Hydromancerx
C2C Modder
On my desktop i have a folder called Municip Comp Project. It consists of 5 untouched xml documents and an art folder with a dds button in it. If I understand correctly you want me to move everything in my project folder over to a new folder called Steampunk in the Alt Timelines folder. Taking the MegaFauna folder for example would it be better to, after making a Steampunk folder, create a folder in that for the building I am creating?
You will want to have a "Steampunk" folder with you current steampunk era project in it. When testing that is the location you will want to put it in to test it out. Inside your Steampunk folder you will want o have the following files ...
- Steampunk_CIV4ArtDefines_Building.xml
- Steampunk_CIV4BuildingClassInfos.xml
- Steampunk_CIV4BuildingInfos.xml
- Steampunk_CIV4GameText.xml
- Steampunk_CIV4ArtDefinesSchema.xml
- Steampunk_CIV4BuildingsSchema.xml
And then another folder inside the Steampunk folder called "Art". In there you will stick the button/icon you just made.
And is it correct to assume the mod should be turned off by default until all of the xml is set up or it could cause bad things to happen if I tried to play C2C?
You will want it on so you can test it.
Then, in the ArtDefines_building xml, between the button tags I should write: Modules/Alt_Timelines/Steampunk/Municipal_Computer/Art/computing_engine_button.dds ?
(To keep with convention I should probably resave the button with caps at each word)
You don't need the Municipal_Computer stuff. You can have all your steampunk related era stuff in the same files. Note that "Steampunk" is the era and not your name. If this was Cyberpunk you would be doing that instead.