Two questions

ayrforce

Chieftain
Joined
Oct 13, 2008
Messages
3
Location
SCOTLAND
I would appreciate any comments,on these two points, firstly no one will trade with me even though I offer an incredible amount just for say,open borders.Secondly as I get to the later parts of the game I seem to continually skip turns as little is happening in the game. Thanks:)
 
I assume you're trying to buy resources or other needful things from the AI. They are very greedy, and are often unwilling to sell for any reasonable price. You can sometimes offer 6-8x the worth of a luxury and not be successful.

It's so ridiculous that sometimes you can't even buy the fourth copy of an AI's luxury, even if you have a strong diplomatic/military position and have an active DOF.

As for skipping turns, I'd suggest that if you're new, always make sure to take a peek back at each major city at least every 10 turns or so. I know I made some mistakes like parking a worker for 200+ turns.
 
AI trading depends on a number of factors. First of all, yes, a hostile AI will be less likely to trade. And there's lots of ways to make an AI hostile (settling cities next to it after it asked you to stop, having declared war on it in the past, competing for wonders or city-states, etc.). Secondly, different AI leaders have different default personalities (unless you change this in advanced settings). So even if a particular AI is not hostile, it still may not trade with you (Harald of Denmark rarely seems to trade with me).

For your other question, a lot depends on the strategy you went with. If you only built a few cities and focused on building lots of wonders in them, trying to go for cultural victory, then by late game you may have to wait to pick up technologies to build more wonders and may just click through 10 turns at a time (though with a little planning you can avoid having to do this much of the time). On the other hand, if you decided to go for a conquest victory, you'll end up constantly moving units around, deciding what units to build, etc.

If you want to win by turtling up and going with science or culture victories, that's fine, but don't expect as much excitement in the late-game since these victory types require a lot of planning and generally are decided by the end of the mid-game.

If you want to have more to do in the later turns, go with a military victory strategy. There'll be a lot to do, even if you can see you're obviously going to win or lose, since you'll have to marshal your units around the map until the last enemy capital is yours (or until you've lost your own).
 
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