Tweak Mod for Xtended + Master of Mana Updates

Hello Spyfanatic. Can I adjust the effect of cottages and trading posts on resource spawning rate by editing some files with Notepad? I'd appreciate if you guide me to the related part of the corresponding file. I just reduced <iDiscoverRand> values to 1 in XGUILDS_CIV4ImprovementInfos.xml but the effect was small.
And I've played for the first time Kuriotates. Noble quarter in their capital city should automatically establish Grand Menagerie according to the pedia but it didn't. I wonder if it's a bug or just a pedia problem. The same with Bazaar of Mammon for Merchant's quarter.

Edit : I think I found it. It's <iAdjacentFindResourceModify>, right? I am going to do some experiments with this when I have some time.
 
Last edited:
Hi Felis Catus!
For the spawning rate: yes it is!

Related to Kuriotates: I have checked and the same is also for Sage Quarters. I have found the place where the additional building is created (CvEventManager.py onBuildingBuilt) but I am really wondering if the issue is more on Civilopedia... Maybe this has been done on purpouse since Kuriotates can build all of them?

Maybe Sephi knows...
 
I think it is best to rewrite the python if checks to use buildingclass instead of building.

The idea of the free wonder was to make first district choice more important and also speed up early game when you have only one/few cities. Either I forgot about the Kuriotates or those special districts did not exist back then.
 
The idea of the free wonder
is great. It makes every new game different and interesting. And the Kuriotates don't need free wonders. They are already strong enough. I just hope the wrong pedia entry to be corrected someday. Thank you for your replies. :)
 
So the bugfix should be to correct pedia entry or to add the free wonder on first district for Kuriotates as well?
What do you think? What was the initial intention?
I too think Kuriotates are strong enough but I do not feel the free wonder will bring such a significant boost... A little bonus yes, but not gamechanging...
Please let me know and I will apply the modification on v0.3
Thanks!
 
IMHO, 'no free wonder' can be a small nerf for Kuriotates and I prefer leaving it as it is. Please just correct the pedia. Thank you!
 
I tried this after many years away and wow! MoM has come a long way. Amazing, amazing mod.

It is very confusing what the mod is and where to get it. The titles and descriptive text don't make sense without a lot of context about the mod's development. I appreciate Blake00 and Sephi's recent attempt to make it less confusing.

I have a bug report and so I want to state exactly what version of the mod I'm running, but unfortunately I'm not certain. I have two installers, "MoM Tweakmod 1.09.exe" and "Master of Mana 0.2.zip". I'm not sure which one I used to create my installation - I think the former. When I look inside the latter, I see that both the zipfile and my installed version include a file named "Master of Mana Xtended SVN r66 - Verknüpfung.lnk". Hope that helps.

The bug is:

1. Load this save. I'm about to learn the 4th OO tech, Complacent Lullaby ("Next Sacred Knowledge in 0 Turns.")
2. Press Enter.
3. Between turns I auto-declare on the Elohim. I have no idea why. Maybe it's related to the OO tech.
"You have declared war on Einion Logos!
Deal Canceled: Open Borders to Einion Logos for Open Borders"

4. Then it immediately crashes to desktop.
 

Attachments

It is very confusing what the mod is and where to get it. The titles and descriptive text don't make sense without a lot of context about the mod's development. I appreciate Blake00 and Sephi's recent attempt to make it less confusing.
No worries mate, glad it helped as yeah when I first walked in here I had no idea what was going on lol! Only after lots of reading and getting help from Sephi did I figure things out. Sounds like you still had some troubles though so I've done another pass on the main download thread to help people find what they need. Having the updated/fixed links mixed in with the original post telling people to go to a site & forum that doesn't exist anymore is still very confusing so I've moved most of the new stuff out of there and put them above in a new area so it's the first thing newcomers see in that thread. Now when people go to that thread they can easy see where to get original MoM and where to find the newer projects like this one. I've also put a link at the top of the old Xtended project thread pointing people to this thread too.
 
Last edited:
Hi Jet
I think savefile has been generated with "MoM Tweakmod 1.09.exe". As soon as I open with "Master of Mana 0.2.zip" I have an immediate CTD. You can verify by checking the presence of Assets/Art/Interface/Buttons/Promotions/wanderer.dds (if it is present then the installation comes from "Master of Mana 0.2.zip".
PS: the autodeclare war is generated by Religion research as soon as you get the Founding of religion. But that's should be with Nightmarish Ephiphany... So this I am a little bit unsure about...
 
Thank you. I don't know what version or fork each installer installs, but I hope the information helps someone.

Now that you say that about the auto-declare, I'm guessing the Elohim previously got the event where they meet the rival sea cult and agree to fight the Octopus Overlords, and the mod later adds some auto-declare events, but either they don't come with explanatory text, or the crash prevented them from being shown.
 
Hello. This new version is very interesting. Anyone who wants to play it in mutliplayer?
 
I might be. From other posts of yours here, I think I found you on Discord, and messaged you there.
 
Good. I can't send you a private message to send you my discord name. Can you accept MPs?
 
I've played with this a bit, but unfortunately I'm reverting back to the 1.09 version. With this mod, processing a turn takes 42 seconds (at turn 115). With 1.09 (at turn 136) it takes 6 seconds. That's a massive difference that, for me, makes this version unplayable.

Is anyone else experiencing this slowness? Are there any plans to resolve it?
 
I loaded my current game at turn 230. MoM_Lakes_Climate, Human Size, High Sea Level, 12 starting civs. Turns are taking less than 5 seconds on my MSI GL65.

Since rediscovering MoM last month I played 10-20 games in 1.09, and starting this week I've started to try 0.2, now that I understand what fork each version came from. So far I haven't noticed a speed difference. Just guessing but maybe it's partly due to map size or, especially, something with a certain civ or civs?

If you want to try hitting Enter in my save, here it is. I'll try yours too if you'd like. Of course our systems are different, but it's possible the exercise might tell us something.

(If it makes a difference, I'm currently running the Steam version of Civ 4, the "beta" version of it that works with MP, because that's what some other people playing MP are running.)
 

Attachments

Interesting. I advanced your turn and yea, it took about 6 seconds.

Here is my save. I'm playing ErebusContinent, Elf size, low sea level, 15 civs.
 

Attachments

I loaded the savegame but it crashed a few seconds after I hit end turn. Maybe someone else has more luck?
 
Back
Top Bottom