Just another one of my wishlists. This time for City-States. You can suggest City-States you would like to see in the game, along with their abilities, type, and if they would replace a CS that becomes a Civ. Here's a list of current City-States in Civ6: Akkad (added in GS) Militaristic Melee and anti-cavalry units' attacks do full damage to the city's walls. Anshan (replaced Babylon in New Frontier) Scientific Antananarivo (DLC) Cultural Extra 2% Culture with every Great Person ever earned. Armagh (DLC) Religious Builders can construct the Monastery improvement, which provides Faith and heals religious units. Auckland (DLC) Industrial Additional Production for Coastal tiles. Ayutthaya (New Frontier DLC) Cultural Babylon (replaced Seoul in R&F) Scientific +2 Science from each Great Work of Writing. +1 Science from each Relic and Artifact. Bandar Brunei (replaced Jakarta in DLC) Trade Your trading posts at international destinations grant +1 additional Gold to all trade routes that pass through them. Bologna (replaced Stockholm in GS) Scientific Your districts provide +1 Great Person point of their type (ex. Great Writer, Great Artist, and Great Musician for Theater Square districts). Buenos Aires Industrial Your bonus resources behave like luxury resources, providing +1 Amenity per resource. Brussels Industrial Your cities receive +15% bonus Production towards Wonders. Caguana (added in Maya/Gran Colombia DLC) Cultural Builders can construct Bateys, which provides Culture and Tourism. Cahokia (added in GS) Trade Your Builders can now make Cahokia Mounds improvements, which provide Gold and Housing. Cardiff (added in GS) Industrial Cities receive +2 Power for every Harbor building. Chinguetti (New Frontier DLC) Religious Fez (added in GS) Scientific Each time you convert a city for the first time earn 20 Science per Population of that city. Geneva Scientific Your cities earn +15% bonus Science output when you are not at war with any civilization. Granada (DLC) Militaristic Builders can construct the Alcazar improvement, which protects military units and provides Culture. Hattusa Scientific Provides you with 1 copy of each strategic resource you have revealed but do not own. Hong Kong Industrial Your Cities get +20% bonus Production towards city projects Hunza (added in Maya/Gran Colombia DLC) Trade You recive +1 Gold for every 5 tiles a Trade Route travels. Jerusalem Religious Automatically converts to the Religion you founded and exerts pressure for that religion as if it were a Holy City. Johannesburg (New Frontier DLC) Industrial Kabul Militaristic Your units receive double experience from battles they initiate. Kandy Religious Receive a Relic every time you discover a new Natural Wonder, and earn +50% bonus Faith from all Relics. Kumasi Cultural Your trade routes to any city-state provide +2 Culture and +1 Gold for every specialty district in the origin city. La Venta Religious Your Builders can now make Colossal Heads improvements. (A tile improvement that produces +2 Faith) Lahore (added in Maya/Gran Colombia DLC) Militaristic You can now purchase the Nihang unique unit with Faith. Lisbon Trade Your Trader units are immune to being plundered on water tiles. Mexico City (replaced Toronto in GS) Industrial Regional effects from your Industrial Zone and Entertainment districts reach 3 tiles farther. Mitla (replaced Palenque in Maya/Gran Colombia DLC) Scientific Improved City growth for cities with a Campus. Mohenjo Daro Cultural Your cities all have full Housing from water, as if they were next to a river. Muscat (DLC) Trade Bonus Amenities in cities with a Commercial Hub. Nalanda (New Frontier DLC) Scientific Nan Madol Cultural Your districts on or next to Coast tiles provide +2 Culture. Nazca (added in GS) Religious Your builders can now make Nazca Lines improvements, which provide Faith on flat Desert tiles. Ngazargamu (replaced Carthage in GS) Militaristic Land Combat or Support units are 20% cheaper to purchase with Gold for each Encampment district building in that city. Preslav Militaristic Your light and heavy cavalry units have +5 combat strength when fighting on Hill tiles. Rapa Nui (added in GS) Cultural Your builders can now make Moai improvements, which provide Culture and Tourism. Samarkand (New Frontier DLC) Trade Singapore (added in Maya/Gran Colombia DLC) Industrial You receive +2 Production to every city for each foreign civilization that you have sent a Trade Route. Taruga (added in Maya/Gran Colombia DLC) Scientific Your cities receive +5% Science for each different Strategic Resource they have. Valletta Militaristic Allows the Suzerain to consume Faith to purchase urban centers and military buildings in their cities. Reduces Faith costs. Vatican City (added in Maya/Gran Colombia DLC) Religious When you activate a Great Person, they spread 400 Religious pressure of your's founded (or majority) religion to cities within 10 tiles. Venice (replaced Antioch after it became a Byzantine city, which itself replaced Amsterdam in R&F) Trade Your Trade Routes to foreign cities earn +1 Gold for each luxury resource. Vilnius Cultural When you enter a new era, earn 1 random Inspiration from that era. (R&F) For the highest active Alliance Level all your Theater Square districts receive +50% adjacency bonus. Wolin (New Frontier DLC) Militaristic Yerevan Religious Your Apostle units can choose from any of their possible promotions instead of receiving a random promotion. Zanzibar Trade Receive the Cinnamon and Cloves luxury resources. They cannot be earned any other way in the game, and provide 6 Amenities each.