NASAROG
Prince
Where did you hear that it's freemium!?
I didn't. I am comparing the difficulty debate to freemium games.
Where did you hear that it's freemium!?
I didn't. I am comparing the difficulty debate to freemium games.
Now I'm thoroughly confused.
I think the problem is partially that the hardcore Civilization crowd thinks this game is aimed at them. It's not - it's more tactical, smaller scale, "fluffier" in presentation and learning curve.
I do hope, though, that they don't forget what they learnt in XCOM: options are your friends (difficulty and second wave options) and allow you to cater to a lot more audience groups.
a ship [it's crew] has a chance to obtain a powerful promotion (+10% to all systems' efficiency) when they disable [destroy] an enemy ship. I believe the ship who deals the finishing blow gets a roll to obtain the promotion.Sid basically lost the combat in this live stream's battle. No one shot kills this time.
We did learn a few things:
- a player's ship is never completely destroyed in combat. When it loses all its hit points, it is only disabled and must be repaired at full cost after the battle. Sid felt that losing ships completely would cause players to rage quit which he wanted to avoided.
- Ships gets powerful promotions when they disable an enemy ship.
- Some missions will require only one ship (like in Ace Patrol where you have to pick only one pilot to fly a mission)
- There is a wonder that gives you stronger shields all the way around your ship (rear of ship is no longer weak spot)
- Only one fleet in a game. Sid felt that multiple fleets would cause clutter (AI would have multiple fleets too). Plus if a player lost a fleet, they would just switch to another fleet so there would less emotional investment in each fleet.
- cross-connectivity with BE is a secret that Firaxis does not want to spoil. Players will have to buy Starships to find out what it is.
- No MP at all!![]()
I think the "tablet market" argument is, to some extent, a red herring. I rather think that the reasoning is similar to XCOM with "only" four difficulty levels, namely that it's - while replayed - a much more shaped experience than Civilization.Maybe Sid feels that for the tablet market, his 4 levels theory is good enough?
From all the "implied story" talk about Starships, I get the feeling that Starships will only have one victory condition - probably culminating in a huge all-out space battle.