What? did you think this was the game? Well it is ABOUT a game...
All these refer to the vanilla civ III
1. If you trade someone horses for lets say 200 gp, Then you pillage the only road connecting your civ to theirs (outside of borders), do you take a rep hit?
2. Do AI civs ever gift techs/gp to penniless civs?
3. What combt exp are the free units the AI get on harder difficulty levels, and do the units change depending on UUs and techs?
4. Does the amount of gpt a civ can offer before they'd "never accept" equal their total surplus gpt?
5. Do roads on mountains offer the same movement bonus as on grasslands?
6. Does renegotiating Peace treaty cause a rep hit?
7. Does rite of passage only end if one of the civ's wants it to? (after 20 turns)
8. After getting great lighthouse my gallys can cross oceans safely. Is this a bug?
9. Does military alliance do anything other than make the civs go to war against a common opponent?
10. Does the thousand year culture bonus come alot sooner turnwise, if built in BC?
11. Any way to check year constructed for improvments?
12. Is it possible for Fearless Leader to win a fight alone?
13. Are Governors useful at all?
14. Does the nationality of the worker matter when added to the city?
15. Is one of the AI's main goals to wipe out all the non-AI?
16. If a civ has great library, does it become obsolete as soon as anyone discoveres education? or just that civ?
17. Reffering to question 16, does it still produce the same culture/turn?
18. Do wonders get the thousand-year bonus to culture?
19. Is Civ IV completely RTS? (I hate RTS!)
20. Why is the sky blue?
I think thats about it for now... Thx in advance to anyone that can help.
All these refer to the vanilla civ III
1. If you trade someone horses for lets say 200 gp, Then you pillage the only road connecting your civ to theirs (outside of borders), do you take a rep hit?
2. Do AI civs ever gift techs/gp to penniless civs?
3. What combt exp are the free units the AI get on harder difficulty levels, and do the units change depending on UUs and techs?
4. Does the amount of gpt a civ can offer before they'd "never accept" equal their total surplus gpt?
5. Do roads on mountains offer the same movement bonus as on grasslands?
6. Does renegotiating Peace treaty cause a rep hit?
7. Does rite of passage only end if one of the civ's wants it to? (after 20 turns)
8. After getting great lighthouse my gallys can cross oceans safely. Is this a bug?
9. Does military alliance do anything other than make the civs go to war against a common opponent?
10. Does the thousand year culture bonus come alot sooner turnwise, if built in BC?
11. Any way to check year constructed for improvments?
12. Is it possible for Fearless Leader to win a fight alone?
13. Are Governors useful at all?
14. Does the nationality of the worker matter when added to the city?
15. Is one of the AI's main goals to wipe out all the non-AI?
16. If a civ has great library, does it become obsolete as soon as anyone discoveres education? or just that civ?
17. Reffering to question 16, does it still produce the same culture/turn?
18. Do wonders get the thousand-year bonus to culture?
19. Is Civ IV completely RTS? (I hate RTS!)
20. Why is the sky blue?
I think thats about it for now... Thx in advance to anyone that can help.