Originally posted by DogBoy
Well, now I know why Predesad of the Celts only wanted to extend the Mayan-Celts treaty for 20 turns. He claimed he only wanted to extend it 20 turns because the Mayans were not to be trusted because they sailed a galley into Sumerian waters BEFORE the Mayans and the Sumerians ever signed a peace treaty. His claims may be true, but I think he only signed a 20 turn peace treaty to prepare for war. Predesad has announced his intentions of declaring war on the Mayans using the Celts. He tried to stall me by not answering my requests for extending our peace deal for 2 turns but I told him I wasn't playing the turn until I got an answer. He has also informed me that there may be a way to avoid this war and he will give me his demands in about 5 turns, which if I'm correct, is the turn our peace runs out. I will be taking pictures of what will surely be a bloody and devasting conflict and posting them on my crummy page.
Updated the Mayan page (I'm on Mayan page 2 now)
alliance
The Persians only wanted peace for 20 turns, not the Celts, and they wanted it to just 20 turns so that the new expiration would be near the Celtic expiration. The Celts declared war this turn on the mayans, and the Perisans announced thier intentions to declare war on the Mayans and French when those peace agreements expire.
Here is a copy of the message:
"King DogBoy of the Mayans-
Our peace agreement currently expires in 5 turns, prepare for war.
King Predesad of the Persians
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King DogBoy of the French-
Our peace agreement expires in 7 turns, prepare for war.
King Predesad of the Persians
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King DogBoy of the Mayans-
Currently you and your brothers the French are facing war. We have already declared war on you, but have attacked none of your units or even violated your borders. We are willing to hold back our troops and promise to keep Persia from declaring war on you also if yu can meet our terms.
You must gift every city which borders your lands and Persia to the Persians, you will have 5 turns to build any units you desire form these cities before gifting. You must gift every city between your capitol, Chichen Itza, and our lands to us, also having 5 turns before gifting. You are not permitted to sell any improvements in those cities or pillage any tiles in the radius of those cities. You must persuade all of your allies, the French, the Ottomans, and the Iroquios to agree not to attack any of these cities you gift, even if they should go to war with us or the Persians for 50 turns. You must agree to a 50 turn peace agreement. You must empty all units from Chichen Itza and allow us to capture it, our troops we begin moving there immediately. You must disband all Crusaders immediately and any future crusaders which are generated by the Knight's Templar before we capture Chichen Itza. You must also agree to send 5 Javelin Throwers into the open desert on what is currently your side of the mountain range to "sport" with 5 of our Gallic Swordsmen, thus potentially allowing both of our civs to enjoy a Golden Age if you do not have one already.
France I am afraid does not seem able to avoid war, the Persians are intent upon war with them shortly, but we promise our neutrality so long as no other nations interfere in this war.
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Should you reject the terms of this proposal and elect to go to war, then I propose we abide by the following code of conduct while at war:
-send via email with the turn a summary of any battles which took place during our turn since they are unseen by the other player
-agree not to gift cities to our mutual allies (although they are permitted to gift cities to the civs at war) which would involve them in this war also, an exception would be Mayan / French & Persian / Celtic with the understanding that even gifting cities between those allies might jeopardize the Celtic / French peace treaty
-because of the nature of the locked alliance, it is very possible all of our civs will end up technically at war with each other. we should agree to continue to abide by the peace agreements and not use this in game quirk to attack or take other action which would normally cause war between these civs since the other player might not be able to know for certain of such action and it would violate the peace agreements
-these clauses are all independent of each other, pick and choose what you will agree to if you cannot humble yourself enough to avoid this war. we believe the war favors us slightly, you have gunpowder, we have gunpowder, we have iron, you have crusaders, we believe the French probabaly have resources which are not hooked up yet in their mountains."
btw- regarding DogBoy's threat to not play the turn if I did not respond about the peace extension. I finally told him I planned war only because of his persistance and the fact I was going to announce it in 2 turns anyway. I have never let a player use stalling a game to force my hand in diplomacy and I never will, I would let a game die first, I say this so other players do not try this tactic, I do not think DogBoy was actually serious in his threat because in the email he said (out of character) he could not play because his wife was making him... I mean politely asked him to go shopping with her and I felt he was going to play the turn when he got a chance regardless.