Turns 300 to 310

W055, W057 and W059 become three airfields around Tujana.

Gamble that Mech Infantry (Infantry04) in Martin Luther King Jr. can liberate Freeborn from Saber. We lose that gamble as Infantry04 is redlined.

Abandon Martin Luther King Jr.

Clean up one polluted tile (non-nuke) 1S of Gratis.

Airlift 6 Modern Armor and 1 MechInfantry into the homeland.

Find eDestroyer and vTransport 3S-11SW of Thombriel, but only have three Stealth Bombers that can reach it. Not enough to kill either one, so we do not attack.

Smart Weapons in 34; 214 gold, -55 gpt.

Send Coal, Iron, Spices and the city of Tujana to The Council.

Send note to The Council, explaining about the gift of Tujana.
 
Zoomed Out, centered on Mt. Kremlin
Spoiler :

302_ZoomOut.jpg



Zoomed Out, Gong
Spoiler :

302_ZoomOutGong.jpg



Zoomed Out, 11SE
Spoiler :

302_ZoomOut_11SE.jpg



Zoomed Out, 11NW
Spoiler :

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Zoomed Out, Babe
Spoiler :

302_ZoomOutBabe.jpg



Zoomed Out, Saber
Spoiler :

302_ZoomOutSaber.jpg



Zoomed Out, Saber 11 Tile Island
Spoiler :

302_ZoomOut_11Saber.jpg



Zoomed Out, Thelma and Louise
Spoiler :

302_ZoomOut_ThelmaLouise.jpg



Zoomed Out, SubCommittee Island
Spoiler :

302_ZoomOut_SubcommitteeIsland.jpg



Zoomed Out, The Council
Spoiler :

302_ZoomOutCouncil.jpg

 
Domestic
Spoiler :

302_Domestic.jpg



Top 5 and Demographics
Spoiler :

302_Top5.jpg



Victory Conditions
Spoiler :

302_Victory.jpg

 
International Scene
Spoiler :

302_International.jpg



Trading: The Council
Spoiler :

302_Council.jpg



Trading: SABER
Spoiler :

302_Saber.jpg

 
SW Council Zoom Out
Spoiler :

302_ZoomOut_SWCouncil.jpg



Saber Invasion Force
Spoiler :

302_SaberInvasionForce.jpg



Saber Targets
Spoiler :

302_SaberTargets.jpg

 
City Status
(* = completed build)
(# = completes next turn)
(## = rushed, completes next turn)
City Name in Italics indicates maximum population.
City Name in BOLD indicates growth.
City name in BOLD and BLUE indicates SpaceShip prebuild.
@ indicates a city in disorder and not producing.
! city expected to starve this turn.

  1. Marad-Dur (3): ICBM in 12.
  2. Sugar-Free Wheaties
  3. FreeToes
  4. The Watchtower (1/Gong): Cruise Missle in 59.
  5. Coastal Geeks (10): vDestroyer in 7.
  6. Smoke on the Water (1/Gong): vWorker in 1 but city grows in 16 (lone geek).
  7. Liberty Bell (5): vModern Armor in 10.
  8. ! Free Money (9/Gong): rMechInfantry in 71.
  9. TuTuba (7): market in 49.
  10. # Nuclear-Free (5 -> 4/Gong): harbor in 1.
  11. Free-Tuning (6/Gong): Wealth
  12. Cat Ballou (10): TacNuke in 7.
  13. Sin City (1/Gong): Wealth.
  14. Freehand (9): vModern Armor in 3.
  15. Town Called Malice (1/Gong): rCavalry in 18.
  16. Home-Free (6/Gong): Wealth.
  17. Furs-Free (4 -> 3 /Gong): rCavlary in 20.
  18. On Flame With RocknRoll (1/Gong): market in 38.
  19. CBGB's (1/Gong): Cruise Missle in 59.
  20. Hangar 18 (1/Gong): rCavalry in 78.
  21. Fair-Free (6/Gong): Wealth.
  22. ! Hermit (9 -> 8/Gong): Wealth.
  23. Basement on a Hill (1/Gong): courthouse in 18.
  24. Chicago XIII (9): Stealth Bomber in 3.
  25. Farkle Liberation (5): vTransport in 14.
  26. Free Swimming (5 -> 4/Gong): Cruise Missle in 2.
  27. Plain Free (6/Gong): Wealth.
  28. Numenor (6 -> 5): vNucSubmarine in 110.
  29. Vista-Free (7): Radar Artillery in 57.
  30. # Liberty Shore (5/Gong): harbor in 1.
  31. * Space colony-Free (6/Gong): harbor -> rCavalry in 80.
  32. # Jungle-Free (5): settler in 1.
  33. Ellis Island (6): vNucSubmarine in 85.
  34. T for Texas (1/Gong): courthouse in 18.
  35. # Corporation-Free (5/Gong): harbor in 1.
  36. Pete's End (1/Gong): rCavalry in 19.
  37. Religion-Free (6/Gong): Wealth.
  38. BuyOneGetOne-Free (3/Gong): rCavalry in 79.
  39. GetOutOfJail-Free (5/Gong): Mobile SAM in 56.
  40. Aga (4/Gong): wealth.
  41. Unshackled (7): vTransport in 18.
  42. Free World (4/Gong): wealth.
  43. Perelandra (5): Radar Artillery in 58.
  44. # Culture Free (5/Gong): harbor in 1.
  45. Dusty Harbor (6/11SE): vDestroyer in 72.
  46. Debt-Free (7): Settler in 13.
  47. Sid City
  48. GONG-Free (6 -> 4/Gong): wealth.
  49. # Interest-Free (6/Gong): harbor in 1.
  50. Gratis (7): vCavalry in 6.
  51. Gilligan (6/Gong): vCavalry in 43.
  52. Hihhuli (9/Gong): rCavalry in 39.
  53. ]Martin Luther King Jr.
  54. Gun-Free (5): Wealth.
  55. Tujana
  56. # Fat-Free (5 -> 4/Gong): Cruise Missle in 1.
  57. Ur (6/Gong): Wealth.
  58. Freethinking (5/Gong): Cruise Missle in 2.
  59. Teal Landing (6/Gong): vTransport in 41.
  60. Freeborn
  61. Monte Cristo (1/11SE): rDestroyer in 27.
  62. Footloose (4/11SE): rDestroyer in 86.
  63. Ichthus (3): wealth.
  64. Great Walls of Fire (1/Gong): Cruise Missle in 55.
  65. Kazgungudom (3): ICBM in 24.
  66. Nutbush City (1/Gong): Radar Artillery in 589.
  67. Thombriel (5): Tactial Nuke in 48.
  68. Fortress of Meleet
  69. We Built This City (1/Gong): Wealth.
  70. Kremlin (8): Stealth Fighter in 2.
  71. ! Dark Side of the Moon (7/Gong): vNuclear Sub in 93.
  72. Citadel of Ur (7): Tactical Nuke in 6.
  73. Tower of Babel (5): Tac Nuke in 36.
  74. Scarborough Fair (1/Gong): Radar Artillery in 58.
  75. Ring of Fire (2/Gong): rTransport in 32.
  76. Ishme-Shamash[/I] (12): ICBM in 38.
  77. * Weltonspolt (12): vNuke in 1 -> vNuke in 9.
  78. Teal domination
  79. Ninhursag-Ki (6): ICBM in 8.
  80. Abbey Road (1/Gong): Cruise Missle in 58.
  81. Azurra Coast (12): vDestroyer in 12.
  82. Lake Port (12 -> 11): vDestroyer in 11.


Next Turn Builds
  • Harbor in Nuclear-Free
  • Harbor in Liberty Shore
  • Settler in Jungle-Free
  • Harbor in Corporation-Free
  • Harbor in Culture-Free
  • Harbor in Interest-Free
  • Cruise Missle in Fat-Free


City Buildings (not up to date)
  • 01 x Sun Tzu's Art of War (Kazgungudom)
  • 01 x Theory of Evoultion (Kazgungudom)
  • 01 x Palace (Freedom Central)
  • 01 x Forbidden Palace (Kazgungudom)
  • 01 x Hoover Dam (Kazgungudom)
  • 01 x Pyramids (Dark Side of the Moon)
  • 01 x Leonardo's Workshop (Dark Side of the Moon)
  • 01 x Wall Street (Citadel of Ur)
  • 02 x Manufacturing Plant
  • 42 x Granaries (via Pyramids)
  • 28 x Marketplaces
  • 25 x Libraries
  • 18 x Universities
  • 31 x Barracks (via Sun Tzu)
  • 31 x Hydro Plants (via Hoover)
  • 15 x Courthouses
  • 22 x Harbors
  • 12 x Aqueducts
  • 19 x Factories
  • 09 x Airports
  • 15 x Banks
  • 10 x Stock Exchanges
  • 04 x Commercial Docks
  • 17 x Research Labs

Military Support
Total Units: 233 (-4)
Allowed Units: 112 (-2)
Cost per Turn: 242 gpt (-4)


Compared to The Council (Republic) we are Strong.
Compared to SABER (Communism) we are Weak.

Domestic Issues
Smart Weapons in 36 turns.
000% science
050% luxuries
050% taxes


Resources connected to Marad Dur

4 Uraninum areconnected.
5 Aluminum areconnected.
2 Rubber are connected.
1 Oil are connected
2 -> 1 Coal are connected.
3 Saltpeter are connected.
4 Iron are connected.
4 -> 3 Horses are connected.

5 -> 4 Furs are connected (lost 1 Furs at Tujana).
0 -> 1 Dyes are connected (from The Council).
3 -> 2 Spices are connected (lost due to pollution, I think).
5 -> 4 Silk are connected (lost 1 Furs at Tujana).
2 Gems are connected.


Military Status
15 Settlers
24 Workers -3
6 Marines
54 Mech Infantry -1
58 Modern Armor -1
07 Artillery
06 Cruise Missle
01 Tactical Nuke
14 Transport
02 Carrier
09 Destroyer -1
03 Battleship
01 Nuclear Submarine +1
05 Bombers
10 Stealth Fighter
08 Stealth Bombers
08 Cruisers
02 Mobile SAMs

Military Status: The Council
03 Settlers
16 Workers -5
08 Slaves
05 Marines -2
26 Mechs
65 Modern Armor -8
00 Artillery
01 Artillery (Babe)
01 Radar Artillery -1
02 Tactical Nuke
08 Bombers
08 Jet Fighters -1
02 Privateers -1
03 TOW Infantry
07 Mobile SAMs



Military Status: Saber
01 Settlers
05 Workers +3
33 Slaves
23 Marines
01 Infantry (Elite, on Thelma and Louise)
01 Tank
92 Mech Infantry
102 Modern Armor
06 Artillery
15 Artillery (Babe)
00 Artillery (The Council)
04 Tactical Nukes -1
17 Transports
5 Carriers
19 Destroyers
04 Battleships
21 Nuclear Submarines
41 Jet Fighters
06 Stealth Fighter +4
17 Stealth Bombers
08 Army
2 Cruiser
12 Moblie SAMs
 
Naval: Carriers
  1. * Katharine Hepburn (Numenor)): spacebar.
  2. * Sandra Bullock (Numenor): spacebar.

Naval: Battleships
  1. * Henry Walton Jones, Jr (5NW New Saber Babes (Saber)): 4E and 1SE.
  2. * John Clayton, Lord Greystoke (4W of Debt-Free): 5W and fortify.
  3. * Martin Riggs (1/4) (4N-1NW of Caughnawaga (11 Saber)): 2S, 1SE, bombards airflield on Saber 11 (misses) and 1E.

Naval: Nuclear Submarines
  1. * Michelle Lee (new in Weltonspolt): 5W.

Naval: Cruisers
  1. * Azurra Aruzza (1W-3NW of The Nursery (Council)): spacebar.
  2. * Azurra Azualt (5NW New Saber Babes (Saber)): 4E, 1SE and fortify.
  3. Ishme-Swishme (4S-3SE of Free world (Gong): no change.
  4. * Mandibles of Meleet (3N-1NW New Saber Babes (Saber)): 4E and fortify.
  5. * Mirror of Meleet (2W-2NW of Debt-Free): 5W and fortify.
  6. * ShaMonster ShaMash (2W-2NW of Debt-Free): 5W and fortify.
  7. * Teal Terror (1/4) (4N-1NW of Caughnawaga (11 Saber)): 2S, 1SE, bombard destroyer 1N of Cattaragus on Saber 11 (miss), 1E and 1SE.
  8. * Teal Tutus (1/4) (4N-1NW of Caughnawaga (11 Saber)): 2E and 4SE.

Naval: Destroyers
  1. Sub Cracker
  2. * Sub Fixer (1W-3NW of The Nursery (Council)): 3N, 3NW, 1E and 1NE.
  3. * Sub Grabber (5NW New Saber Babes (Saber)): 3N, 2NE and 3E.
  4. * Sub Locater (3N-1NW New Saber Babes (Saber)): 4E and fortify.
  5. * Sub Looter (Numenor): spacebar.
  6. * Sub Oppressor (4W of Debt-Free): 6W, 1E and fortify.
  7. * Sub Pacifier (5NW New Saber Babes (Saber)): 4E, 1SE and fortify.
  8. * Sub Pinger (2W-2NW of Debt-Free): 5W and fortify.
  9. * Sub Spotter (1W-3NW of The Nursery (Council)): 2W, 2S and 4NE.
  10. * Sub Vacater (2/4) (4N-1NW of Caughnawaga (11 Saber)): 5E and 3N.

Naval: Transports
  1. LS-002 (Coastal Geeks): spacebar.
  2. LS-003 (Coastal Geeks): spacebar.
  3. LS-005 (Coastal Geeks): spacebar.
  4. LS-006 (Coastal Geeks): spacebar.
  5. LS-007 (Coastal Geeks): spacebar.
  6. LS-008 (Coastal Geeks): spacebar.
  7. * LS-009 (4W of Debt-Free): 5W and fortify.
  8. * LS-010 (2W-2NW of Debt-Free): 5W and fortify.
  9. * LS-011 (2W-2NW of Debt-Free): 5W and fortify.
  10. * LS-013 (2W-2NW of Debt-Free): 5W and fortify.
  11. * LS-016 (2W-2NW of Debt-Free): 5W and fortify.
  12. * LS-023 (4W of Debt-Free): 5W and fortify.
  13. * LS-024 (4W of Debt-Free): 5W and fortify.
  14. * LS-025 (4W of Debt-Free): 5W and fortify.

Military


Gong:
W055 (2SE of Gilligan):.
W057 (2SE of Gilligan):.
W059 (2SE of Gilligan):.
W060 (2SE of Gilligan):.
W071 (2SE of Gilligan):.
W072 (2SE of Gilligan):.

W073 (2SE of Gilligan):.
W074 (2SE of Gilligan):.
W075 (2SE of Gilligan):.
W076 (2SE of Gilligan):.
W077 (2SE of Gilligan):.
W078 (2SE of Gilligan):.

W079 (W of Gilligan):.
W080 (W of Gilligan):.

W081 (S of Tujana):.
W082 (S of Tujana):.
W083 (S of Tujana):.
W084 (S of Tujana):.


Slave01 (N of Gilligan):.


Former Workers
Spoiler :

W001 (airfield W of Dusty Harbor, 11SE).
W002 (joined to Freetoes).
W003 (joined to Freetoes).
W004 (joined to Freetoes).
W005 (joined to Freeborn).
W006 (joined to Weltonspolt).
W007 (joined to Coastal Geeks).
W008 (joined to Kazgungudom).
W009 (joined to Coastal Geeks).
W010 (joined to Freehand).
W011 (joined to Freehand).
W012 (joined to Freehand).
W013 (joined to Sugar-Free Wheaties).
W014 (joined to Sugar-Free Wheaties).
W015 (joined to Ishme-Shamash).
W016 (joined to Teal Domination).
W017 (airfield W of Sid City, 11NW).
W018 (joined to Kazgungudom).
W019 (joined to Teal Domination).
W020 (joined to Cat Ballou).
W021 (joined to Freehand).
W022 (joined to Azurra Coast).
W023 (joined to Kazgungudom).
W024 (joined to FreeToes).
W025 (joined to FreeToes).
W026 (joined to Chicago XIII).
W027 (joined to Lake Port).
W028 (joined to Lake Port).
W029 (joined to Lake Port).
W030 (airfield SW of Ishme-Shamash).
W037 (airfield GONG).
W039 (airfield 2N of Lake port).
W040 (joined to Kremlin).
W041 (airfield N of Tower of Babel).
W042 (airfield NE of Tower of Babel).
W043 (airfield 2N of Tower of Babel).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 (airfield N, NE of Tower of Babe).
W047 (airfield 2NE of Tower of Babel).
W048 (joined to Freeborn).
W049 (airfield GONG).
W050 (joined to Kremlin).
W051 (Airfiel N, NW of Rock Lobsterford).
W052 (joins Kazkungudom).
W053 (airfield NE, E of Tower of Babel).
W054 (joined to Footloose).
W055 (airfield at Tujana, Turn 302).
W056 (joined to Citadel of Ur).
W057 (airfield at Tujana, Turn 302).
W058 (joined to Kremlin).
W059 (airfield at Tujana, Turn 302).
W061 (joined to Sugar-Free Wheaties).
W062 (joined to Kazgungudom, Turn 294).
W063 (joined to Martin Luther King Jr).
W065 (joined to Kazgungudom, Turn 294).
W066 (joined to Kazgungudom, Turn 294).
W067 (joined to Kazgungudom, Turn 294).
W068 (joined to Ninhursag-Ki).
W069 (joined to Kazgungudom, Turn 294).
W070 (joined to Citadel of Ur).
W092 (joined to Kazgungudom, Turn 259).
W100 (joined to Kazgungudom, Turn 255).
W101 (joined to Kazgungudom, Turn 251).
W102 (joined to Kazgungudom, Turn 255).
W104 (joined to FreeToes, Turn 291).
W105 (joined to Kazgungudom, Turn 285).
W106 (joined to Tower of Babel, Turn 293).
 
We accept Dyes from The Council.

Scout around Saber11, nothing.

Attempt to bombard the airfield on Saber11 and a destroyer, both attempts miss.

Load our Tactial Nuke into Michelle Lee, our latest nuclear submarine just commissioned in Weltonspolt.

Have two sets of Saber ships just outside our range. Larger group is just east of 11NW and Sid City. The other, a Destroyer and Transport, is 6NE of 11SE. Only two units can attack (Stealth Bomber and Stealth Fighter); they are rebased to Kazgungudom.

Expect 11SE to be invaded next turn.

Settler118 is joined to Marad-Dur.

We add our one slave to the Settler Stack outside Tujana.

Workers W080, W081, W082, W084, W091, W093, W094, W095, W097, W098 and W099 are gifted to The Council.

Airlift three workers from Gong to the homeland.

Don't fiddle with any specialists, since The Council will declare war on us next turn to get the settler stack.


159 gold, -46 gpt (this should decrease a bunch next turn).

Smart Weapons in 33
 
Zoomed Out, centered on Mt. Kremlin
Spoiler :

303_ZoomOut.jpg



Zoomed Out, Gong
Spoiler :

303_ZoomOutGong.jpg



Zoomed Out, 11SE
Spoiler :

303_ZoomOut_11SE.jpg



Zoomed Out, 11NW
Spoiler :

303_ZoomOut_11NW.jpg



Zoomed Out, Babe
Spoiler :

303_ZoomOutBabe.jpg



Zoomed Out, Saber
Spoiler :

303_ZoomOutSaber.jpg



Zoomed Out, Saber 11 Tile Island
Spoiler :

303_ZoomOut_11Saber.jpg



Zoomed Out, Thelma and Louise
Spoiler :

303_ZoomOut_ThelmaLouise.jpg



Zoomed Out, SubCommittee Island
Spoiler :

303_ZoomOut_SubcommitteeIsland.jpg



Zoomed Out, The Council
Spoiler :

303_ZoomOutCouncil.jpg

 
Domestic
Spoiler :

303_Domestic.jpg



Top 5 and Demographics
Spoiler :

303_Top5.jpg



Victory Conditions
Spoiler :

303_Victory.jpg

 
International Scene
Spoiler :

303_International.jpg



Trading: The Council
Spoiler :

303_Council.jpg



Trading: SABER
Spoiler :

303_Saber.jpg

 
Scouting NE Council
Spoiler :

303_NECouncil.jpg



Scouting NE Council Part One
Spoiler :

303_ScoutingNEOfSaber11.jpg



Scouting NE Council Part Two
Spoiler :

303_ScoutingNEOfSaber11_2.jpg




Scouting NE Council Part Three
Spoiler :

303_ScoutingNEOfSaber11_3.jpg





Sid City
Spoiler :

303_SidCity.jpg



Dusty Harbor
Spoiler :

303_DustyHarbor.jpg

 
City Status
(* = completed build)
(# = completes next turn)
(## = rushed, completes next turn)
City Name in Italics indicates maximum population.
City Name in BOLD indicates growth.
City name in BOLD and BLUE indicates SpaceShip prebuild.
@ indicates a city in disorder and not producing.
! city expected to starve this turn.

  1. Marad-Dur (3 -> 5): ICBM in 8.
  2. Sugar-Free Wheaties
  3. FreeToes
  4. The Watchtower (1/Gong): Cruise Missle in 58.
  5. @ Coastal Geeks (10 -> 9): vDestroyer in 7, now 4 Happy, 3 Content and 2 Clowns.
  6. Smoke on the Water (1/Gong): vWorker in 1 but city grows in 15 (lone geek).
  7. Liberty Bell (5): vModern Armor in 9.
  8. # Free Money (9 -> 8/Gong): rMechInfantry in 70 -> Worker in 1 (30 shields wasted).
  9. TuTuba (7): market in 48 -> worker in 3.
  10. * Nuclear-Free (4/Gong): harbor -> Worker in 10.
  11. Free-Tuning (6/Gong): Wealth -> Worker in 10.
  12. Cat Ballou (10): TacNuke in 6.
  13. Sin City (1/Gong): Wealth -> Worker in 10.
  14. Freehand (9): vModern Armor in 2.
  15. Town Called Malice (1/Gong): rCavalry in 17.
  16. Home-Free (6/Gong): Wealth -> Worker in 10.
  17. Furs-Free (3 /Gong): rCavlary in 19 -> harbor in 1 (1 shields wasted).
  18. On Flame With RocknRoll (1/Gong): market in 37.
  19. CBGB's (1/Gong): Cruise Missle in 58.
  20. Hangar 18 (1/Gong): rCavalry in 77.
  21. Fair-Free (6/Gong): Wealth -> Worker in 10.
  22. Hermit (8 -> 7/Gong): Wealth -> Worker in 10.
  23. Basement on a Hill (1/Gong): courthouse in 17.
  24. Chicago XIII (9): Stealth Bomber in 2.
  25. Farkle Liberation (5): vTransport in 13.
  26. # Free Swimming (4/Gong): Cruise Missle in 1 -> harbor in 1.
  27. Plain Free (6/Gong): Wealth -> Worker in 10.
  28. Numenor (5): vNucSubmarine in 109.
  29. Vista-Free (7): Radar Artillery in 56.
  30. * Liberty Shore (5/Gong): harbor -> Worker in 10.
  31. Space colony-Free (6/Gong): rCavalry in 79 -> Worker in 9.
  32. * Jungle-Free (5): settler -> settler in 5.
  33. Ellis Island (6): vNucSubmarine in 84.
  34. T for Texas (1/Gong): courthouse in 17.
  35. * Corporation-Free (5/Gong): harbor -> Worker in 10.
  36. Pete's End (1/Gong): rCavalry in 18.
  37. Religion-Free (6/Gong): Wealth -> Worker in 10.
  38. BuyOneGetOne-Free (3/Gong): rCavalry in 78 -> Worker in 8.
  39. # GetOutOfJail-Free (5/Gong): Mobile SAM in 55 -> Worker in 1 (35 shields wasted).
  40. Aga (4/Gong): wealth.
  41. Unshackled (7): vTransport in 17.
  42. Free World (4/Gong): wealth -> Worker in 10 (shields wasted).
  43. Perelandra (5): Radar Artillery in 57.
  44. * Culture Free (5/Gong): harbor -> Worker in 10.
  45. @ Dusty Harbor (6/11SE): vDestroyer in 72, now 1 Content and 5 Clowns.
  46. Debt-Free (7): Settler in 12.
  47. Sid City
  48. GONG-Free (4/Gong): wealth.
  49. * Interest-Free (6/Gong): harbor -> Worker in 10.
  50. Gratis (7): vCavalry in 5.
  51. Gilligan (6/Gong): vCavalry in 42.
  52. ! Hihhuli (9/Gong): rCavalry in 38.
  53. ]Martin Luther King Jr.
  54. Gun-Free (5): Wealth.
  55. Tujana
  56. * Fat-Free (4/Gong): Cruise Missle -> Worker in 10.
  57. Ur (6/Gong): Wealth.
  58. # Freethinking (5/Gong): Cruise Missle in 1 -> harbor in 1.
  59. Teal Landing (6/Gong): vTransport in 40.
  60. Freeborn
  61. Monte Cristo (1/11SE): rDestroyer in 26.
  62. @ Footloose (4/11SE): rDestroyer in 86, now 1 Content and 3 Clowns.
  63. Ichthus (3 -> 4): wealth -> Worker in 10.
  64. Great Walls of Fire (1/Gong): Cruise Missle in 54.
  65. Kazgungudom (3): ICBM in 23.
  66. Nutbush City (1/Gong): Radar Artillery in 57.
  67. Thombriel (5 -> 6): Tactial Nuke in 23.
  68. Fortress of Meleet
  69. We Built This City (1/Gong): Wealth.
  70. # Kremlin (8): Stealth Fighter in 1.
  71. Dark Side of the Moon (7 -> 6/Gong): vNuclear Sub in 92.
  72. Citadel of Ur (7): Tactical Nuke in 5.
  73. Tower of Babel (5): Tac Nuke in 35.
  74. Scarborough Fair (1/Gong): Radar Artillery in 57.
  75. ! Ring of Fire (2/Gong): rTransport in 31.
  76. Ishme-Shamash[/I] (12): ICBM in 37.
  77. Weltonspolt (12):vNuke in 8.
  78. Teal domination
  79. Ninhursag-Ki (6): ICBM in 7.
  80. Abbey Road (1/Gong): Cruise Missle in 57.
  81. Azurra Coast (12 -> 11): vDestroyer in 11.
  82. @ Lake Port (11): vDestroyer in 11, now 3 Happy, 3 Content and 5 Clowns.

Former Cities of the FREE
  1. Freedom Central
  2. Thessauronicleus.

Next Turn Builds
  • Worker in Free Money (Gong)
  • Worke in GetOutOfJail-Free (Gong)
  • Harbor in Free Swimming
  • Harbor in Freethinking
  • Stealth Fighter in Kremlin


City Buildings (not up to date)
  • 01 x Sun Tzu's Art of War (Kazgungudom)
  • 01 x Theory of Evoultion (Kazgungudom)
  • 01 x Palace (Freedom Central)
  • 01 x Forbidden Palace (Kazgungudom)
  • 01 x Hoover Dam (Kazgungudom)
  • 01 x Pyramids (Dark Side of the Moon)
  • 01 x Leonardo's Workshop (Dark Side of the Moon)
  • 01 x Wall Street (Citadel of Ur)
  • 02 x Manufacturing Plant
  • 42 x Granaries (via Pyramids)
  • 28 x Marketplaces
  • 25 x Libraries
  • 18 x Universities
  • 31 x Barracks (via Sun Tzu)
  • 31 x Hydro Plants (via Hoover)
  • 15 x Courthouses
  • 22 x Harbors
  • 12 x Aqueducts
  • 19 x Factories
  • 09 x Airports
  • 15 x Banks
  • 10 x Stock Exchanges
  • 04 x Commercial Docks
  • 17 x Research Labs

Military Support
Total Units: 144 (-89)
Allowed Units: 110 (-2)
Cost per Turn: 68 gpt (-174)


Compared to The Council (Republic) we are Average (down from Strong).
Compared to SABER (Communism) we are Weak.

Domestic Issues
Smart Weapons in 36 turns.
000% science
050% luxuries
050% taxes


Resources connected to Marad Dur

4 Uraninum are connected.
5 ->4 Aluminum are connected.
2 -> 1 Rubber are connected.
1 Oil are connected
1 -> 2 Coal are connected.
3 -> 2 Saltpeter are connected.
4 -> 3 Iron are connected.
3 Horses are connected.

4 Furs are connected.
1 -> 0 Dyes are connected.
2 -> 3 Spices are connected.
4 Silk are connected.
2 Gems are connected.


Military Status
01 Settlers -14, captured by The Council (expected)
13 Workers -11, gifted to The Council (expected)
6 Marines
40 Mech Infantry -14 :eek:
24 Modern Armor -34 :faint:
07 Artillery
07 Cruise Missle +1
01 Tactical Nuke
6 Transport -8
02 Carrier
06 Destroyer -3
01 Battleship -2
01 Nuclear Submarine
05 Bombers
09 Stealth Fighter -1
08 Stealth Bombers
08 Cruisers -3
02 Mobile SAMs

Military Status: The Council
00 Settlers -3
03 Workers -13
08 Slaves
05 Marines
25 Mechs -1
65 Modern Armor
00 Artillery
01 Artillery (Babe)
01 Radar Artillery
02 Tactical Nuke
08 Bombers
07 Jet Fighters -1
01 Privateers -1
03 TOW Infantry
07 Mobile SAMs



Military Status: Saber
01 Settlers
52 Workers +47
33 Slaves
21 Marines -2
01 Infantry (Elite, on Thelma and Louise)
01 Tank
92 Mech Infantry
102 Modern Armor
06 Artillery
15 Artillery (Babe)
00 Artillery (The Council)
01 Tactical Nukes -3
17 Transports
5 Carriers
19 Destroyers
04 Battleships
21 Nuclear Submarines
41 Jet Fighters
08 Stealth Fighter +2
17 Stealth Bombers
08 Army
2 Cruiser
12 Moblie SAMs
 
Naval: Carriers
  1. * Katharine Hepburn (Numenor)): spacebar.
  2. * Sandra Bullock (Numenor): spacebar.

Naval: Battleships
  1. * Henry Walton Jones, Jr (3N-1NW of Dirk (Saber)): fortify.
  2. John Clayton, Lord Greystoke
  3. Martin Riggs

Naval: Nuclear Submarines
  1. * Michelle Lee (5W of Weltonspolt): 5NW.

Naval: Cruisers
  1. * Azurra Aruzza (6SW of The Arboretum (Council)): 3NW and fortify.
  2. * Azurra Azualt (3N-1NW of Dirk (Saber)): 4SE and 2E.
  3. * Ishme-Swishme (4S-3SE of Free world (Gong): no change.
  4. * Mandibles of Meleet (5N-1NW of Kukri (Saber)): no change.
  5. * Mirror of Meleet 1/4 (5N-1NE of Anakra (Subcommittee Island): 6E towards home.
  6. ShaMonster ShaMash
  7. Teal Terror
  8. Teal Tutus

Naval: Destroyers
  1. * Sub Fixer (2W of The Red Tape (Council)): 3W, spots Saber Destroyer, 2W and 3S.
  2. * Sub Grabber (8N of Dirk (Saber)): 2W, 2S, (retracing) 2N.
  3. * Sub Locater (5N-1NW of Kukri (Saber)): 4E, attacks NucSub 1NE (wins), now 2/4, 3E.
  4. * Sub Looter (Numenor): spacebar.
  5. Sub Oppressor
  6. * Sub Pacifier (3N-1NW of Dirk (Saber)): 4SE, 2E and fortify.
  7. Sub Pinger
  8. * Sub Spotter (6SW of The Arboretum (Council)): 7SE, attacks NucSub 1S (wins).
  9. Sub Vacater

Naval: Transports
  1. * LS-002 (Coastal Geeks): spacebar.
  2. * LS-003 (Coastal Geeks): spacebar.
  3. * LS-005 (Coastal Geeks): spacebar.
  4. * LS-006 (Coastal Geeks): spacebar.
  5. * LS-007 (Coastal Geeks): spacebar.
  6. * LS-008 (Coastal Geeks): spacebar.
  7. LS-009
  8. LS-010
  9. LS-011
  10. LS-013
  11. LS-016
  12. LS-023
  13. LS-024
  14. LS-025

Military


Gong (out of date, need to fix next turn):
W055 (2SE of Gilligan):.
W057 (2SE of Gilligan):.
W059 (2SE of Gilligan):.
W060 (2SE of Gilligan):.
W071 (2SE of Gilligan):.
W072 (2SE of Gilligan):.

W073 (2SE of Gilligan):.
W074 (2SE of Gilligan):.
W075 (2SE of Gilligan):.
W076 (2SE of Gilligan):.
W077 (2SE of Gilligan):.
W078 (2SE of Gilligan):.

W079 (W of Gilligan):.
W080 (W of Gilligan):.

W081 (S of Tujana):.
W082 (S of Tujana):.
W083 (S of Tujana):.
W084 (S of Tujana):.


Slave01 (N of Gilligan):.


Former Workers
Spoiler :

W001 (airfield W of Dusty Harbor, 11SE).
W002 (joined to Freetoes).
W003 (joined to Freetoes).
W004 (joined to Freetoes).
W005 (joined to Freeborn).
W006 (joined to Weltonspolt).
W007 (joined to Coastal Geeks).
W008 (joined to Kazgungudom).
W009 (joined to Coastal Geeks).
W010 (joined to Freehand).
W011 (joined to Freehand).
W012 (joined to Freehand).
W013 (joined to Sugar-Free Wheaties).
W014 (joined to Sugar-Free Wheaties).
W015 (joined to Ishme-Shamash).
W016 (joined to Teal Domination).
W017 (airfield W of Sid City, 11NW).
W018 (joined to Kazgungudom).
W019 (joined to Teal Domination).
W020 (joined to Cat Ballou).
W021 (joined to Freehand).
W022 (joined to Azurra Coast).
W023 (joined to Kazgungudom).
W024 (joined to FreeToes).
W025 (joined to FreeToes).
W026 (joined to Chicago XIII).
W027 (joined to Lake Port).
W028 (joined to Lake Port).
W029 (joined to Lake Port).
W030 (airfield SW of Ishme-Shamash).
W037 (airfield GONG).
W039 (airfield 2N of Lake port).
W040 (joined to Kremlin).
W041 (airfield N of Tower of Babel).
W042 (airfield NE of Tower of Babel).
W043 (airfield 2N of Tower of Babel).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 (airfield N, NE of Tower of Babe).
W047 (airfield 2NE of Tower of Babel).
W048 (joined to Freeborn).
W049 (airfield GONG).
W050 (joined to Kremlin).
W051 (Airfiel N, NW of Rock Lobsterford).
W052 (joins Kazkungudom).
W053 (airfield NE, E of Tower of Babel).
W054 (joined to Footloose).
W055 (airfield at Tujana, Turn 302).
W056 (joined to Citadel of Ur).
W057 (airfield at Tujana, Turn 302).
W058 (joined to Kremlin).
W059 (airfield at Tujana, Turn 302).
W061 (joined to Sugar-Free Wheaties).
W062 (joined to Kazgungudom, Turn 294).
W063 (joined to Martin Luther King Jr).
W065 (joined to Kazgungudom, Turn 294).
W066 (joined to Kazgungudom, Turn 294).
W067 (joined to Kazgungudom, Turn 294).
W068 (joined to Ninhursag-Ki).
W069 (joined to Kazgungudom, Turn 294).
W070 (joined to Citadel of Ur).
W092 (joined to Kazgungudom, Turn 259).
W100 (joined to Kazgungudom, Turn 255).
W101 (joined to Kazgungudom, Turn 251).
W102 (joined to Kazgungudom, Turn 255).
W104 (joined to FreeToes, Turn 291).
W105 (joined to Kazgungudom, Turn 285).
W106 (joined to Tower of Babel, Turn 293).
W107 (joined to Ninhursag-Ki, Turn 304).
 
The IBT
We lost our Saber invasion force to Nukes. And that was my fault. Our forces were spaced at cxc, not cxxc, which would have been safer. Saber's nukes were targeted between the two stacks and affected both of them.

And we lost the ships that were damaged by Saber on Turn 303 also. A total of two battleships, three cruisers, three destroyers and eight loaded transports perished. Fourteen MechInfantry and 34 Modern Armor are now merely a radioactive memory.

We learn that Saber captured/destroyed The New Yard, on the south coast of The Council, but it looks like it was just a raid, one Destroyer and one Transport.

On their turn The Council declared war, took the settlers (expected) and now offers peace.

Yeah, now our gpt is positive, but that is a small comfort at the moment. I knew it would improve some by gifting workers to The Council and their claiming our settlers. So their loss was good economic news. And that as we lost units invading Saber we would no longer pay their support. I didn't expect to lose all those military units at one time, especailly by my own blunder.

It did take Saber two Tactical Nukes to get those boats; now they are down to one TacNuke, the same as us.

But enough whining, time to get down to business.

Here and Now
We accept Peace from The Council.

Need to scout out the West coast of The Council for Orange ships. We do, finding 4 NucSubs, 1 Transport and 1 Destroyer. We sink 2 NucSubs.

We find a Crusiser and Transport to the NE of 11SE. Stealth Bombers sink the Cruiser; Transport survives.

Consider abandoning 11SE. Too far away for our Stealth Bombers to reach, so our MechInfantry are on their own. Last turn Saber hit wtih 6 Stealth Bombers; there is one visible transport and two Saber Marines died trying to invade Dusty Harbor, so only four units are left. No, I'll let these units stay. 11SE is lost, but the longer it holds out the less Saber can throw at The Council.

New settler, fleetingly named W107, is joined to Ninhursag-Ki, to bring it to size 8 and the ICBM completes in 6 not 7. We are forced to hire a clown in the city.

We clean up one polluted tile 2SW of Kremlin.

Need to send some goodies to The Council. All we can send is our World Map. We also send 100 gold.

Send notes to Saber and The Council.

Meant to airlift workers from Gong to the homeland. Forgot until just now while I was posting this. Blast!
 
Zoomed Out, centered on Mt. Kremlin
Spoiler :

304_ZoomOut.jpg



Zoomed Out, Gong
Spoiler :

304_ZoomOutGong-1.jpg



Zoomed Out, 11SE
Spoiler :

304_ZoomOut_11SE.jpg



Zoomed Out, 11NW
Spoiler :

304_ZoomOut_11NW.jpg



Zoomed Out, Babe
Spoiler :

304_ZoomOutBabe.jpg



Zoomed Out, Saber
Spoiler :

304_ZoomOutSaber.jpg



Zoomed Out, Saber 11 Tile Island
Spoiler :

304_ZoomOut_11Saber.jpg



Zoomed Out, Thelma and Louise
Spoiler :

304_ZoomOut_ThelmaLouise.jpg



Zoomed Out, SubCommittee Island
Spoiler :

304_ZoomOut_SubcommitteeIsland.jpg



Zoomed Out, The Council
Spoiler :

304_ZoomOutCouncil.jpg

 
Domestic
Spoiler :

304_Domestic.jpg



Top 5 and Demographics
Spoiler :

304_Top5.jpg



Victory Conditions
Spoiler :

304_Victory.jpg

 
International Scene
Spoiler :

304_International.jpg



Trading: The Council
Spoiler :

304_Council.jpg



Trading: SABER
Spoiler :

304_Saber.jpg

 
West Council Zoom Out
Spoiler :

304_WCouncil_ZoomOut.jpg



Darks areas inside the light blue line are clear, except for the lone Destoyer.

South Council Zoom Out
Spoiler :

304_SWCouncil_ZoomOut.jpg



Sub Locater, 4MP
Spoiler :

304_SubLocater2Nukes.jpg


Where we found the nukes.


Sub Locater, 8MP
Spoiler :

304_SubLocater8MP.jpg


Details at the end of movement.
 
City Status
(* = completed build)
(# = completes next turn)
(## = rushed, completes next turn)
City Name in Italics indicates maximum population.
City Name in BOLD indicates growth.
City name in BOLD and BLUE indicates SpaceShip prebuild.
@ indicates a city in disorder and not producing.
! city expected to starve this turn.

  1. Marad-Dur (5): ICBM in 7.
  2. Sugar-Free Wheaties
  3. FreeToes
  4. The Watchtower (1/Gong): Cruise Missle in 57.
  5. Coastal Geeks (9 -> 8): vDestroyer in 10.
  6. Smoke on the Water (1/Gong): vWorker in 1 but city grows in 14 (lone geek).
  7. Liberty Bell (5): vModern Armor in 8.
  8. * Free Money (8 -> 7/Gong): worker (W018) -> Worker in 10.
  9. TuTuba (7): worker in 2.
  10. Nuclear-Free (4/Gong): Worker in 9.
  11. Free-Tuning (6/Gong): Worker in 9.
  12. Cat Ballou (10): TacNuke in 5.
  13. Sin City (1/Gong): Worker in 9.
  14. # Freehand (9): vModern Armor in 1.
  15. Town Called Malice (1/Gong): rCavalry in 16.
  16. Home-Free (6/Gong): Worker in 9.
  17. * Furs-Free (3 /Gong): harbor -> rCav in 80.
  18. On Flame With RocknRoll (1/Gong): market in 36.
  19. CBGB's (1/Gong): Cruise Missle in 57.
  20. Hangar 18 (1/Gong): rCavalry in 76.
  21. Fair-Free (6/Gong): Worker in 9.
  22. Hermit (7/Gong): Worker in 9.
  23. Basement on a Hill (1/Gong): courthouse in 16.
  24. # Chicago XIII (9): Stealth Bomber in 1.
  25. Farkle Liberation (5): vTransport in 12.
  26. * Free Swimming (4/Gong): harbor -> rCavalry in 80.
  27. Plain Free (6/Gong): Worker in 9.
  28. Numenor (5): vNucSubmarine in 108.
  29. Vista-Free (7): Radar Artillery in 55.
  30. Liberty Shore (5/Gong): Worker in 9.
  31. Space colony-Free (6/Gong): Worker in 8.
  32. Jungle-Free (5): settler in 4.
  33. Ellis Island (6): vNucSubmarine in 83.
  34. T for Texas (1/Gong): courthouse in 16.
  35. Corporation-Free (5/Gong): Worker in 9.
  36. Pete's End (1/Gong): rCavalry in 17.
  37. Religion-Free (6/Gong): Worker in 9.
  38. BuyOneGetOne-Free (3/Gong): Worker in 7.
  39. * GetOutOfJail-Free (5 -> 4/Gong): worker (W109) -> Worker in 10.
  40. Aga (4/Gong): wealth.
  41. Unshackled (7): vTransport in 16.
  42. Free World (4/Gong): Worker in 9.
  43. Perelandra (5): Radar Artillery in 56.
  44. Culture Free (5/Gong): Worker in 9.
  45. Dusty Harbor
  46. Debt-Free (7): Settler in 11.
  47. Sid City
  48. GONG-Free (4/Gong): wealth.
  49. Interest-Free (6/Gong): Worker in 9.
  50. Gratis (7): vCavalry in 4.
  51. Gilligan (6/Gong): vCavalry in 41.
  52. Hihhuli (9 -> 8/Gong): rCavalry in 37.
  53. Martin Luther King Jr.
  54. Gun-Free (5): Wealth.
  55. Tujana
  56. Fat-Free (4/Gong): Worker in 9.
  57. Ur (6/Gong): Wealth.
  58. * Freethinking (5/Gong): harbor -> rCavalary in 80.
  59. Teal Landing (6/Gong): vTransport in 39.
  60. Freeborn
  61. Monte Cristo
  62. Footloose
  63. Ichthus (4): Worker in 9.
  64. Great Walls of Fire (1/Gong): Cruise Missle in 53.
  65. Kazgungudom (3): ICBM in 22.
  66. Nutbush City (1/Gong): Radar Artillery in 56.
  67. Thombriel (6): Tactial Nuke in 22.
  68. Fortress of Meleet
  69. We Built This City (1/Gong): Wealth.
  70. * Kremlin (8): Stealth Fighter -> Stealth Fighter in 8.
  71. Dark Side of the Moon (6/Gong): vNuclear Sub in 91.
  72. Citadel of Ur (7): Tactical Nuke in 4.
  73. Tower of Babel (5): Tac Nuke in 34.
  74. Scarborough Fair (1/Gong): Radar Artillery in 56.
  75. Ring of Fire (2 -> 1/Gong): rTransport in 30.
  76. Ishme-Shamash[/I] (12): ICBM in 36.
  77. Weltonspolt (12):vNuke in 7.
  78. Teal domination
  79. Ninhursag-Ki (6 -> 8): ICBM in 5.
  80. Abbey Road (1/Gong): Cruise Missle in 56.
  81. ! Azurra Coast (11 -> 10): vDestroyer in 10.
  82. Lake Port (11 -> 10): vDestroyer in 11.

Next Turn Builds
  • Modern Armor in Freehand
  • Stealth Bomber in Chicago XIII


Military Support
Total Units: 135 (-9)
Allowed Units: 109 (-1)
Cost per Turn: 52 gpt (-16)


Compared to The Council (Republic) we are Weak (down from Average).
Compared to SABER (Communism) we are Weak.

Domestic Issues
Smart Weapons in 31 turns.
000% science
050% luxuries
050% taxes


Resources connected to Marad Dur

4 Uraninum are connected.
4 Aluminum are connected.
1 Rubber are connected.
1 Oil are connected
2 Coal are connected.
2 Saltpeter are connected.
3 Iron are connected.
3 Horses are connected.

4 Furs are connected.
0 Dyes are connected (via The Council).
3 Spices are connected.
4 Silk are connected.
2 Gems are connected.


Military Status
00 Settlers -1
15 Workers +2
6 Marines
37 Mech Infantry -3
24 Modern Armor
07 Artillery
07 Cruise Missle
00 Tactical Nuke -1
6 Transport
02 Carrier
02 Destroyer -4
01 Battleship
00 Nuclear Submarine -1
05 Bombers
09 Stealth Fighter
08 Stealth Bombers
04 Cruisers -4
02 Mobile SAMs

Military Status: The Council
01 Settlers +1
04 Workers +1
08 Slaves
05 Marines
25 Mechs
65 Modern Armor
00 Artillery
01 Artillery (Babe)
01 Radar Artillery
02 Tactical Nuke
08 Bombers
07 Jet Fighters
01 Privateers
03 TOW Infantry
07 Mobile SAMs



Military Status: Saber
01 Settlers
53 Workers +1
33 Slaves
20 Marines -1
01 Infantry (Elite, on Thelma and Louise)
01 Tank
92 Mech Infantry
100 Modern Armor -2
06 Artillery
15 Artillery (Babe)
00 Artillery (The Council)
01 Tactical Nukes
16 Transports -1
5 Carriers
19 Destroyers
04 Battleships
19 Nuclear Submarines -2
41 Jet Fighters
08 Stealth Fighter
01 Leader +1
18 Stealth Bombers +1
08 Army
1 Cruiser -1
12 Moblie SAMs
 
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