Felis catus
Warlord
- Joined
- Sep 10, 2018
- Messages
- 149
Hello Spyfanatic. Can I adjust the effect of cottages and trading posts on resource spawning rate by editing some files with Notepad? I'd appreciate if you guide me to the related part of the corresponding file. I just reduced <iDiscoverRand> values to 1 in XGUILDS_CIV4ImprovementInfos.xml but the effect was small.
And I've played for the first time Kuriotates. Noble quarter in their capital city should automatically establish Grand Menagerie according to the pedia but it didn't. I wonder if it's a bug or just a pedia problem. The same with Bazaar of Mammon for Merchant's quarter.
Edit : I think I found it. It's <iAdjacentFindResourceModify>, right? I am going to do some experiments with this when I have some time.
And I've played for the first time Kuriotates. Noble quarter in their capital city should automatically establish Grand Menagerie according to the pedia but it didn't. I wonder if it's a bug or just a pedia problem. The same with Bazaar of Mammon for Merchant's quarter.
Edit : I think I found it. It's <iAdjacentFindResourceModify>, right? I am going to do some experiments with this when I have some time.
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