure, totally agree with you, the days are past us when a Settler could move into foggy tiles on his own.
 
I remember those days well... Those were good times.. good friends.
 
New Worker moved to Sugar to start connecting the two locations.
Warrior was attacked IBT but survived and promoted to Vet w. 3hp left.
wotja.JPG

wotjb.JPG
 
Maybe the council's bureaucracy just has not yet reached a written agreement on when to pull a settler out :mischief:
 
Updated the map with a pile of dots for discussion. We do not have full info yet and we also need to decide on if we want to use jungles to settle on or go the long road and clear them while settling on tiles that might be a little better when the jungle is cleared. But theer are a lot of options and all current dots are on fresh water! (Forgot one dot on the tundra two NE of the Warrior.)

Council situation is a bit strange, we will have our second settler out in two turns.
 
hmm something that I find a little disheartening is that our GNP is 4th. the Philo gambit won't pay off if that is the norm.

I see that last turn we were at 14 in 1st and now we are in 4th with 12. That's not tooo awful bad. So I'm less disheartened now than when I started writing. :)
 
It is a temporary thing, in a few turns we will add another town (4 turns) and the tiles around Hef's will generate 2gpt per tile worked soon too. So we should definitely be ahead in the tech race and in just a few turns be no 1 again.
 
As for the fourth city, I am in favor of the SW dot on the coast near the label "Alternatives."

We had talked about settling there to grab the whale, and I think that would be nice. But my primary reason for picking that spot now would be the fact that it is close to everything and since our defenses are still shaky and we are awaiting a barb hoard AND we still have lots of exploring to the north and west, it is a nice, safe choice.

I don't expect it to be a great producer, but it would make efficient use of our workers by concentrating their efforts in a geographically small area and, as I said, defense would be a snap.

My .02.
 
Rik didn't make it easy to hook up luxs with the incense on a hill with silks on jungle and forest. That makes me think we should prioritize food resources to get cities producing an abundance of workers (beyond the 2 norm) so we can work those difficult tiles quickly.

Martha Stewart seems to be the obvious next move.
Then the river coastal so it can share some of Martha Stewart's developed tiles and produce a curragh.
Then the tile 2N1NW to work the sugar tile and possibly share the cow. Hopefully our warrior will locate more food bonuses.
 
Here is my preferences

green, orange, pink, light blue, yellow would be the order that I would recommend with yellow and light blue potentially trading places

trja.jpg
 
my reasoning for light blue is that it could use the sugar and we get a free jungle chop out of it too.
 
On light blue it would get a free jungle chop if it was 1SW but more tiles to work with only 2 jungle tiles in the starting 9 versus 4 jungle tiles for light blue.
On orange the only reason why I suggested it move to the river dot is so it might be able to share developed tiles Martha Stewart creates. It wouldn't be able to do that with the orange dot. The upside of your spot is we wouldn't need a cxc city between Flynt and your orange dot.

I like the pink dot since it could be a good military city will plains and hills.
 
pink dots rule
 
it is a bit early to definitely say what tiles are the ebst choices in the north and northwest. We need some more info on the area we have yet to reveal. But i thought it could be invigourating to start discussing alternatives for the future.

I am a bit surprised though about the very strong support we have for the orange position to be the next in line after MS? I would have thought a location to the north of Hef's and then a location NW of Hef would attract more attention. It would give Hef's a protective perimeter of locations and the two tiles south of Hef's/MS on the coast will lose their fog in 8(9?) turns when Hef's expand culture at 100 culture.

Hef's cow was suggested being shared. This is unfortunately not possible since it is an intricate part of the Settler factory we have set up. Until we decide not to continue building settlers in hef's that tile and two mined bg's and a bg will be required for sttler production. Good part is Hef's supporting Worker will have finished developing the Settler factory tiles in 15 turns time. One suggestion would be to let him connect the incense hill and continue towards a NW town?

Curraghs. LF will be able to provide us with 2 curraghs in roughly 10 turns time for the first and the second 5 turns later. We had to postpone the plan to produce curraghs in order to take a Worker from LF and connect it to lower corruption.

EDIT: 1 SW of light blue seems to be a more versatile place. It allows another location NE of it to be productive near the barb warriors current position. It would also be my favourite for being placed next in line after MS.
 
the reason I wouldn't want to go north is due to the bubbas running around up there. big harry guys in a jungle environment remind me of Deliverance and our settlers don't need to be exposed to that

EDIT:: I agree that the cow in Hef's shouldn't be shared.
 
the reason I wouldn't want to go north is due to the bubbas running around up there. big harry guys in a jungle environment remind me of Deliverance and our settlers don't need to be exposed to that

OK, we'll send a banjo player in anvance to clear the way for our settler then... ;) But seriously, we will be able to cover it's move to a tile near the light blue dot when the next Settler after MS is ready in 8 turns time.
 
I'd be fine with light blue so long as we can keep the settler safe. If we can't, it's not worth the risk..... believe me, I've lost quite a few settlers recently (in civ4 MP games). And it sucks because you're always playing catch-up
 
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