twin wonders and wonder techs

slothman

Emperor
Joined
Sep 14, 2001
Messages
1,223
I have a couple bizarre ideas.
First, I was reading the wonder thread and saw the wonder "Trans Siberian Railroad." I was thinking that instead of the usual "have city build wonder and the whom ever finishes is first gets it," I came up with a "have two cities build a wonder and if your civ is the first to get both then you get it's effects. Yakustk and Moscow might each try for the TSR as well as Nome and Toronto. Nome finished it's copy first but Moscow and Yakustk finished theirs before Toronto could. The effect in that case might be airport like where any number of units could "teleport" from one city to the other in one turn.
First and a half, To change the TSR wonder the cities might also have the requirement that they be connected by tundra terrain. If there it at least 1 path between the two you can build it. If not the game won't even let you start, though if it disappears you can still finish and use it.
Second, I saw on the civ3 idea text years ago about a nomad unit. Basically it has some aspects of cities like food, shields and commerce but it might send them to another city instead of itself. Similar to a colony but like Arabian nomads it can move, even grow to be able to access more resources.
Third, How about a movable building. Obviously for things like airports it is unfeasible. Even libraries have bookmobiles and markets go from town to town. IT could be like New York hiring specialist scientists from Atlanta and thereby "gaining" it's mobile tech lab. They would have to be rarer and more expensive but especially for mods they could have uses. It could easily apply to things like mobile SAM's.
Fourth, I do like the CTP, ew CTP gross, method of city walls. In that each wall increased defence by like 10 points. It only added it though rather than multiplying in Civ. That means the walls have a greater effect on weak units like swordsmen and a lesser effect on stronger ones like infantry.
I also liked the CTP idea of improvements such as the TV or city clock that had difference values depending on the number in citizens. They were more powerful in larger cities. Culture, cost, upkeep or other effects could also be increased or even decreased from size.
Fifth, I read along time ago that the Iron Works might allow steel as a resource. It didn't end up that way but something like buildings doing that could be fun. That particular request might have already been suggested.
Finally if resources are amount based instead of just "have it or not" like in Civ3 various buildings or even units could increase the amount you can get. In real life oil refineries are needed to produce gasoline from crude oil. With less crude or refineries you have less petrol or it becomes more expensive.
pre P.S.
I just came up with the idea of "wonder techs." 1000 years ago or so the tech "Greek Fire" was created. It though eventually ended up lost since the science was kept hidden and even now we can only guess it's mixture. It was probably like napalm though. A few ideas for wonder techs could be one that the first to research gets and the others can research any more. Another could be that techs can't be traded and either must be discovered or if a wonder tech they can only be in one civ ever. It could create a weird version of unique units. Wonder units might also work. The first civ to build any is the only that can ever build any or only 1 can ever be built. Maybe one can also only be used at any one time as another option for all types of unit, not just wonder units.
P.S. I looked and it seems like most of these haven't been thought of before. If so then ignore me like you should anyways.
 
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