UI shows inconsistent amounts of Culture

Toofou

Chieftain
Joined
Feb 8, 2018
Messages
10
I beg you !! Years it's driving me mad ... I just come and check EACH patch, and it is still broken ...
I dont know why but i can't play just because of that ... Please dont juge me ... It's like that.

This too obvious bug/innacuracy totally kills the game for me ...
filedetails


The game diserve this polishing !

Moderator Action: Moved to bug reports. leif
 

Attachments

  • 20200714234637_1.jpg
    20200714234637_1.jpg
    652.5 KB · Views: 249
Last edited by a moderator:
I beg you !! Years it's driving me mad ... I just come and check EACH patch, and it is still broken ...
I dont know why but i can't play just because of that ... Please dont juge me ... It's like that.

This too obvious bug totally kills the game for me ...
filedetails


The game diserve this polishing !
I'm trying to understand, you have 1.26 culture and the game display a rounded-up value with a round(culture,1) making it 1.3 is that what this is about ? or am I missing something else?
 
In fact, whatever the rounding, I see 3 differents figures displayed for one and unique information. The same figures should be displayed everywhere.
With one city only it shows that something is wrong under hood.

And for one given city, the tooltip show 1.2 while the city summary shows 1.4. This cannot be a rounding issue only i guess.
 
If such basic things were adressed, maybe more complex one may be build on stronger bases ... This is mainly why i dont trust the underhood engine and just can't play. I must be too extremist here ... But you know it's like seeing you dog's poo on the "Salt desert" holydays photo ... You just can't gaze anywhere else ... The photo is just ruined ... You trash it ...
 
If such basic things were adressed, maybe more complex one may be build on stronger bases ... This is mainly why i dont trust the underhood engine and just can't play. I must be too extremist here ... But you know it's like seeing you dog's poo on the "Salt desert" holydays photo ... You just can't gaze anywhere else ... The photo is just ruined ... You trash it ...
Moderator Action: Video only posts are spam. In this case, this is also trolling. Please stop. leif
 
Last edited by a moderator:
To be fair, it's kind of hard to imagine what sort of bad design can even produce these results. Why isn't there a single Culture number for each city and for the player that's displayed when needed? Why is it recalculating these values for each UI space and then not calculating them the same way? That's insanity.
 
It might be helpful if the problem were explained in the original post. I guess, I'm supposed to click on the jpg and try to guess what the OP is fussing about? Ain't gonna do it, neither will Firaxis.

Moderator Action: I've edited the thread title to at least give some indication of what the complaint is about --NZ
 
Last edited by a moderator:
Uh, I think this is a perfectly valid complaint.
The UI should display correct information. If it can't, it should at lest be consistent.
 
I'm trying to understand, you have 1.26 culture and the game display a rounded-up value with a round(culture,1) making it 1.3 is that what this is about ? or am I missing something else?

CULTURE_PERCENTAGE_YIELD_PER_POP is a global parameter that has been always 30, since the launch.
Unless OP has a mod, then the correct values are: +1 from Palace, +0,3 from Population and on top of that 5% * 1,3 = 0,065 Total = 1,365 which should be rounded to 1,4.

The issues:
- tooltip shows 0.2 from pop not 0.3 - no idea how is it even possible to get 0,2 when you do math like 30 * 1 / 100 - because this is how engine most likely works
- the value in the toolbar shows 1,3 which most likely comes not from rounding but from using math.floor or similar function.
- tooltip shows 0 instead 0,1 for amenities - which suggests that again math.floor was use, not a proper rounding.
- the city value is 1.4 - which is actually correct - but it doesn't match the values from the tooltip - because this value and the tooltip are actually 2 different Lua functions => 2 different DLL functions; apparently only City values uses the proper rounding method

In summary - this situation should be given an award in a category "highest number of issues in a smallest feature"

@Toofou I spent some time tracking those discrepancies when I was developing Better Report Screen. If you wanna see correct value, then use my mod. The Yields tab shows the correctly calculated and rounded values.
 
Thanks a ton Infixo, i'll give it a try asap. I have no mod until now.
Interesting to learn that pop yield is 30 instead of 20 ! An additionnal reason that shows that Firaxis must do something ! We are not all data miners !

For a game like this, figures count ! I dont understand such basic issues.

Sorry Moderators for the troll taunt that this thread generated. I'm voiceless ...
 
@Toofou I spent some time tracking those discrepancies when I was developing Better Report Screen. If you wanna see correct value, then use my mod. The Yields tab shows the correctly calculated and rounded values.

I just tested your mod. I have no word ...

Just thank you ... I'm roaming the forums for this issue and lack of underlying figures highlights within the game ! And now like Zorro ...your mod !

THANK YOU VERY MUCH !!!!
 
Back
Top Bottom