Turns 300 to 310

Thanks for all this work Bob. I do read it.
 
Thanks for your comments. I know there doesn't seem to be many options for us at this point. We need The Council to win or else Saber does. We have had to take some chances recently and they did not work for us.

But one way or another, the end is in sight. We need to help The Council stay alive long enough to build their SS Engine. If we have to be Saber's punching bag for that to happen, so be it. We cannot match Saber in direct military might, so we must rely on razzle-dazzle and overall sneakiness, too.

If we can get our ICBMs built and find some juicy, orange colored targets, that would be nice. :trouble: Very, very, nice, indeed; almost precious.
 
City Status
(* = completed build)
(# = completes next turn)
(## = rushed, completes next turn)
City Name in Italics indicates maximum population.
City size in BOLD indicates growth.
City name in BOLD and BLUE indicates SpaceShip prebuild.
@ indicates a city in disorder and not producing.
! city expected to starve this turn.

  1. Marad-Dur (6): ICBM in 2.
  2. Sugar-Free Wheaties
  3. FreeToes
  4. The Watchtower (1/Gong): Cruise Missle in 54.
  5. Coastal Geeks (8): vDestroyer in 19.
  6. Smoke on the Water (1/Gong): vWorker in 1 but city grows in 11 (lone geek).
  7. Liberty Bell (5): vModern Armor in 5.
  8. Free Money (7/Gong): Worker in 7.
  9. TuTuba (6 -> 5): worker in 9.
  10. Nuclear-Free (4/Gong): Worker in 6.
  11. Free-Tuning (6/Gong): Worker in 6.
  12. Cat Ballou (10): TacNuke in 2.
  13. Sin City (2/Gong): Worker in 6.
  14. Freehand (9): vModern Armor in 4.
  15. Town Called Malice (1/Gong): rCavalry in 13.
  16. Home-Free (6 -> 5/Gong): Worker in 6.
  17. Furs-Free (3/Gong): rCav in 77.
  18. On Flame With RocknRoll (1/Gong): market in 33.
  19. CBGB's (1/Gong): Cruise Missle in 54.
  20. Hangar 18 (1/Gong): rCavalry in 73.
  21. Fair-Free (6 -> 5/Gong): Worker in 6.
  22. Hermit (7/Gong): Worker in 6.
  23. Basement on a Hill (1/Gong): courthouse in 13.
  24. Chicago XIII (9): Stealth Bomber in 5.
  25. Farkle Liberation (5): vTransport in 9.
  26. Free Swimming (4/Gong): rCavalry in 77.
  27. Plain Free (6 -> 5/Gong): Worker in 6.
  28. Numenor (5): vNucSubmarine in 105.
  29. Vista-Free (7): Radar Artillery in 52.
  30. Liberty Shore (5/Gong): Worker in 6.
  31. ## Space colony-Free (6/Gong): Worker in 5.
  32. # Jungle-Free (4): settler in 1.
  33. Ellis Island (6): vNucSubmarine in 80.
  34. T for Texas (1/Gong): courthouse in 13.
  35. Corporation-Free (5/Gong): Worker in 6.
  36. Pete's End (1/Gong): rCavalry in 14.
  37. Religion-Free (5/Gong): Worker in 6.
  38. ## BuyOneGetOne-Free (3/Gong): Worker in 1.
  39. GetOutOfJail-Free (4/Gong): Worker in 7.
  40. Aga (4/Gong): wealth.
  41. Unshackled (7): vTransport in 13.
  42. Free World (3/Gong): Worker in 6.
  43. Perelandra (5): Radar Artillery in 53.
  44. Culture Free (5/Gong): Worker in 6.
  45. Dusty Harbor
  46. Debt-Free (7): Settler in 8.
  47. Sid City
  48. GONG-Free (4/Gong): wealth.
  49. Interest-Free (6/Gong): Worker in 6.
  50. Gratis (7): vCavalry in 1 -> vModern Armor in 11.
  51. Gilligan (6/Gong): vCavalry in 38.
  52. Hihhuli (8/Gong): rCavalry in 34.
  53. Martin Luther King Jr.
  54. Gun-Free (5): Wealth -> vPrivateer in 17.
  55. Tujana
  56. Fat-Free (4/Gong): Worker in 6.
  57. Ur (6/Gong): Wealth.
  58. Freethinking (5/Gong): rCavalary in 77.
  59. Teal Landing (6 -> 5/Gong): vTransport in 36.
  60. Freeborn
  61. Monte Cristo
  62. Footloose
  63. Ichthus (5 -> 6): Worker in 6.
  64. Great Walls of Fire (1/Gong): Cruise Missle in 50.
  65. Kazgungudom (3): ICBM in 14.
  66. Nutbush City (1/Gong): Radar Artillery in 53.
  67. Thombriel (6): Tactial Nuke in 19.
  68. Fortress of Meleet
  69. We Built This City (1/Gong): Wealth.
  70. Kremlin (8): Stealth Fighter in 5.
  71. Dark Side of the Moon (6/Gong): vNuclear Sub in 88.
  72. # Citadel of Ur (7): Tactical Nuke in 1.
  73. Tower of Babel (6): Tac Nuke in 31.
  74. Scarborough Fair (1/Gong): Radar Artillery in 53.
  75. Ring of Fire (1/Gong): rTransport in 27.
  76. Ishme-Shamash (11): ICBM in 42.
  77. ! Weltonspolt (12): vNuke in 5.
  78. Teal domination
  79. Ninhursag-Ki (8): ICBM in 2.
  80. Abbey Road (1/Gong): Cruise Missle in 53.
  81. Azurra Coast (8 -> 7): vDestroyer in 7.
  82. Lake Port (9): vDestroyer in 3.

Next Turn Builds
  • Worker in Space colony-Free (rushed).
  • settler in Jungle-Free.
  • Worker in BuyOneGetOne-Free (rushed).
  • Tactical Nuke in Citadel of Ur.


Military Support
Total Units: 123 (-5)
Allowed Units: 107 (-2)
Cost per Turn: 32 gpt (-10)


Compared to The Council (Republic) we are Average.
Compared to SABER (Communism) we are Weak.

Domestic Issues
Smart Weapons in 28 turns.
000% science
050% luxuries
050% taxes


Resources connected to Marad Dur

4 Uraninum are connected.
4 Aluminum are connected.
1 Rubber are connected.
1 Oil are connected
2 Coal are connected.
2 Saltpeter are connected.
3 Iron are connected.
3 Horses are connected.

4 Furs are connected.
0 Dyes are connected (via The Council).
3 Spices are connected.
4 Silk are connected.
2 Gems are connected.


Military Status
00 Settlers
08 Workers -4
6 Marines
37 Mech Infantry
25 Modern Armor
07 Artillery
07 Cruise Missle
00 Tactical Nuke
02 Transport
02 Carrier
02 Destroyer -1
05 Bombers
09 Stealth Fighter
09 Stealth Bombers
02 Cruisers
02 Mobile SAMs

Military Status: The Council
00 Settlers
04 Workers -1
08 Slaves
04 Marines
23 Mechs
38 Modern Armor -5
00 Artillery
01 Artillery (Babe)
01 Radar Artillery
01 Tactical Nuke
00 Bombers -3
04 Jet Fighters
01 Privateers
03 TOW Infantry
06 Mobile SAMs



Military Status: Saber
01 Settlers
56 Workers
33 Slaves
19 Marines -1
01 Infantry (Elite, on Thelma and Louise)
01 Tank
92 Mech Infantry
96 Modern Armor -4
06 Artillery
15 Artillery (Babe)
00 Artillery (The Council)
00 Tactical Nukes -1
02 ICBM
15 Transports -1
07 Carriers +1
19 Destroyers
03 Battleships
18 Nuclear Submarines
41 Jet Fighters
10 Stealth Fighter
18 Stealth Bombers
01 Leader
07 Army -1
01 Cruiser
12 Moblie SAMs
 
Naval: Carriers
  1. * Katharine Hepburn (Numenor)): spacebar.
  2. * Sandra Bullock (Numenor): sFighter loaded; 3N, sFighter recons nothing; 3S into Numenor.

Naval: Cruisers
  1. * Ishme-Swishme (5NE of TuTuba): 5W and 1S, sailing into Perelandra.
  2. * Mirror of Meleet (in Debt-Free): 1W, 2N and 1E into Unshackled.

Naval: Destroyers
  1. Sub Grabber
  2. * Sub Looter (Numenor): 3N (pause for Sandra Bullock) 1N, nothing and 4S.
  3. * Sub Pesterer (1SW of Debt-Free): 3NW, 2N, 1E and 2SE into Unshackled.

Naval: Transports
  1. LS-007 (Coastal Geeks): spacebar.
  2. LS-008 (Coastal Geeks): spacebar.


Former Workers
Spoiler :

W001 (airfield W of Dusty Harbor, 11SE).
W002 (joined to Freetoes).
W003 (joined to Freetoes).
W004 (joined to Freetoes).
W005 (joined to Freeborn).
W006 (joined to Weltonspolt).
W007 (joined to Coastal Geeks).
W008 (joined to Kazgungudom).
W009 (joined to Coastal Geeks).
W010 (joined to Freehand).
W011 (joined to Freehand).
W012 (joined to Freehand).
W013 (joined to Sugar-Free Wheaties).
W014 (joined to Sugar-Free Wheaties).
W015 (joined to Ishme-Shamash).
W016 (joined to Teal Domination).
W017 (airfield W of Sid City, 11NW).
W018 (joined to Kazgungudom).
W019 (joined to Teal Domination).
W020 (joined to Cat Ballou).
W021 (joined to Freehand).
W022 (joined to Azurra Coast).
W023 (joined to Kazgungudom).
W024 (joined to FreeToes).
W025 (joined to FreeToes).
W026 (joined to Chicago XIII).
W027 (joined to Lake Port).
W028 (joined to Lake Port).
W029 (joined to Lake Port).
W030 (airfield SW of Ishme-Shamash).
W031
W032
W033
W034
W035
W036
W037 (airfield GONG).
W038
W039 (airfield 2N of Lake port).
W040 (joined to Kremlin).
W041 (airfield N of Tower of Babel).
W042 (airfield NE of Tower of Babel).
W043 (airfield 2N of Tower of Babel).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 (airfield N, NE of Tower of Babe).
W047 (airfield 2NE of Tower of Babel).
W048 (joined to Freeborn).
W049 (airfield GONG).
W050 (joined to Kremlin).
W051 (Airfiel N, NW of Rock Lobsterford).
W052 (joins Kazkungudom).
W053 (airfield NE, E of Tower of Babel).
W054 (joined to Footloose).
W055 (airfield at Tujana, Turn 302).
W056 (joined to Citadel of Ur).
W057 (airfield at Tujana, Turn 302).
W058 (joined to Kremlin).
W059 (airfield at Tujana, Turn 302).
W060 (gifted to The Council, Turn 306)
W061 (joined to Sugar-Free Wheaties).
W062 (joined to Kazgungudom, Turn 294).
W063 (joined to Martin Luther King Jr).
W064
W065 (joined to Kazgungudom, Turn 294).
W066 (joined to Kazgungudom, Turn 294).
W067 (joined to Kazgungudom, Turn 294).
W068 (joined to Ninhursag-Ki).
W069 (joined to Kazgungudom, Turn 294).
W070 (joined to Citadel of Ur).
W071 (gifted to The Council, Turn 306)
W072 (gifted to The Council, Turn 306)
W073 (gifted to The Council, Turn 305)
W074 active - FREE, build hilly road 1N of Kazgungudom
W075 active - FREE, build hilly road 1N of Kazgungudom
W076 active - FREE, pollution cleanup 1N of Kazgungudom
W077 active - FREE, build hilly road 1N of Kazgungudom
W078 (gifted to The Council, Turn 307).
W079
W080 (gifted to The council, Turn 303).
W081 (gifted to The council, Turn 303).
W082 (gifted to The council, Turn 303).
W083
W084 (gifted to The council, Turn 303).
W085
W086 active - FREE, pollution cleanup 1N of Kazgungudom
W087
W088 active - FREE, pollution cleanup 1N of Kazgungudom
W089
W090
W091 (gifted to The council, Turn 303).
W092 (joined to Kazgungudom, Turn 259).
W093 (gifted to The council, Turn 303).
W094 (gifted to The council, Turn 303).
W095 (gifted to The council, Turn 303).
W096 active - FREE, gifted to The Council, Turn 308
W097 (gifted to The council, Turn 303).
W098 (gifted to The council, Turn 303).
W099 (gifted to The council, Turn 303).
W100 (joined to Kazgungudom, Turn 255).
W101 (joined to Kazgungudom, Turn 251).
W102 (joined to Kazgungudom, Turn 255).
W103 active - FREE, gifted to The Council, Turn 308
W104 (joined to FreeToes, Turn 291).
W105 (joined to Kazgungudom, Turn 285).
W106 (joined to Tower of Babel, Turn 293).
W107 (actually a settler, joined to Ninhursag-Ki, Turn 304).
W108 (gifted to The Council, Turn 307).
W109 (gifted to The Council, Turn 307).
W110 (gifted to The Council, Turn 307).

 
We accept World Map from The Council.

Saber offers peace, but not even accepted by them. They're fishing.

We spot 4 Saber ships 3N-1NE of Sid City (11NW); 3 Destroyers and 1 Carrier. We mark their location and will try to kill them soon.

Our two cruisers and new destroyer head to Numenor. Ishme-Swishme is in Perelandra; the other two in Unshackled.

Rush worker in BuyOneGetOne-Free for 16 of 203 gold.
Rush worker in Space colony-Free for 20 of 187 gold.

Gift W096, W103, World Map and 125 of 167 gold to The Council.

No damage to Saber this turn.

Global warming hit in Gong near Free world.
 
Zoomed Out, centered on Mt. Kremlin
Spoiler :

308_ZoomOut.jpg



Zoomed Out, Gong
Spoiler :

308_ZoomOutGong.jpg



Zoomed Out, 11SE
Spoiler :

308_ZoomOut_11SE.jpg



Zoomed Out, 11NW
Spoiler :

308_ZoomOut_11NW.jpg



Zoomed Out, Babe
Spoiler :

308_ZoomOutBabe.jpg



Zoomed Out, Saber
Spoiler :

308_ZoomOutSaber.jpg



Zoomed Out, Saber 11 Tile Island
Spoiler :

308_ZoomOut_11Saber.jpg



Zoomed Out, Thelma and Louise
Spoiler :

308_ZoomOut_ThelmaLouise.jpg



Zoomed Out, SubCommittee Island
Spoiler :

308_ZoomOut_SubcommitteeIsland.jpg



Zoomed Out, The Council
Spoiler :

308_ZoomOutCouncil.jpg

 
Domestic
Spoiler :

Not this time, sorry. Misclick somewhere.


Top 5 and Demographics
Spoiler :

308_Top5.jpg



Victory Conditions
Spoiler :

308_Victory.jpg

 
International Scene
Spoiler :

308_International.jpg



Trading: The Council
Spoiler :

308_Council.jpg



Trading: SABER
Spoiler :

308_Saber.jpg

 
Saber's Peace Offering
Spoiler :

308_SaberPeace.jpg



Sabers Ships at 11NW
Spoiler :

308_11NW_Saber.jpg

 
Marad-Dur and Ninhursag-Ki

Spoiler :

309_Early_MaradDur_And_NinhursagKi.jpg



We lost people in the two strikes, but only Thombriel, Ninhursag-Ki and Azzura Coast have rioted. Not nearly as bad as I thought.

We can get Marad-Dur's ICBM build down to 8 turns from the current 44. Ninhursag-Ki will probably starve a size or two before it is reconnected.

I am considering rushing a worker or two, 20 gold each, to airlift home and start cleanup. But we cannot send any workers to The Council this turn.
 
City Status
(* = completed build)
(# = completes next turn)
(## = rushed, completes next turn)
City Name in Italics indicates maximum population.
City size in BOLD indicates growth.
City name in BOLD and BLUE indicates SpaceShip prebuild.
@ indicates a city in disorder and not producing.
! city expected to starve this turn.

  1. NUKED Marad-Dur (6 -> 3): ICBM in 8.
  2. Sugar-Free Wheaties
  3. FreeToes
  4. The Watchtower (1/Gong): Cruise Missle in 53.
  5. Coastal Geeks (8): vDestroyer in 18.
  6. Smoke on the Water (1/Gong): vWorker in 1 but city grows in 10 (lone geek).
  7. Liberty Bell (5): vModern Armor in 4.
  8. Free Money (7/Gong): Worker in 6.
  9. TuTuba (5): worker in 8.
  10. Nuclear-Free (4/Gong): Worker in 5.
  11. Free-Tuning (6/Gong): Worker in 5.
  12. Cat Ballou (10): TacNuke in 2.
  13. Sin City (2/Gong): Worker in 5.
  14. Freehand (9): vModern Armor in 3.
  15. Town Called Malice (1/Gong): rCavalry in 12.
  16. Home-Free (5/Gong): Worker in 5.
  17. Furs-Free (3/Gong): rCav in 76.
  18. On Flame With RocknRoll (1/Gong): market in 32.
  19. CBGB's (1/Gong): Cruise Missle in 53.
  20. Hangar 18 (1/Gong): rCavalry in 72.
  21. Fair-Free (5/Gong): Worker in 5.
  22. Hermit (7/Gong): Worker in 5.
  23. Basement on a Hill (1/Gong): courthouse in 12.
  24. Chicago XIII (9): Stealth Bomber in 4.
  25. Farkle Liberation (5): vTransport in 8 -> vNucSub in 14.
  26. Free Swimming (4/Gong): rCavalry in 76.
  27. Plain Free (5/Gong): Worker in 5.
  28. Numenor (5): vNucSubmarine in 104.
  29. Vista-Free (7): Radar Artillery in 51.
  30. Liberty Shore (5/Gong): Worker in 5.
  31. * Space colony-Free (6 -> 5/Gong): Worker (W111) -> worker in 10.
  32. * Jungle-Free (4 -> 3): settler ?? -> settler in 8.
  33. Ellis Island (6): vNucSubmarine in 79.
  34. T for Texas (1/Gong): courthouse in 12.
  35. Corporation-Free (5/Gong): Worker in 5.
  36. Pete's End (1/Gong): rCavalry in 13.
  37. Religion-Free (5/Gong): Worker in 5.
  38. * BuyOneGetOne-Free (3/Gong): Worker (W112) -> worker in 10.
  39. GetOutOfJail-Free (4/Gong): Worker in 6.
  40. Aga (4/Gong): wealth.
  41. Unshackled (7): vTransport in 12.
  42. Free World (3/Gong): Worker in 5.
  43. Perelandra (5): Radar Artillery in 52 -> vNucSub in 72.
  44. Culture Free (5 -> 6/Gong): Worker in 5.
  45. Dusty Harbor
  46. Debt-Free (7): Settler in 7.
  47. Sid City
  48. GONG-Free (4/Gong): wealth.
  49. Interest-Free (6/Gong): Worker in 5.
  50. Gratis (7): vModern Armor in 10.
  51. Gilligan (6/Gong): vCavalry in 37.
  52. Hihhuli (8/Gong): rCavalry in 33.
  53. Martin Luther King Jr.
  54. Gun-Free (5): vPrivateer in 16.
  55. Tujana
  56. Fat-Free (4/Gong): Worker in 5.
  57. Ur (6/Gong): Wealth.
  58. Freethinking (5/Gong): rCavalary in 76.
  59. Teal Landing (5/Gong): vTransport in 35.
  60. Freeborn
  61. Monte Cristo
  62. Footloose
  63. Ichthus (6): Worker in 5.
  64. Great Walls of Fire (1/Gong): Cruise Missle in 49.
  65. Kazgungudom (3): ICBM in 13.
  66. Nutbush City (1/Gong): Radar Artillery in 52.
  67. @ Thombriel (6): Tactial Nuke in 9999.
  68. Fortress of Meleet
  69. We Built This City (1/Gong): Wealth.
  70. Kremlin (8): Stealth Fighter in 4.
  71. Dark Side of the Moon (6/Gong): vNuclear Sub in 87.
  72. * Citadel of Ur (7): Tactical Nuke -> Tactical Nuke in 14.
  73. Tower of Babel (6): Tac Nuke in 30.
  74. Scarborough Fair (1/Gong): Radar Artillery in 52.
  75. Ring of Fire (1/Gong): rTransport in 26.
  76. Ishme-Shamash (11): ICBM in 41.
  77. ! Weltonspolt (12 -> 11): vNuke in 5.
  78. Teal domination
  79. NUKED @ Ninhursag-Ki (8 -> 4): ICBM in 9999.
  80. Abbey Road (1/Gong): Cruise Missle in 52.
  81. @ Azurra Coast (7): vDestroyer in 9999.
  82. Lake Port (9): vDestroyer in 2.

Next Turn Builds
  • None


Military Support
Total Units: 125 (+2)
Allowed Units: 105 (-2)
Cost per Turn: 40 gpt (+8)


Compared to The Council (Republic) we are Average.
Compared to SABER (Communism) we are Weak.

Domestic Issues
Smart Weapons in 28 turns.
000% science
050% luxuries
050% taxes


Resources connected to Marad Dur

4 -> 0 Uraninum are connected.
4 -> 0 Aluminum are connected.
1 -> 0 Rubber are connected.
1 -> 0 Oil are connected
2 -> 0 Coal are connected.
2 -> 0 Saltpeter are connected.
3 -> 0 Iron are connected.
3 -> 0 Horses are connected.

4 -> 0 Furs are connected.
0 Dyes are connected (via The Council).
3 -> 0 Spices are connected.
4 -> 0 Silk are connected.
2 -> 0 Gems are connected.


Military Status
01 Settlers +1
08 Workers
6 Marines
37 Mech Infantry
25 Modern Armor
07 Artillery
07 Cruise Missle
01 Tactical Nuke +1
02 Transport
02 Carrier
02 Destroyer
05 Bombers
09 Stealth Fighter
09 Stealth Bombers
02 Cruisers
02 Mobile SAMs

Military Status: The Council
02 Settlers +2
02 Workers -2
?? Slaves
04 Marines
19 Mechs -4
26 Modern Armor -12
00 Artillery
01 Artillery (Babe)
00 Radar Artillery -1
01 Tactical Nuke
00 Bombers
02 Jet Fighters -2
01 Privateers
03 TOW Infantry
05 Mobile SAMs -1



Military Status: Saber
01 Settlers
56 Workers
33 Slaves
19 Marines
01 Infantry (Elite, on Thelma and Louise)
01 Tank
92 Mech Infantry
96 Modern Armor
06 Artillery
15 Artillery (Babe)
00 Artillery (The Council)
00 Tactical Nukes
01 ICBM -1
16 Transports +1
07 Carriers
19 Destroyers
03 Battleships
19 Nuclear Submarines +1
41 Jet Fighters
10 Stealth Fighter
20 Stealth Bombers +2
01 Leader
07 Army
01 Cruiser
12 Moblie SAMs
 
Naval: Carriers
  1. * Katharine Hepburn (Numenor)): 2S, 1SE into Vista-Free, CANNOT load TacNuke, spacebar.
  2. * Sandra Bullock (Numenor): 3N, sFighter recons nothing; 3S into Numenor, 3 Stealth Bombers loaded.

Naval: Cruisers
  1. * Ishme-Swishme (Perelandra): 3NW, sailing into Numenor, spacebar.
  2. * Mirror of Meleet (in Unshackled): 1N, 1E, 1NE (Ellis Island), 1NE and 1E into Farkle Liberation, spacebar.

Naval: Destroyers
  1. * Sub Looter (Numenor): 3N (pause for Sandra Bullock) 1N, nothing and 4S.
  2. * Sub Pesterer (Unshackled): 1N, 1E, 1NE (Ellis Island), 1NE and 1E into Farkle Liberation, spacebar.

Naval: Transports
  1. LS-007 (Coastal Geeks): spacebar.
  2. LS-008 (Coastal Geeks): spacebar.


Former Workers
Spoiler :

W001 (airfield W of Dusty Harbor, 11SE).
W002 (joined to Freetoes).
W003 (joined to Freetoes).
W004 (joined to Freetoes).
W005 (joined to Freeborn).
W006 (joined to Weltonspolt).
W007 (joined to Coastal Geeks).
W008 (joined to Kazgungudom).
W009 (joined to Coastal Geeks).
W010 (joined to Freehand).
W011 (joined to Freehand).
W012 (joined to Freehand).
W013 (joined to Sugar-Free Wheaties).
W014 (joined to Sugar-Free Wheaties).
W015 (joined to Ishme-Shamash).
W016 (joined to Teal Domination).
W017 (airfield W of Sid City, 11NW).
W018 (joined to Kazgungudom).
W019 (joined to Teal Domination).
W020 (joined to Cat Ballou).
W021 (joined to Freehand).
W022 (joined to Azurra Coast).
W023 (joined to Kazgungudom).
W024 (joined to FreeToes).
W025 (joined to FreeToes).
W026 (joined to Chicago XIII).
W027 (joined to Lake Port).
W028 (joined to Lake Port).
W029 (joined to Lake Port).
W030 (airfield SW of Ishme-Shamash).
W031
W032
W033
W034
W035
W036
W037 (airfield GONG).
W038
W039 (airfield 2N of Lake port).
W040 (joined to Kremlin).
W041 (airfield N of Tower of Babel).
W042 (airfield NE of Tower of Babel).
W043 (airfield 2N of Tower of Babel).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 (airfield N, NE of Tower of Babe).
W047 (airfield 2NE of Tower of Babel).
W048 (joined to Freeborn).
W049 (airfield GONG).
W050 (joined to Kremlin).
W051 (Airfiel N, NW of Rock Lobsterford).
W052 (joins Kazkungudom).
W053 (airfield NE, E of Tower of Babel).
W054 (joined to Footloose).
W055 (airfield at Tujana, Turn 302).
W056 (joined to Citadel of Ur).
W057 (airfield at Tujana, Turn 302).
W058 (joined to Kremlin).
W059 (airfield at Tujana, Turn 302).
W060 (gifted to The Council, Turn 306)
W061 (joined to Sugar-Free Wheaties).
W062 (joined to Kazgungudom, Turn 294).
W063 (joined to Martin Luther King Jr).
W064
W065 (joined to Kazgungudom, Turn 294).
W066 (joined to Kazgungudom, Turn 294).
W067 (joined to Kazgungudom, Turn 294).
W068 (joined to Ninhursag-Ki).
W069 (joined to Kazgungudom, Turn 294).
W070 (joined to Citadel of Ur).
W071 (gifted to The Council, Turn 306)
W072 (gifted to The Council, Turn 306)
W073 (gifted to The Council, Turn 305)
W074 active - FREE, build hilly road 1N of Kazgungudom
W075 active - FREE, build hilly road 1N of Kazgungudom
W076 active - FREE, pollution cleanup 1N of Kazgungudom
W077 active - FREE, build hilly road 1N of Kazgungudom
W078 (gifted to The Council, Turn 307).
W079
W080 (gifted to The council, Turn 303).
W081 (gifted to The council, Turn 303).
W082 (gifted to The council, Turn 303).
W083
W084 (gifted to The council, Turn 303).
W085
W086 active - FREE, pollution cleanup 1N of Kazgungudom
W087
W088 active - FREE, pollution cleanup 1N of Kazgungudom
W089
W090
W091 (gifted to The council, Turn 303).
W092 (joined to Kazgungudom, Turn 259).
W093 (gifted to The council, Turn 303).
W094 (gifted to The council, Turn 303).
W095 (gifted to The council, Turn 303).
W096 active - FREE, gifted to The Council, Turn 308
W097 (gifted to The council, Turn 303).
W098 (gifted to The council, Turn 303).
W099 (gifted to The council, Turn 303).
W100 (joined to Kazgungudom, Turn 255).
W101 (joined to Kazgungudom, Turn 251).
W102 (joined to Kazgungudom, Turn 255).
W103 active - FREE, gifted to The Council, Turn 308
W104 (joined to FreeToes, Turn 291).
W105 (joined to Kazgungudom, Turn 285).
W106 (joined to Tower of Babel, Turn 293).
W107 (actually a settler, joined to Ninhursag-Ki, Turn 304).
W108 (gifted to The Council, Turn 307).
W109 (gifted to The Council, Turn 307).
W110 (gifted to The Council, Turn 307).
W111 new in Space colony-Free, airlift to FREE.
W112 new in BuyOneGetOne-Free, airlift to FREE.


 
The Council sends Economics and World Map. We accept their gift.

The two nuke strikes by Saber did not hurt nearly as much as I thought they would. We took some population losses in the two cities, but only a small number of cities (Thombriel, Ninhursag-Ki and Azurra Coast) went into revolt. This is very different from the first time we got plastered.

We have three workers that are free this turn to reconnect Marad-Dur. Which will slow down us sending Workers to The Council. They still have 5 slaves in Gong to move across.

One new settler on the mainland that needs a home.

Mirror of Meleet and Sub Pesterer sail into Farkle Liberation. Next turn the will arrive in Numenor.

Sandra Bullock goes Saber seeking, but finds nothing.

Katharine Hepburn sails into Vista-Free, but I forgot that TacNukes can only be carried by NucSubs. Drat.

Farkle Liberation and Perelandra are switched to NucSubs.

Settler is spacebarred in Jungle-Free; no place to put it this turn.

We send World Map, 130 of 152 gold and a zoomedout screenshot of SE Council to The Council.
 
Zoomed Out, centered on Mt. Kremlin
Spoiler :

309_ZoomOut.jpg



Zoomed Out, Gong
Spoiler :

309_ZoomOutGong.jpg



Zoomed Out, 11SE
Spoiler :

309_ZoomOut_11SE.jpg



Zoomed Out, 11NW
Spoiler :

309_ZoomOut_11NW.jpg



Zoomed Out, Babe
Spoiler :

309_ZoomOutBabe.jpg



Zoomed Out, Saber
Spoiler :

309_ZoomOutSaber.jpg



Zoomed Out, Saber 11 Tile Island
Spoiler :

309_ZoomOut_11Saber.jpg



Zoomed Out, Thelma and Louise
Spoiler :

309_ZoomOut_ThelmaLouise.jpg



Zoomed Out, SubCommittee Island
Spoiler :

309_ZoomOut_SubcommitteeIsland.jpg



Zoomed Out, The Council
Spoiler :

309_ZoomOutCouncil.jpg

 
Domestic
Spoiler :

309_Domestic.jpg



Top 5 and Demographics
Spoiler :

309_Top5.jpg



Victory Conditions
Spoiler :

309_Victory.jpg

 
International Scene
Spoiler :

309_International.jpg



Trading: The Council
Spoiler :

309_Council.jpg



Trading: SABER
Spoiler :

309_Saber.jpg

 
SE Council, Zoomed Out
Spoiler :

309_ZoomOut_SECouncil.jpg

 
Council sends us their World Map.

We look at The Council.

Uh-oh.

SE Council, Early
Spoiler :

310_SECouncilEarly.jpg



Council Zoom Out, Early
Spoiler :

310_ZoomOutCouncil.jpg


The SS Engine is being built in The Silo. It is four tiles from The Gulag, their capital, to The Silo.

If this were our battle and the offense ours, then Modern Armor would attack from The Treasury to The Gulag. Two unroaded grass tiles and you arrive. The Gulag will fall next turn. It is empty and beyond the range of reinforcements.

The Gulag falls on Turn 311. The Silo is taken on Turn 312, after a nuke strike.

The Council needs 13 more turns to finish the SS Engine. They will not get them.

Message to The Council before we play.
 
City Status
(* = completed build)
(# = completes next turn)
(## = rushed, completes next turn)
City Name in Italics indicates maximum population.
City size in BOLD indicates growth.
City name in BOLD and BLUE indicates SpaceShip prebuild.
@ indicates a city in disorder and not producing.
! city expected to starve this turn.

  1. Marad-Dur (3): ICBM in 7.
  2. Sugar-Free Wheaties
  3. FreeToes
  4. The Watchtower (1/Gong): Cruise Missle in 52.
  5. Coastal Geeks (8): vDestroyer in 17.
  6. Smoke on the Water (1/Gong): vWorker in 1 but city grows in 10 (lone geek).
  7. Liberty Bell (5): vModern Armor in 3.
  8. Free Money (7/Gong): Worker in 5.
  9. TuTuba (5): worker in 7.
  10. Nuclear-Free (4/Gong): Worker in 4.
  11. Free-Tuning (6/Gong): Worker in 4.
  12. @ Cat Ballou (10): TacNuke in 9999, hire two clowns.
  13. Sin City (2/Gong): Worker in 4.
  14. Freehand (9): vModern Armor in 2.
  15. Town Called Malice (1/Gong): rCavalry in 11.
  16. Home-Free (5/Gong): Worker in 4.
  17. Furs-Free (3/Gong): rCav in 75.
  18. On Flame With RocknRoll (1/Gong): market in 31.
  19. CBGB's (1/Gong): Cruise Missle in 52.
  20. Hangar 18 (1/Gong): rCavalry in 71.
  21. Fair-Free (5/Gong): Worker in 4.
  22. Hermit (7/Gong): Worker in 4.
  23. # Basement on a Hill (1/Gong): courthouse in 11 -> harbor in 1, waste 9 shields.
  24. @ Chicago XIII (9): Stealth Bomber in 9999, hire two clowns.
  25. Farkle Liberation (5): vNucSub in 22.
  26. Free Swimming (4/Gong): rCavalry in 75.
  27. Plain Free (5/Gong): Worker in 4.
  28. Numenor (5): vNucSubmarine in 104.
  29. Vista-Free (7): Radar Artillery in 50.
  30. Liberty Shore (5/Gong): Worker in 4.
  31. Space colony-Free (5/Gong): worker in 9.
  32. Jungle-Free (3): settler in 7.
  33. Ellis Island (6): vNucSubmarine in 78.
  34. T for Texas (1/Gong): courthouse in 11.
  35. Corporation-Free (5/Gong): Worker in 4.
  36. Pete's End (1/Gong): rCavalry in 12.
  37. Religion-Free (5/Gong): Worker in 4.
  38. BuyOneGetOne-Free (3/Gong): worker in 9.
  39. GetOutOfJail-Free (4/Gong): Worker in 5.
  40. Aga (4/Gong): wealth.
  41. Unshackled (7): vTransport in 11.
  42. Free World (3/Gong): Worker in 4.
  43. Perelandra (5): vNucSub in 71.
  44. Culture Free (6/Gong): Worker in 4.
  45. Dusty Harbor
  46. Debt-Free (7 -> 8): Settler in 6.
  47. Sid City
  48. GONG-Free (4/Gong): wealth.
  49. Interest-Free (6/Gong): Worker in 4.
  50. Gratis (7): vModern Armor in 9.
  51. Gilligan (6/Gong): vCavalry in 36.
  52. Hihhuli (8/Gong): rCavalry in 32.
  53. Martin Luther King Jr.
  54. Gun-Free (5): vPrivateer in 15.
  55. Tujana
  56. Fat-Free (4/Gong): Worker in 4.
  57. Ur (6/Gong): Wealth.
  58. Freethinking (5/Gong): rCavalary in 75.
  59. Teal Landing (5/Gong): rTransport in 34.
  60. Freeborn
  61. Monte Cristo
  62. Footloose
  63. Ichthus (6): Worker in 4.
  64. Great Walls of Fire (1/Gong): Cruise Missle in 48.
  65. Kazgungudom (3): ICBM in 12.
  66. Nutbush City (1/Gong): Radar Artillery in 51.
  67. Thombriel (6 -> 5): Tactial Nuke in 18.
  68. Fortress of Meleet
  69. We Built This City (1/Gong): Wealth.
  70. Kremlin (8): Stealth Fighter in 3.
  71. ! Dark Side of the Moon (6/Gong): vNuclear Sub in 86.
  72. Citadel of Ur (7): Tactical Nuke -> Tactical Nuke in 13.
  73. Tower of Babel (6): Tac Nuke in 29.
  74. Scarborough Fair (1/Gong): Radar Artillery in 51.
  75. Ring of Fire (1/Gong): rTransport in 25.
  76. Ishme-Shamash (11): ICBM in 40.
  77. ! Weltonspolt (11 -> 10): vNuke in 5.
  78. Teal domination
  79. Ninhursag-Ki (4 -> 3): ICBM in 5.
  80. Abbey Road (1/Gong): Cruise Missle in 51.
  81. Azurra Coast (7): vDestroyer in 6.
  82. # Lake Port (9): vDestroyer in 1.

Next Turn Builds
  • Harbor in Basement on a Hill
  • Destroyer in Lake Port


Military Support
Total Units: 124 (-1)
Allowed Units: 101 (-4)
Cost per Turn: 46 gpt (+6)


Compared to The Council (Republic) we are Strong (up from Average).
Compared to SABER (Communism) we are Weak.

Domestic Issues
Smart Weapons in 28 turns.
000% science
050% luxuries
050% taxes


Resources connected to Marad Dur (start of turn)

4 -> 0 Uraninum are connected.
4 -> 0 Aluminum are connected.
1 -> 0 Rubber are connected.
1 -> 0 Oil are connected
2 -> 0 Coal are connected.
2 -> 0 Saltpeter are connected.
3 -> 0 Iron are connected.
3 -> 0 Horses are connected.

4 -> 0 Furs are connected.
0 Dyes are connected (via The Council).
3 -> 0 Spices are connected.
4 -> 0 Silk are connected.
2 -> 0 Gems are connected.


Military Status
01 Settlers
08 Workers
6 Marines
37 Mech Infantry
25 Modern Armor
07 Artillery
07 Cruise Missle
01 Tactical Nuke
02 Transport
02 Carrier
02 Destroyer
05 Bombers
09 Stealth Fighter
08 Stealth Bombers -1
02 Cruisers
02 Mobile SAMs

Military Status: The Council
00 Settlers -2
03 Workers +1
?? Slaves
03 Marines -1
16 Mechs -3
24 Modern Armor -2
00 Artillery
01 Artillery (Babe)
00 Radar Artillery -1
01 Tactical Nuke
00 Bombers
01 Jet Fighters -1
01 Privateers
02 TOW Infantry -1
05 Mobile SAMs



Military Status: Saber
01 Settlers
56 Workers
33 Slaves
19 Marines
01 Infantry (Elite, on Thelma and Louise)
01 Tank
92 Mech Infantry
96 Modern Armor
06 Artillery
15 Artillery (Babe)
00 Artillery (The Council)
01 Tactical Nukes +1
00 ICBM -1
16 Transports
07 Carriers
19 Destroyers
03 Battleships
19 Nuclear Submarines
41 Jet Fighters
10 Stealth Fighter
20 Stealth Bombers
01 Leader
07 Army
01 Cruiser
12 Moblie SAMs
 
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