I hope this is the right forum for this sort of thing. I haven't seen any information on any of these on the fora here, so I thought I'd post them. All of these were tested against Vanilla 1.29f, PTW 1.27f, and C3C 1.12 Beta, and all versions have these bugs:
1) Minor Exploit - You can upgrade units and use them the turn they're upgraded.
It's a pretty simple task. Suppose you have a bunch of Warriors lying around in a border town, waiting for that town to build Barracks and thus be able to upgrade them. On the turn you build the Barracks, you would select "Zoom to City", upgrade them all into Swordsmen (or whatever), and then go about your business. You will be able to move them that turn.
I believe the problem is that the game resets movement points AFTER it does city upkeep stuff, so the reset occurs after you do the upgrade.
Here is a proof of concept scenario I made. In this case, build something small (like a marketplace), then upgrade your Archer to a Longbowman next turn when you zoom to city and you should be able to move it.
Possible Fix: Change when the unit upkeep is done.
2) Bug: Goto movement is slightly broken when you're trying to move to adjacent squares. The game ALWAYS takes the direct path, even if it's not the most efficient.
This one I'm sure people have run into before, but wasn't sure what was going on. Say you've got a situation like this:
Now, you're a good modern era warmonger, and you'd like to protect your Aluminum so that you can build your Modern Armor. Just to be safe, you'd also like to get to that square ASAP, and be fortified. If you did a goto, it would show the correct path:
But when you let go, it moves directly Northeast:
If the path was followed, it would have only taken one movement point to get to the hills, and you could have fortified there. This comes up occasionally. It's not so bad, but it should be fixed. Here is the proof of concept scenario.
Possible Fix: Make it always take the goto path when you do goto
.
1) Minor Exploit - You can upgrade units and use them the turn they're upgraded.
It's a pretty simple task. Suppose you have a bunch of Warriors lying around in a border town, waiting for that town to build Barracks and thus be able to upgrade them. On the turn you build the Barracks, you would select "Zoom to City", upgrade them all into Swordsmen (or whatever), and then go about your business. You will be able to move them that turn.
I believe the problem is that the game resets movement points AFTER it does city upkeep stuff, so the reset occurs after you do the upgrade.
Here is a proof of concept scenario I made. In this case, build something small (like a marketplace), then upgrade your Archer to a Longbowman next turn when you zoom to city and you should be able to move it.
Possible Fix: Change when the unit upkeep is done.
2) Bug: Goto movement is slightly broken when you're trying to move to adjacent squares. The game ALWAYS takes the direct path, even if it's not the most efficient.
This one I'm sure people have run into before, but wasn't sure what was going on. Say you've got a situation like this:

Now, you're a good modern era warmonger, and you'd like to protect your Aluminum so that you can build your Modern Armor. Just to be safe, you'd also like to get to that square ASAP, and be fortified. If you did a goto, it would show the correct path:

But when you let go, it moves directly Northeast:

If the path was followed, it would have only taken one movement point to get to the hills, and you could have fortified there. This comes up occasionally. It's not so bad, but it should be fixed. Here is the proof of concept scenario.
Possible Fix: Make it always take the goto path when you do goto
