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Ultimate City-State Wishlist

Discussion in 'Civ - Ideas & Suggestions' started by Guandao, Nov 17, 2017.

  1. Guandao

    Guandao Rajah of Minyue and Langkasuka

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    Just another one of my wishlists. This time for City-States. You can suggest City-States you would like to see in the game, along with their abilities, type, and if they would replace a CS that becomes a Civ.

    Here's a list of current City-States in Civ6:
    Antananarivo (DLC)
    Cultural Extra 2% Culture with every Great Person ever earned.
    Antioch (replaced Amsterdam in R&F) Trade Your Trade Routes to foreign cities earn +1 Gold for each luxury resource.
    Armagh (DLC) Religious Builders can construct the Monastery improvement, which provides Faith and heals religious units.
    Auckland (DLC) Industrial Additional Production for Coastal tiles.
    Babylon (replaced Seoul in R&F) Scientific +2 Science from each Great Work of Writing. +1 Science from each Relic and Artifact.
    Bandar Brunei (replaced Jakarta in DLC) Trade Your trading posts at international destinations grant +1 additional Gold to all trade routes that pass through them.
    Bologna (will replace Stockholm in GS) Scientific Your districts provide +1 Great Person point of their type (ex. Great Writer, Great Artist, and Great Musician for Theater Square districts).
    Buenos Aires Industrial Your bonus resources behave like luxury resources, providing +1 Amenity per resource.
    Brussels Industrial Your cities receive +15% bonus Production towards Wonders.
    Carthage Militaristic Each Encampment in your cities provides a extra trade route. (R&F) Land combat units are 20% cheaper to purchase with Gold for each Encampment district building in that city.
    Fez (will be added in GS) Scientific Each time you convert a city for the first time earn 20 Science per Population of that city.
    Geneva Scientific Your cities earn +15% bonus Science output when you are not at war with any civilization.
    Granada (DLC) Militaristic Builders can construct the Alcazar improvement, which protects military units and provides Culture.
    Hattusa Scientific Provides you with 1 copy of each strategic resource you have revealed but do not own.
    Hong Kong Industrial Your Cities get +20% bonus Production towards city projects
    Jerusalem Religious Automatically converts to the Religion you founded and exerts pressure for that religion as if it were a Holy City.
    Kabul Militaristic Your units receive double experience from battles they initiate.
    Kandy Religious Receive a Relic every time you discover a new Natural Wonder, and earn +50% bonus Faith from all Relics.
    Kumasi Cultural Your trade routes to any city-state provide +2 Culture and +1 Gold for every specialty district in the origin city.
    La Venta Religious Your Builders can now make Colossal Heads improvements. (A tile improvement that produces +2 Faith)
    Lisbon Trade Your Trader units are immune to being plundered on water tiles.
    Mohenjo Daro Cultural Your cities all have full Housing from water, as if they were next to a river.
    Muscat (DLC) Trade Bonus Amenities in cities with a Commercial Hub.
    Nan Madol Cultural Your districts on or next to Coast tiles provide +2 Culture.
    Ngazargamu (will be added in CS, presumably replacing Carthage) Militaristic Land Combat or Support units are 20% cheaper to purchase with Gold for each Encampment district building in that city.
    Palenque (DLC) Scientific Improved City growth for cities with a Campus.
    Preslav Militaristic Your light and heavy cavalry units have +5 combat strength when fighting on Hill tiles.
    Rapa Nui (will be added in GS) Cultural Your Builders can now make Moai improvements.
    Stockholm Scientific Your districts provide +1 Great Person point of their type (ex. Great Writer, Great Artist, and Great Musician for Theater Square districts).
    Toronto Industrial Regional effects from your Industrial Zone and Entertainment Complex districts reach 3 tiles farther.
    Valletta Militaristic Allows the Suzerain to consume Faith to purchase urban centers and military buildings in their cities. Reduces Faith costs.
    Vilnius Cultural When you enter a new era, earn 1 random Inspiration from that era. (R&F) For the highest active Alliance Level all your Theater Square districts receive +50% adjacency bonus.
    Yerevan Religious Your Apostle units can choose from any of their possible promotions instead of receiving a random promotion.
    Zanzibar Trade Receive the Cinnamon and Cloves luxury resources. They cannot be earned any other way in the game, and provide 6 Amenities each.
     
    Last edited: Dec 6, 2018 at 3:32 PM
  2. Guandao

    Guandao Rajah of Minyue and Langkasuka

    Joined:
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    Location:
    New York City
    North America
    Anchorage (it might make American players scratch their heads) Militaristic (Increases Aircraft holding capacity in Aerodromes to 6)
    Azucsagna Commercial (Marshes provide +2 Gold and Production)
    Batoche Militaristic (I think a Canadian with more knowledge about this place could create a better ability than me)
    Belize City Industrial (gives two copies of a luxury resource, Mahogany)
    Caddo Trade (gives two copies of a bonus resource, Maize, which provides +1 Amenity)
    Caguana Cultural (allow Suzerain to build the Batey improvement)
    Cahokia Industrial/or Trade (gives two copies of a strategic resource, Chert, or turns the bonus resource Copper into a Luxury resource)
    Calusa Industrial (Maritime would really suit them, but we don't know if that will be added to Civ6 yet) (+1 Production from Fishing Boats)
    Campeche Militaristic (Cities built on the Coast have increased defense)
    Cempoala Religious/or Scientific (Allows Suzerain to build Stone Ring improvement, which provides some Science) (needs to be removed from Aztec City-List)
    Chaco Canyon Religious (Allows Suzerain to build Kiva improvement, which provides Culture and Faith)
    Chillicothe Trade/or Militaristic (Suzerain's units gain strength when fighting in their homeland)
    Cofitachequi Militaristic @Zaarin, maybe you can come up with a bonus for them?
    Cuyamaca Scientific (Holy Site buildings also provide Science)
    Deseret Religious (Desert tiles provide a +1 adjacency bonus to Holy Sites)
    El Tajin Trade (Provides two copies of the Cocoa luxury resource)
    Etowah Trade (Provides two copies of the Mica luxury resource)
    Guachimontones Religious (Allows Suzerain to build the Volador Pyramid improvement, providing faith and culture)
    Guadalajara Cultural (Provides a Great Work of Music, Mariachi)
    Guatemala City Scientific (can take Palenque's ability, once Maya are added as a Civ)
    Guayabo de Turrialba Cultural (allows Suzerain to build Diquis sphere improvement)
    Havana Cultural (Encampments provide tourism) or (Buildings with Regional effects (Factory, Stadium, etc.) provide +2 culture in their Area of Effect)
    Hochelaga Militaristic (Suzerain's Cities gain extra Defense points when founded)
    Kingston Cultural (Seaside resorts produce +1 culture and are unlocked at Flight)
    Las Flores Trade/or Religious (Allows Suzerain to build Huastec Statue improvement)
    Managua Scientific (Universities provide +5 Science instead of +4) /or Trade (+1 Amenity from Markets)
    Masset Militaristic (Naval units gain increased strength on Coastal tiles)
    Mexico City Cultural (Holy sites provide +1 tourism for each age since they have been constructed.)
    Monte Alban Industrial (Allows the Suzerain to build Danzante Stone improvements, providing faith, and production)
    Monterrey Trade (Mines over iron, coal, and copper produce +1 gold. An additional +1 gold after electronics is discovered.)
    Moson Kahni Industrial (provides two copies of a Strategic resource, Diorite)
    Moundville Religious (allows Suzerain to build Platform Mound improvement, providing faith and culture) /or Industrial (+1 Production to farms on Bonus resources)
    Nassau Militaristic (double the Gold from plundering enemy trade routes) /or Trade (Seaside Resorts provide 5 Gold)
    Natchez Religious (Temples provide Culture)
    Ninstints Cultural (Allows Suzerain to build the Totem Pole improvement, providing culture)
    Nuuk Trade (Fish provide +2 Gold)
    Ocmulgee Industrial (Allows Suzerain to build Earth Lodge improvement)
    Ometepe Industrial (Relics provide production)
    Onondaga Militaristic (Becoming suzerain of a City-State grants a free Unit)
    Panama City Cultural/or Trade (Trade Routes to Foreign Cities provide Culture)
    Paquime Industrial (Aqueducts provide production)
    Patuxet Industrial (Farms on Bonus resources provide +2 Production)
    Port-au-Prince Cultural (using Missionaries provides Culture)
    Port Royal Militaristic (Plundering enemy trade routes provide double the Gold)
    Poverty Point Industrial (Boost in production of Ancient era Wonders)
    Puebla Industrial (Provides two copies of the Car resource during the Modern era, which provide an amenity)
    Quelepa Industrial (Provides a Strategic Resource, Obsidian)
    Queretaro Trade (Commercial Hubs provide twice the usual Gold)
    Sacramento Industrial (Mines provide +1 Science)
    San Antonio Militaristic (Defensive bonus from Forts doubled)
    San Jose Scientific (Rainforest tiles provide Science)
    San Salvador Trade (Commercial Hubs gain adjacency bonus from Mountains)
    Santo Domingo Cultural (Cities on coasts provide Culture & Tourism) /or Industrial (Harbor districts provide production)
    Shamokin Trade (foreign trade routes to your cities provide double the usual amount of Gold)/or Militaristic (Units on Woods tiles are granted more defense than usual)
    Sitio Conte Religious (Retiring Great People provide a certain amount of faith)
    Soxtonoxmu Cultural (Provides two unique Great Works of Art, Rock Painting) /or Trade (Sea Resources give twice the Gold)
    Spiro Religious (Allows Suzerain to build Mortuary Mound improvement, providing faith)/or Industrial (Provides Stone Pipes, which gives amenity and production)
    Taos Trade (Commercial Hubs gain adjacency bonus from Desert tiles)
    Tegucigalpa Industrial (Industrial Zones production cost is decreased)
    Teotihuacan Militaristic (Remove it from Aztec City-List) (Combat strength against City-States is increased)
    Tikal Cultural/Religious/ or Scientific (Allows Suzerain to build Temple-Pyramid improvement, providing Culture, Faith, and Science)
    Tilantongo Militaristic (Provides Great General points)
    Tres Zapotes Industrial (Production Cost of Monuments in New Cities is decreased)
    Tuktoyaktuk Trade (allow access to caribou and beluga whale resources)/or Cultural (allows the building of igloos on tundra tiles for extra culture and food)
    Tuskegee Scientific (Gives boost in Science after Printing Press is researched)
    Tzintzuntzan Religious (Allows Suzerain to build Yácata improvement, which provides faith)
    Werowocomoco Militaristic (You become suzerain of city states, except Werowocomoco, with one less envoy)
    Yarumela Trade (Your trade routes to foreign cities provide Gold for each Luxury resource)
    Zapatera Cultural (Great Works of Art-Sculpture provide Gold and additional culture)
     
    Last edited: Dec 11, 2018 at 11:42 AM
  3. Guandao

    Guandao Rajah of Minyue and Langkasuka

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    South America
    Arequipa Industrial (Industrial Zones provide amenity, Camelid Wool)
    Asuncion Militaristic (something related to the Paraguayan War or perhaps that's too offensive) /or Cultural (+1 Culture to Theater Squares from each adjacent District tiles)
    Bogotá Trade (Provide two copies of Salt)
    Buritaca/Teyuna Industrial (Jungle tiles provide production and Gold)
    Cahuachi Scientific (allow Suzerain to build Nazca Line improvement)
    Caracas Militaristic (provides Great General points) /or Scientific (Campuses provide tourism/culture)
    Caral Religious (allow Suzerain to build Temple-Pyramid improvement)
    Caranqui Religious (Lake tiles provide faith/or allows Suzerain to build Tola improvement)
    Cartagena de Indias Trade (could inherit Lisbon's ability, once Portugal is added)
    Cayenne Trade (provides two copies of Pineapple luxury resource)
    Chan Chan Cultural (Farms can be built on desert tiles)
    Cusco Cultural (Holy Sites next to mountain tiles provide culture)/or Trade (provides Potato resource)
    Georgetown Trade (Markets provide culture)
    Guapondelig Industrial (provides Stone to your capital, increasing production)
    Guayaquil Industrial (building a Harbor in your city boosts production)
    Huari Militaristic (domestic trade routes boost production of units in cities)
    Hunza Religious (Shrines and Temples can be bought with faith)
    Iquitos Industrial (Provides a new Luxury resource, Rubber)
    Kuelap Militaristic (Jungle tiles provide defense)/or Industrial (Jungle Hill tiles provide production)
    Kuhikugu Industrial (provides production to Fish farms)
    La Paz Cultural (Markets provide a Relic slot or provide culture/tourism)
    Lima Scientific (Halves production of Universities in Campuses on a different continent from your capital)
    Manta Trade (Provides a new Luxury resource, Spondylus)
    Marajo Cultural (Relics and artifacts provide +4 culture each)
    Medellin Trade (Commercial Hubs have adjacency bonus from Mountain tiles)/or Industrial (Industrial Zones have adjacency bonus from Mountain tiles)
    Moche Industrial (gives an amenity, Ceramics) / or Cultural (allow Suzerain to build Huaca improvement:p)
    Montevideo Trade (Foreign trade routes from Cities with a Harbor district give double the gold)
    Moxos Industrial (Jungle tiles along rivers provide Production)
    Otavalo Cultural (Provides two copies of Textiles, which provides Culture and Tourism)
    Palmares Militaristic (Encampments on Jungle tiles have increased production when building units)
    Paramaribo Trade (Domestic trade routes yield Gold based on strategic resources)
    Potosi Industrial (gives the Suzerain two copies of the Silver luxury resource)
    Quito Cultural (+3 Culture to all city centers)
    Santiago Industrial (Tiles next to rivers receive production)
    Sipan Religious/or Industrial (City center buildings are built 10% cheaper)
    Sucre Religious (Increases religious pressure from your cities with Holy Sites)
    Temuco Militaristic (Units receive defense while fighting in their home territory)
    Tiwanaku Religious (Can build Gate of the Sun improvement. +1 faith +1 Production. Can only be built on hills. +1 faith if next to a mountain or holy site.)
    Tulor Industrial (Building Ancient Walls in your cities increases production of buildings)
    Valparaiso Trade (Trade routes to foreign cities with Theater Squares gives back Culture)/or Scientific (Production for Libraries in newly founded cities is increased)
     
    Last edited: Dec 12, 2017
  4. Guandao

    Guandao Rajah of Minyue and Langkasuka

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    Location:
    New York City
    Europe
    Andorra la Vella Trade
    Antwerp Trade (Gain +3 gold on tiles with Luxuries and +1 gold from each trading post)
    Apuole Militaristic
    Aquileia Religious (must be removed from Roman City-List)
    Arles Cultural/Religious/or Industrial
    Basel Cultural/or Industrial
    Bastogne Militaristic (Melee and recon class units gain +5 strength in woods and hills (+10 in wooded hills)
    Belgrade Militaristic
    Bern Cultural (provides Suzerain with a Bear, which gives an amenity)
    Bratislava Militaristic
    Brno :p Cultural
    Bruges Trade (Markets provide +1 production and gold from every Luxury the city has access to)
    Bucharest Militaristic/or Industrial
    Budweis Cultural (Provides 2 copies of the unique Beer luxury. +2 culture for each unique luxury in your empire.)
    Cardiff Industrial (Double production of Ancient, Medieval and Renaissance Walls. +1 tourism from each.)
    Charleroi Industrial (Instantly gain +2 Coal, Niter and Iron)
    Cividale del Friuli Religious
    Copenhagen Cultural
    Darmstadt Militaristic
    Delphi Religious (must be removed from Greek city-list)
    Deva Militaristic/or Trade
    Dublin Militaristic
    Dumbarton Militaristic/or Industrial
    Enkomi Industrial
    Florence Cultural/or Trade
    Genoa Trade/or Industrial
    Ghent Cultural (Holy Sites, Entertainment Complexes/Water Parks and Theater Squares increase Domestic Tourism by 20% each)
    Helsinki Militaristic? (+1 Housing & Amenity for every worked Lake & Marsh tile. Or +5 Combat Strength if being target of war)
    Iasi Scientific/or Cultural (All your universities generate 2 culture)
    Joachimsthal Trade
    Kiev Scientific/ or Trade (Trade Routes between cities sharing a religion provide culture equal to half the total number of followers.)
    Knossos Trade (+3 Gold from external Trade Routes when not at war, or provide +2 Trade Route capacity) /or Cultural (time to remove it from the Greek City-list)
    La Chaux-de-Fonds Trade (provides a unique luxury resource, watch)
    Le Locle Trade (provides a unique luxury resource, watch)
    Leuven Scientific (University costs halved. (including faith and gold)
    Liege Religious (May build religious units with production)
    Ljubljana Cultural
    Lourdes Religious
    Luxembourg City Cultural
    Mariehamn Militaristic
    Milan Trade/or Cultural
    Minsk Religious/or Industrial
    Monaco Trade/or Cultural
    Munich Cultural/or Industrial
    Ohrid Religious
    Ostrava Industrial (increases production from Coal/or all mines by +1 or +2. Doubles the amount of Coal and Iron resources)
    Palermo Cultural/or Industrial
    Parma Trade (provides a unique luxury resource, ham)
    Pisa Trade
    Plzen Trade/or Industrial (provides a unique luxury resource, beer, or allows Suzerain to build a Brewery UI, which could provide gold and production and an amenity.)
    Prague Cultural :p
    Ragusa/Dubrovnik Trade
    Reykjavik Cultural ( +10 bonus Culture generated by cities founded on Tundra or Snow or founded next to Mountains) Note: Has to be removed from Norwegian City-List.
    Riga Religious
    Salzburg Cultural (Palace produces +4 Great Musician points and gains a slot for a great work of music)
    San Marino Religious (provides Suzerain a faith boost when not at war)
    Sarai Religious
    Sarajevo Religious (for every type of Worship building the Suzerain has, they receive a faith boost)
    Sarmizegetusa Militaristic
    Scherpenheuvel Religious (Gain a free relic when completing a temple)
    Seuthopolis Militaristic
    Siena Cultural
    Skopje Militaristic
    Sofia Religious
    Spa Cultural (Cities with an Entertainment Complex or Water Park have their food output increased by 30%)
    Stobi Cultural/or Religious
    Tallinn Trade
    Tamworth Trade
    Targoviste Militaristic/or Religious
    Thetford Militaristic
    Tirana Industrial
    Tmutarakan Trade
    Tournai Cultural (All religious buildings provide +3 Culture and all Cultural buildings provide +3 faith)
    Trento Religious
    Turin Scientific
    Udine Religious
    Urbino Cultural
    Vaduz Trade (+1 Gold for every tile next to a Mountain)
    Vaslui Militaristic (Give Sovereign access to the Axeman, a Medieval unit)
    Vatican City Religious (+1 Faith for every envoy in City States)
    Veliko Tarnovo Cultural
    Venice Trade
    Vienna Cultural
    Winchester Religious
    Wittenberg Religious
    Wolin Militaristic
    Zagreb Industrial (Units move twice as fast on Roads)
    Zurich Trade/or Cultural/or Religious
     
    Last edited: Dec 6, 2018 at 11:06 AM
  5. Guandao

    Guandao Rajah of Minyue and Langkasuka

    Joined:
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    5,050
    Gender:
    Male
    Location:
    New York City
    Europe
     
  6. Guandao

    Guandao Rajah of Minyue and Langkasuka

    Joined:
    Mar 30, 2011
    Messages:
    5,050
    Gender:
    Male
    Location:
    New York City
    Africa
    Abidjan Industrial
    Abomey Cultural
    Accra Trade
    Addis Ababa Cultural (provides Suzerain with a Hominid fossil, providing Culture and Science)
    Adulis Trade (Suzerain's units get twice the amount of gold from coastal raids)
    Algiers Militaristic
    Asilah Cultural/or Militaristic
    Asmara Cultural (each tile next to a Mountain gains Breathtaking appeal)
    Axum Religious (converts to Suzerain's religion and exerts twice the religious pressure)
    Bunkeya Trade
    Cape Town Trade
    Cyrene Cultural
    Dakar Trade/or Industrial (Upon completing an Industrial Zone or Industrial Zone building, gain a free builder)
    Danangombe Industrial
    Dar es Salaam Trade
    Douala Industrial
    Djenne Religious (allows Suzerain to build Mud Mosque improvement)
    Djibouti City
    Edo/Benin City Industrial
    Foumban Trade
    Gaborone Trade/or Cultural
    Gao Religious (allows the Suzerain to build Mud Pyramid Tomb improvement)
    Harar Religious (building Ancient Walls in your cities automatically converts it to your religion)
    Harare Militaristic
    Heracleopolis Magna Religious
    Ife Industrial/or Cultural
    Johannesburg Industrial/ or Trade
    Kairouan Scientific
    Kampala Cultural (allows Suzerain to build Kasubi Tomb improvement, providing culture or maybe +1 Culture to Hill tiles).
    Kimberley Industrial (Each improved luxury in your empire provides +2% production globally.)
    Koumbi Saleh Religious (trade routes to foreign cities have twice the religious pressure)
    Lagos Trade
    Lalibela Religious (allow Suzerain to build Rock-Hewn Church improvement)
    Luanda Trade
    Lusaka Trade (Suzerain's Arenas provide +1 Gold)
    Malao Trade
    Mapungubwe Industrial
    Maputo Trade
    Marrakesh Trade/or Scientific
    Mogadishu Trade (International Trade Routes provide +3 Food and +1 Gold.)
    Mombasa Trade
    Mosylon Trade
    Nairobi Trade/or Cultural
    Opone Trade (can be a replacement for Zanzibar if the Swahili are added as a Civ)
    Ouagadougou Trade/or Militaristic
    Rhapta Trade (provide a luxury resource, Tortoise shell)
    Segou Religious/or Militaristic
    Sokoto Religious
    Timbuktu Scientific/or Trade (Religious pressure from outgoing Trade Routes is tripled.) or (Campuses and Commercial Hubs gain +1 adjacency from Rivers and Oasis.)
    Tripoli Militaristic (can lower the cost of fleets and armadas or can produce twice as many ships)
    Zaria Trade/or Militaristic
    Zeila Trade
     
    Last edited: Dec 6, 2018 at 3:26 PM
  7. Guandao

    Guandao Rajah of Minyue and Langkasuka

    Joined:
    Mar 30, 2011
    Messages:
    5,050
    Gender:
    Male
    Location:
    New York City
    Asia
    Abu Dhabi Trade (provides Suzerain two copies of the Pearl luxury resource)
    Almaty Trade/or Militaristic
    Amaseia Scientific?
    Amman Cultural?
    Ashur/Assur Militaristic (Automatically builds Monuments in conquered cities)
    Ayutthaya Trade (Gain Envoys twice as fast)
    Bagan Religious
    Bago/Hanthawaddy Trade
    Baku Industrial
    Banda Aceh Religious/ or Trade
    Bangkok Trade
    Bukhara Trade/or Cultural
    Byblos Cultural
    Catalhoyuk Cultural (Walls provide their Tourism yield before conservation. After conservation, Tourism yield is doubled.)
    Chiang Mai Religious (doubles the Faith from Temples)
    Chiang Rai Religious (gives Suzerain unique relic, the Emerald Buddha)
    Colombo Trade
    Ctesiphon Militaristic (when the Suzerain conquers a city, their capital gains +1 Pop)
    Dali Trade
    Da Nang Trade (gives +1 Culture for foreign trade routes passing through your trading posts.)
    Derinkuyu Industrial (Mines and Quarries provide +1 Housing.)
    Dhaka Trade (Provides a unique luxury resource, Muslin)
    Dubai Trade (Provides Suzerain with an Oil resource if they don't have any)
    Gaochang Trade
    George Town Trade (Harbors in Cities with Commercial Hubs provide double the gold)/or Cultural (Commercial Hubs provide Culture and Tourism)
    Gobekli Tepe Religious
    Gundeshapur Scientific
    Hanoi Militaristic (grant land units +5 Combat when fighting enemies from civilizations with more cities than you) or (Ranged Units defending in Rough Terrain use their Ranged attack strength for damage calculation.)
    Hoi An Trade
    Jericho Cultural (Newly built cities start with Ancient Walls)
    Jinghong/Chiang Hung/Chiang Rung Cultural
    Johor Bahru Cultural (Palace provides tourism)
    Kanesh Trade
    Karachi Trade/Industrial
    Kashgar Militaristic
    Kathmandu Religious/or Cultural
    Kengtung Cultural
    Khotan Religious
    Klang Trade (Strategic Resources worked by the City boost the gold output of its Commercial Hub)
    Kuala Lumpur Industrial (provides a special Strategic resource, Tin)
    Kucha Cultural/or Religious
    Kuwait City Trade (Specialists in Commercial Hub provide +6 gold instead of +4 gold.)
    Kyzyl Cultural
    Lahore Cultural/or Scientific
    Lamphun Trade/or Religious
    Lavo Cultural?
    Lhasa Religious
    Luang Prabang Religious
    Macau Trade
    Malabang Militaristic
    Malacca Trade (Commercial Hubs provide Tourism)
    Male Cultural
    Manila Trade (Firaxis should remove it from Spain's City-List :rolleyes:)
    Ma'rib Trade (Provide Myrrh and Frankincense luxury resources)
    Miletus Scientific (already in Greek city-list but can be removed)
    Mrauk U Trade (+2 Gold from Temples)
    Mukden Militaristic
    Nakhchivan Religious
    Nalanda Religious
    Ormus Trade
    Palmyra Trade/or Militaristic (inherit Carthage's Ability)
    Panaji Religious
    Pattani Trade
    Phuket Cultural (Seaside resorts produce +1 culture and are unlocked at Flight)
    Riyadh Trade/or Religious
    Saigon Trade (gives +2 Loyalty to you for own cities at the receiving end of foreign trade routes.)
    Samarkand Cultural/ or Trade (Every improved luxury in your capital provides +1 Trade Route.)
    Samosata Cultural
    Sana'a Trade (Provide Myrrh and Frankincense luxury resources) (remove from Arabian City-List)
    Sardis (Sparda, in Persian City-List is the same, but who cares) Trade
    Shangjing Cultural
    Sharuhen Militaristic
    Shuri Trade/or Militaristic
    Sidon Industrial
    Singapore Trade (for a certain amount of gold the Civ received based on Envoys, the civ would receive + 1 science)
    Srivijaya Trade
    Sukhothai Religious/or Cultural
    Taipei (it might piss Chinese government off, but Hong Kong is already in the game as City-state) Trade
    Taungoo Industrial (provides a unique luxury resource Teak)
    Thanjavur (would have to be removed from India's City-list) Trade (Could inherit Lisbon's ability once Portugal is added)
    Thimphu Religious (all tiles next to mountains provide +2 Faith)
    Timna Trade (Provide Myrrh and Frankincense luxury resources)
    Trebizond Trade ()
    Troy Militaristic
    Turpan Trade
    Tyre Trade
    Ugarit Scientific/or Trade
    Ujjain Religious
    Vientiane Cultural (Temples and Worship buildings provide Tourism)
    Vijaya Trade
    Washukanni Militaristic
    Xanthos Cultural (allows Suzerain to build Stone Sarcophagus Improvement)
    Xingqing Cultural
    Yangon Trade/or Industrial
    Yogyakarta Cultural
    Zafar Trade (Provide Myrrh and Frankincense luxury resources)
    Zhongdu Militaristic/or Religious
     
    Last edited: Jul 8, 2018
  8. Guandao

    Guandao Rajah of Minyue and Langkasuka

    Joined:
    Mar 30, 2011
    Messages:
    5,050
    Gender:
    Male
    Location:
    New York City
    Asia
     
  9. Guandao

    Guandao Rajah of Minyue and Langkasuka

    Joined:
    Mar 30, 2011
    Messages:
    5,050
    Gender:
    Male
    Location:
    New York City
    Oceania
    Apia Trade
    Christchurch Industrial
    Dunedin Industrial/or Scientific
    Funafuti Industrial
    Hagatna Religious
    Honiara Militaristic
    Honolulu Cultural/or Militaristic
    Majuro Industrial
    Mata Utu Militaristic
    Mu'a Religious (allows Suzerain to build Langi improvement)
    Ngerulmud Trade
    Noumea Cultural/or Trade
    Nuku'alofa Religious
    Pago Pago Trade
    Palikir Industrial
    Papeete Cultural
    Port Moresby Trade
    Port Vila Trade
    Saipan Trade
    Suva Militaristic/or Religious
    Tarawa Militaristic
    Wellington Cultural
    Yaren Industrial
     
    Last edited: Dec 5, 2018
  10. Phrozen

    Phrozen Chieftain

    Joined:
    May 7, 2012
    Messages:
    762
    South America:
    Sipan - Religious or Industrial
    Moche - Industrial
    Chimu - Cultural
    Tiwanaku - Religious (This was not a Incan city, it was long abandoned when the Spanish found it)
     
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  11. Guandao

    Guandao Rajah of Minyue and Langkasuka

    Joined:
    Mar 30, 2011
    Messages:
    5,050
    Gender:
    Male
    Location:
    New York City
    The Chimu capital is called Chan Chan, so I will put that instead.
     
  12. Xandinho

    Xandinho Warlord

    Joined:
    Feb 11, 2013
    Messages:
    1,422
    Location:
    Westeros
    Moche - Cultural - allows the suzerain build Huancas :p:lol:
     
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  13. Phrozen

    Phrozen Chieftain

    Joined:
    May 7, 2012
    Messages:
    762
    North America:
    Monterrey: Trade
    Mexico City: Cultural
    Kingston: Cultural
     
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  14. Guandao

    Guandao Rajah of Minyue and Langkasuka

    Joined:
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    Messages:
    5,050
    Gender:
    Male
    Location:
    New York City
    It's Huacas. Not Huancas. :p
    Would Mexico City being in the game be weird with Tenochtitlan as the Aztec capital? I guess it's no different from Constantinople and Istanbul being in the game....
     
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  15. Phrozen

    Phrozen Chieftain

    Joined:
    May 7, 2012
    Messages:
    762
    I was thinking more like an amenity of high quality ceramics.
     
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  16. Xandinho

    Xandinho Warlord

    Joined:
    Feb 11, 2013
    Messages:
    1,422
    Location:
    Westeros
    More some suggestions:

    Cahuachi or Ventilla (Scientific) - allows to build Nazca lines
    Vatican City (Religious) - +1 faith for every envoy in city-states
    Caral (Religous) - maybe to build Caral Pyramids?
    Santiago de Chile (Industrial) - I can't to think a bonus now
    Havana (Cultura) - I can't to think a bonus now

    It may be, but Huaca would still be improvement rather than wonder :p
     
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  17. Mobfire

    Mobfire Chillin' out maxin' relaxin' all cool

    Joined:
    Mar 27, 2016
    Messages:
    339
    Location:
    Canada
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  18. AnonymousSpeed

    AnonymousSpeed Pink Plastic Army Man

    Joined:
    Nov 21, 2014
    Messages:
    370
    Gender:
    Male
    @Guandao
    You cannot be stopped, can you?

    Keep up the good work.
     
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  19. Alexander's Hetaroi

    Alexander's Hetaroi Warlord

    Joined:
    Oct 17, 2017
    Messages:
    1,991
    Gender:
    Male
    Location:
    Texas
    North America:
    Nassau: Militaristic or Trade
    Africa:
    Johannesburg: Trade or Industrial
    Asia:
    Kathmandu: Cultural or Religious
    Europe:
    Luxembourg City: Cultural
    South America:
    Montevideo: Not sure about bonuses
     
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  20. Siptah

    Siptah Eternal Chieftain

    Joined:
    Jul 24, 2016
    Messages:
    4,234
    Location:
    Lucerne
    Kanesh - Trade
    Palmyra - Trade
    Cartagena - Trade
    Samarkand - Trade or Cultural
    Bukhara - Trade or Cultural
    Munich - Culture or Industrial
    Bologna - Science
    Fez - Sciene
    Timbuktu - Sciene or Trade

    Scientific CS that don‘t belong to a major civ seem to be the hardest to come up with.
     
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