Enyavar
Prince
- Joined
- May 16, 2015
- Messages
- 516
So, I'm testing Babylon yet again.
To make sure to not screw it up on the first time, I did it on Regent Difficulty and Normal Speed, which are the standard settings.
I cleared the first UHV with a big stroke of luck and no idea how to do it without being lucky:
The tech puzzle goes for me as follows:
Mining, get free Masonry --> the first build order is a Worker, who only can improves the Stone and Marble if this is researched
Mythology, get free Ceremony --> further build order is Militia, Ziggurat, Monument, the latter two only possible if this is researched. Switch to Slavery and Deification asap.
Sailing, get free Divination --> to Start Oracle, but not finish it yet
Tanning, get free Calendar --> to build Hanging Gardens aqap (t45).
Leverage, get free Property --> Now finish Oracle (t47) and get Free Writing and Arithmetics, and it's still well before t50, which is the deadline from Greece for these two techs. Switch to Monarchy(!) and Redistribution.
Now, which techs are left? It's Smelting and Construction, and the deadline from China is turn 60, upon which they reach Construction. In my first run (different with 4th tech Leverage->Calendar and Tanning->Property) I'd have finished Construction in t62, but that was a losing strategy, even when I thought it was pretty shrewd.
So, from the beginning, I let my starter Militia explore huts. By now, I can list the applicable ones by heart: Persia, Turkey, Balkans, Middle Europe, Spain, Russia and Scandinavia. In Regent, more than 50 gold is good, scouts for quicker and better exploration are good. I saveloaded and never settled for warriors, maps, experience or that stuff.
ONE technology hut was vital for my success here, and I got smelting without having invest even one beaker in it. The strategy of popping a great person to reach the goal, is no longer viable, because only the Edubba (built around turn 48 in my case) is available for Great People, and that's decidedly too late. After having Construction, Contract was a walk in the park. Now, LAW would have been another challenge, and one where a great person would have been necessary.
Still, after the Oracle, I built the Edubba, the Granary, the Barracks, then some Bowmen to last out for the final goals. Of course, the Ishtar gate.
Because Egypt eventually got 12 population in Nwt-Rst, I had to have at least the same amount in Babilon, which meant that whipping would have been fatally to the strategy. In 850, UHV goal 2 (most populous city) was done, and for "most cultural" I just needed to withstand the Persian invasion, which started in that exact year.
Now, are there strategies not depending on tribal huts?
To make sure to not screw it up on the first time, I did it on Regent Difficulty and Normal Speed, which are the standard settings.
I cleared the first UHV with a big stroke of luck and no idea how to do it without being lucky:
The tech puzzle goes for me as follows:
Mining, get free Masonry --> the first build order is a Worker, who only can improves the Stone and Marble if this is researched
Mythology, get free Ceremony --> further build order is Militia, Ziggurat, Monument, the latter two only possible if this is researched. Switch to Slavery and Deification asap.
Sailing, get free Divination --> to Start Oracle, but not finish it yet
Tanning, get free Calendar --> to build Hanging Gardens aqap (t45).
Leverage, get free Property --> Now finish Oracle (t47) and get Free Writing and Arithmetics, and it's still well before t50, which is the deadline from Greece for these two techs. Switch to Monarchy(!) and Redistribution.
Now, which techs are left? It's Smelting and Construction, and the deadline from China is turn 60, upon which they reach Construction. In my first run (different with 4th tech Leverage->Calendar and Tanning->Property) I'd have finished Construction in t62, but that was a losing strategy, even when I thought it was pretty shrewd.
So, from the beginning, I let my starter Militia explore huts. By now, I can list the applicable ones by heart: Persia, Turkey, Balkans, Middle Europe, Spain, Russia and Scandinavia. In Regent, more than 50 gold is good, scouts for quicker and better exploration are good. I saveloaded and never settled for warriors, maps, experience or that stuff.
ONE technology hut was vital for my success here, and I got smelting without having invest even one beaker in it. The strategy of popping a great person to reach the goal, is no longer viable, because only the Edubba (built around turn 48 in my case) is available for Great People, and that's decidedly too late. After having Construction, Contract was a walk in the park. Now, LAW would have been another challenge, and one where a great person would have been necessary.
Still, after the Oracle, I built the Edubba, the Granary, the Barracks, then some Bowmen to last out for the final goals. Of course, the Ishtar gate.
Because Egypt eventually got 12 population in Nwt-Rst, I had to have at least the same amount in Babilon, which meant that whipping would have been fatally to the strategy. In 850, UHV goal 2 (most populous city) was done, and for "most cultural" I just needed to withstand the Persian invasion, which started in that exact year.
Spoiler With an Engineer I finished the Temple of Artemis right before winning. I had even room for a fifth wonder. :
Now, are there strategies not depending on tribal huts?