Two Questions

Tom Thumb

Chieftain
Joined
Feb 5, 2006
Messages
22
1. How is power calculated in Civ IV? I think I recall it was an amalgam of troops and land area among a few other things in Civ III.

2. Does starving a captured city accomplish anything? I know it made a city less likely to flip in Civ III, but is it necessary in Civ IV? Will they still be less likely to revolt? Does a higher troop presence help quash a revolt? I notice that the :mad: faces still count down every turn, even when there are no troops present in the city.
 
i know both troops and military techs are counted towards power. probably alot more too. i'm not sure about starving a city, but more troops definitly helps quell a rebellion. not only that, they prevent them, too. if you're worried about a city flippling, go to the city screen and mouse over the bar that shows the cultur percents for the city (i.e. 20% roman, 80% greek), if there's any chance of rebellion, it will be displayed as a percent here. keep adding troops and watch the number drop.
 
Check out the article "the demo screen explained" (qoute not quite right)

It has a great layout of what goes into your power rating
 
To prevent a Revolt you can do one of two things
1. Increase yoiur culture (long term solution)

2. Increase the Military units in the city

These factors are compared to the 'Maximum' population of the city (the highest it ever had... so if you have a pop 20 citywhich was then nuked and starved it will take many more troops to prevent new revolts than a city that was captured shortly after being founded (even if the same amount of enemy culture is present)
 
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