japanesesamurai
Prince
- Joined
- Feb 11, 2019
- Messages
- 334
Maybe I’m missing something but this is kind of ruining the experience for me. Two things I think are bad design:
1/ When I am the only one who is not polluting the air with carbon, I am actually the only one who gets punished. Because
a. I dont have oil/coal factories, so production is slower = too slow to build flood barriers
b. without these factories you can’t run “convert to green power” and so the other polluting players get rewards (diplo favor etc) for converting while my horsehocky is getting flooded.
This is just poor design. Makes no sense. I should be rewarded for not polluting. And there’s no way of disabling this nonsense climate mechanic in game setup.
2/ When you free a city state, during a free city state war, you get kicked out of it’s borders. This is ridiculous. In civ 5, this didn’t happen. In 6, the next turn, you will be it’s suzerain. So why do you get kicked out the turn you capture and free these people from occupation? This is bloody annoying as your entire formation is messed up and you might lose half of your units the next turn. This almost seems like a bug. Again, really poor design.
1/ When I am the only one who is not polluting the air with carbon, I am actually the only one who gets punished. Because
a. I dont have oil/coal factories, so production is slower = too slow to build flood barriers
b. without these factories you can’t run “convert to green power” and so the other polluting players get rewards (diplo favor etc) for converting while my horsehocky is getting flooded.
This is just poor design. Makes no sense. I should be rewarded for not polluting. And there’s no way of disabling this nonsense climate mechanic in game setup.
2/ When you free a city state, during a free city state war, you get kicked out of it’s borders. This is ridiculous. In civ 5, this didn’t happen. In 6, the next turn, you will be it’s suzerain. So why do you get kicked out the turn you capture and free these people from occupation? This is bloody annoying as your entire formation is messed up and you might lose half of your units the next turn. This almost seems like a bug. Again, really poor design.