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Ultimate City-State Wishlist

Discussion in 'Civ - Ideas & Suggestions' started by Guandao, Nov 17, 2017.

  1. Guandao

    Guandao Rajah of Minyue and Langkasuka

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    Just another one of my wishlists. This time for City-States. You can suggest City-States you would like to see in the game, along with their abilities, type, and if they would replace a CS that becomes a Civ.

    Here's a list of current City-States in Civ6:
    Amsterdam
    Trade Your Trade Routes to foreign cities earn +1 Gold for each luxury resource.
    Antananarivo Cultural Extra 2% Culture with every Great Person ever earned.
    Armagh Religious Builders can construct the Monastery improvement, which provides Faith and heals religious units.
    Auckland Industrial Additional Production for Coastal tiles.
    Bandar Brunei Trade Your trading posts at international destinations grant +1 additional Gold to all trade routes that pass through them.
    Buenos Aires Industrial Your bonus resources behave like luxury resources, providing +1 Amenity per resource.
    Brussels Industrial Your cities receive +15% bonus Production towards Wonders.
    Carthage Militaristic Each Encampment in your cities provides a extra trade route.
    Geneva Scientific Your cities earn +15% bonus Science output when you are not at war with any civilization.
    Granada Militaristic Builders can construct the Alcazar improvement, which protects military units and provides Culture.
    Hattusa Scientific Provides you with 1 copy of each strategic resource you have revealed but do not own.
    Hong Kong Industrial Your Cities get +20% bonus Production towards city projects
    Jerusalem Religious Automatically converts to the Religion you founded and exerts pressure for that religion as if it were a Holy City.
    Kabul Militaristic Your units receive double experience from battles they initiate.
    Kandy Religious Receive a Relic every time you discover a new Natural Wonder, and earn +50% bonus Faith from all Relics.
    Kumasi Cultural Your trade routes to any city-state provide +2 Culture and +1 Gold for every specialty district in the origin city.
    La Venta Religious Your Builders can now make Colossal Heads improvements. (A tile improvement that produces +2 Faith)
    Lisbon Trade Your Trader units are immune to being plundered on water tiles.
    Mohenjo Daro Cultural Your cities all have full Housing from water, as if they were next to a river.
    Muscat Trade Bonus Amenities in cities with a Commercial Hub.
    Nan Madol Cultural Your districts on or next to Coast tiles provide +2 Culture.
    Palenque Scientific Improved City growth for cities with a Campus.
    Preslav Militaristic Your light and heavy cavalry units have +5 combat strength when fighting on Hill tiles.
    Toronto Industrial Regional effects from your Industrial Zone and Entertainment Complex districts reach 3 tiles farther.
    Seoul Scientific When you enter a new era, earn a random Eureka from that era.
    Stockholm Scientific Your districts provide +1 Great Person point of their type (ex. Great Writer, Great Artist, and Great Musician for Theater Square districts).
    Valletta Militaristic Allows the Suzerain to consume Faith to purchase urban centers and military buildings in their cities. Reduces Faith costs.
    Vilnius Cultural When you enter a new era, earn 1 random Inspiration from that era.
    Yerevan Religious Your Apostle units can choose from any of their possible promotions instead of receiving a random promotion.
    Zanzibar Trade Receive the Cinnamon and Cloves luxury resources. They cannot be earned any other way in the game, and provide 6 Amenities each.
     
    Last edited: Nov 17, 2017
  2. Guandao

    Guandao Rajah of Minyue and Langkasuka

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    Location:
    New York City
    North America
    Anchorage (it might make American players scratch their heads) Militaristic (Increases Aircraft holding capacity in Aerodromes to 6)
    Batoche Militaristic (I think a Canadian with more knowledge about this place could create a better ability than me)
    Belize City Industrial (gives two copies of a luxury resource, Mahogany)
    Caddo Trade (gives two copies of a bonus resource, Maize, which provides +1 Amenity)
    Caguana Cultural (allow Suzerain to build the Batey improvement)
    Cahokia Industrial/or Trade (gives two copies of a strategic resource, Chert, or turns the bonus resource Copper into a Luxury resource)
    Calgary Industrial/or Trade (Oil and cattle produce +1 gold and +1 production)
    Calusa Industrial (Maritime would really suit them, but we don't know if that will be added to Civ6 yet) (+1 Production from Fishing Boats)
    Campeche Militaristic (Cities built on the Coast have increased defense)
    Cempoala Religious/or Scientific (Allows Suzerain to build Stone Ring improvement, which provides some Science) (needs to be removed from Aztec City-List)
    Chaco Canyon Religious (Allows Suzerain to build Kiva improvement, which provides Culture and Faith)
    Chillicothe Trade/or Militaristic (Suzerain's units gain strength when fighting in their homeland)
    Cofitachequi Militaristic @Zaarin, maybe you can come up with a bonus for them?
    Dawson City Industrial (gives Suzerain two copies of a luxury resource, Gold)
    Edmonton Cultural (Tourism from Entertainment Districts) /or Trade (allows the Trading Post improvement to be built)
    El Tajin Trade (Provides two copies of the Cocoa luxury resource)
    Etowah Trade (Provides two copies of the Mica luxury resource)
    Guachimontones Religious (Allows Suzerain to build the Volador Pyramid improvement, providing faith and culture)
    Guadalajara Cultural (Provides a Great Work of Music, Mariachi)
    Guatemala City Scientific (can take Palenque's ability, once Maya are added as a Civ)
    Guayabo de Turrialba Cultural (allows Suzerain to build Diquis sphere improvement)
    Halifax Industrial (foreign trade routes to Cities with a Harbor District give production)
    Havana Cultural (Encampments provide tourism)
    Hochelaga Militaristic (Suzerain's Cities gain extra Defense points when founded)
    Iqaluit Militaristic (Suzerain's units gain more EXP from Kills on Snow tiles)
    Kingston Cultural (Seaside resorts produce +1 culture and are unlocked at Flight)
    Las Flores Trade/or Religious (Allows Suzerain to build Huastec Statue improvement)
    Managua Scientific (Universities provide +5 Science instead of +4) /or Trade (+1 Amenity from Markets)
    Masset Militaristic (Naval units gain increased strength on Coastal tiles)
    Mexico City Cultural (Holy sites provide +1 tourism for each age since they have been constructed.)
    Monte Alban Industrial (Allows the Suzerain to build Danzante Stone improvements, providing faith, and production)
    Monterrey Trade (Mines over iron, coal, and copper produce +1 gold. An additional +1 gold after electronics is discovered.)
    Moson Kahni Industrial (provides two copies of a Strategic resource, Diorite)
    Moundville Religious (allows Suzerain to build Platform Mound improvement, providing faith and culture) /or Industrial (+1 Production to farms on Bonus resources)
    Nassau Militaristic (double the Gold from plundering enemy trade routes) /or Trade (Seaside Resorts provide 5 Gold)
    Natchez Religious (Temples provide Culture)
    Ninstints Cultural (Allows Suzerain to build the Totem Pole improvement, providing culture)
    Nuuk Trade (Fish provide +2 Gold)
    Ocmulgee Industrial (Allows Suzerain to build Earth Lodge improvement)
    Ometepe Industrial (Relics provide production)
    Onondaga Militaristic (Becoming suzerain of a City-State grants a free Unit)
    Ottawa Scientific (Campus provide 2 Great Scientist points instead of 1)
    Panama City Cultural/or Trade (Trade Routes to Foreign Cities provide Culture)
    Paquime Industrial (Aqueducts provide production)
    Patuxet Industrial (Farms on Bonus resources provide +2 Production)
    Port-au-Prince Cultural (using Missionaries provides Culture)
    Port Royal Militaristic (Plundering enemy trade routes provide double the Gold)
    Poverty Point Industrial (Boost in production of Ancient era Wonders)
    Puebla Industrial (Provides two copies of the Car resource during the Modern era, which provide an amenity)
    Quebec City Militaristic (City Walls provide Tourism)
    Quelepa Industrial (Provides a Strategic Resource, Obsidian)
    Queretaro Trade (Commercial Hubs provide twice the usual Gold)
    San Jose Scientific (Rainforest tiles provide Science)
    San Salvador Trade (Commercial Hubs gain adjacency bonus from Mountains)
    Santo Domingo Cultural (Cities on coasts provide Culture & Tourism) /or Industrial (Harbor districts provide production)
    Shamokin Trade (foreign trade routes to your cities provide double the usual amount of Gold)/or Militaristic (Units on Woods tiles are granted more defense than usual)
    Sitio Conte Religious (Retiring Great People provide a certain amount of faith)
    Soxtonoxmu Cultural (Provides two unique Great Works of Art, Rock Painting) /or Trade (Sea Resources give twice the Gold)
    Spiro Religious (Allows Suzerain to build Mortuary Mound improvement, providing faith)/or Industrial (Provides Stone Pipes, which gives amenity and production)
    St. John's Industrial (Provides Oil)
    Sudbury Industrial (Provides a unique Strategic resource, Nickel) /or Scientific/or Trade (+1 Gold to all Mines)
    Taos Trade (Commercial Hubs gain adjacency bonus from Desert tiles)
    Tegucigalpa Industrial (Industrial Zones production cost is decreased)
    Teotihuacan Militaristic (Remove it from Aztec City-List) (Combat strength against City-States is increased)
    Tikal Cultural/Religious/ or Scientific (Allows Suzerain to build Temple-Pyramid improvement, providing Culture, Faith, and Science)
    Tilantongo Militaristic (Provides Great General points)
    Tres Zapotes Industrial (Production Cost of Monuments in New Cities is decreased)
    Tuktoyaktuk Trade (allow access to caribou and beluga whale resources)/or Cultural (allows the building of igloos on tundra tiles for extra culture and food)
    Tuskegee Scientific (Gives boost in Science after Printing Press is researched)
    Tzintzuntzan Religious (Allows Suzerain to build Yácata improvement, which provides faith)
    Vancouver Industrial (Lumber Mills provide +2 Production)
    Werowocomoco Militaristic (You become suzerain of city states, except Werowocomoco, with one less envoy)
    Whitehorse Industrial (Provides unique Luxury resource Gold) One City-State providing Gold seems strange, but Gold isn't a luxury resource in Civ6 yet. :p
    Winnipeg Trade (Fort improvements provide Gold)
    Yarumela Trade (Your trade routes to foreign cities provide Gold for each Luxury resource)
    Yellowknife Industrial (Provides two copies of Diamonds)
    Zapatera Cultural (Great Works of Art-Sculpture provide Gold and additional culture)
     
    Last edited: Dec 7, 2017
  3. Guandao

    Guandao Rajah of Minyue and Langkasuka

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    South America
    Arequipa Industrial (Industrial Zones provide amenity, Camelid Wool)
    Asuncion Militaristic (something related to the Paraguayan War or perhaps that's too offensive) /or Cultural (+1 Culture to Theater Squares from each adjacent District tiles)
    Bogotá Trade (Provide two copies of Salt)
    Buritaca/Teyuna Industrial (Jungle tiles provide production and Gold)
    Cahuachi Scientific (allow Suzerain to build Nazca Line improvement)
    Caracas Militaristic (provides Great General points) /or Scientific (Campuses provide tourism/culture)
    Caral Religious (allow Suzerain to build Temple-Pyramid improvement)
    Caranqui Religious (Lake tiles provide faith/or allows Suzerain to build Tola improvement)
    Cartagena de Indias Trade (could inherit Lisbon's ability, once Portugal is added)
    Cayenne Trade (provides two copies of Pineapple luxury resource)
    Chan Chan Cultural (Farms can be built on desert tiles)
    Cusco Cultural (Holy Sites next to mountain tiles provide culture)/or Trade (provides Potato resource)
    Georgetown Trade (Markets provide culture)
    Guapondelig Industrial (provides Stone to your capital, increasing production)
    Guayaquil Industrial (building a Harbor in your city boosts production)
    Huari Militaristic (domestic trade routes boost production of units in cities)
    Hunza Religious (Shrines and Temples can be bought with faith)
    Iquitos Industrial (Provides a new Luxury resource, Rubber)
    Kuelap Militaristic (Jungle tiles provide defense)/or Industrial (Jungle Hill tiles provide production)
    Kuhikugu Industrial (provides production to Fish farms)
    La Paz Cultural (Markets provide a Relic slot or provide culture/tourism)
    Lima Scientific (Halves production of Universities in Campuses on a different continent from your capital)
    Manta Trade (Provides a new Luxury resource, Spondylus)
    Marajo Cultural (Relics and artifacts provide +4 culture each)
    Medellin Trade (Commercial Hubs have adjacency bonus from Mountain tiles)/or Industrial (Industrial Zones have adjacency bonus from Mountain tiles)
    Moche Industrial (gives an amenity, Ceramics) / or Cultural (allow Suzerain to build Huaca improvement:p)
    Montevideo Trade (Foreign trade routes from Cities with a Harbor district give double the gold)
    Moxos Industrial (Jungle tiles along rivers provide Production)
    Otavalo Cultural (Provides two copies of Textiles, which provides Culture and Tourism)
    Palmares Militaristic (Encampments on Jungle tiles have increased production when building units)
    Paramaribo Trade (Domestic trade routes yield Gold based on strategic resources)
    Potosi Industrial (gives the Suzerain two copies of the Silver luxury resource)
    Quito Cultural (+3 Culture to all city centers)
    Santiago Industrial (Tiles next to rivers receive production)
    Sipan Religious/or Industrial (City center buildings are built 10% cheaper)
    Sucre Religious (Increases religious pressure from your cities with Holy Sites)
    Temuco Militaristic (Units receive defense while fighting in their home territory)
    Tiwanaku Religious (Can build Gate of the Sun improvement. +1 faith +1 Production. Can only be built on hills. +1 faith if next to a mountain or holy site.)
    Tulor Industrial (Building Ancient Walls in your cities increases production of buildings)
    Valparaiso Trade (Trade routes to foreign cities with Theater Squares gives back Culture)/or Scientific (Production for Libraries in newly founded cities is increased)
     
    Last edited: Dec 12, 2017
  4. Guandao

    Guandao Rajah of Minyue and Langkasuka

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    Location:
    New York City
    Europe
    Andorra la Vella Trade
    Antwerp Trade
    Apuole Militaristic
    Aquileia Religious (must be removed from Roman City-List)
    Arles Cultural/Religious/or Industrial
    Basel Cultural/or Industrial
    Belgrade Militaristic
    Bern Cultural (provides Suzerain with a Bear, which gives an amenity)
    Bologna Scientific (+20% Culture in cities with a Campus)
    Bratislava Militaristic
    Brno :p Cultural
    Bruges Trade
    Bucharest Cultural
    Budapest Trade/or Cultural
    Budweis Cultural (Provides 2 copies of the unique Beer luxury. +2 culture for each unique luxury in your empire.)
    Cardiff Industrial (Double production of Ancient, Medieval and Renaissance Walls. +1 tourism from each.)
    Cividale del Friuli Religious
    Copenhagen Cultural
    Darmstadt Militaristic
    Delphi Religious (must be removed from Greek city-list)
    Dublin Militaristic
    Dumbarton Militaristic/or Industrial
    Edinburgh Militaristic/or Scientific (+1 Great Scientist Points from Industrial Zones, +1 Great Engineer Points from Campuses)
    Enkomi Industrial
    Florence Cultural/or Trade
    Genoa Trade/or Industrial
    Ghent Trade
    Helsinki Trade
    Joachimsthal Trade
    Kiev Scientific
    Knossos Trade (+3 Gold from external Trade Routes when not at war, or provide +2 Trade Route capacity) /or Cultural (time to remove it from the Greek City-list)
    La Chaux-de-Fonds Trade (provides a unique luxury resource, watch)
    Le Locle Trade (provides a unique luxury resource, watch)
    Ljubljana Cultural
    Lourdes Religious
    Luxembourg City Cultural
    Mariehamn Militaristic
    Milan Trade/or Cultural
    Minsk Religious/or Industrial
    Monaco Trade/or Cultural
    Munich Cultural/or Industrial
    Ohrid Religious
    Ostrava Industrial (increases production from Coal/or all mines by +1 or +2. Doubles the amount of Coal and Iron resources)
    Palermo Cultural/or Industrial
    Parma Trade (provides a unique luxury resource, ham)
    Pecs Religious
    Pisa Trade
    Plzen Trade/or Industrial (provides a unique luxury resource, beer, or allows Suzerain to build a Brewery UI, which could provide gold and production and an amenity.)
    Prague Cultural :p
    Ragusa/Dubrovnik Trade
    Riga Religious
    Salzburg Cultural (Palace produces +4 Great Musician points and gains a slot for a great work of music)
    San Marino Religious (provides Suzerain a faith boost when not at war)
    Sarai Religious
    Sarajevo Religious (for every type of Worship building the Suzerain has, they receive a faith boost)
    Sarmizegetusa Militaristic
    Seuthopolis Militaristic
    Siena Cultural
    Skopje Militaristic
    Sofia Religious
    Stobi Cultural/or Religious
    Szeged Militaristic
    Tallinn Trade
    Tamworth Trade
    Thetford Militaristic
    Tirana Industrial
    Tmutarakan Trade
    Trento Religious
    Turin Scientific
    Udine Religious
    Urbino Cultural
    Vaduz Trade (+1 Gold for every tile next to a Mountain)
    Vatican City Religious (+1 Faith for every envoy in City States)
    Veliko Tarnovo Cultural
    Venice Trade
    Vienna Cultural
    Winchester Religious
    Wittenberg Religious
    Wolin Militaristic
    Zagreb Industrial (Units move twice as fast on Roads)
    Zurich Trade/or Cultural/or Religious
     
    Last edited: Dec 28, 2017
  5. Guandao

    Guandao Rajah of Minyue and Langkasuka

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    Location:
    New York City
    Europe
     
  6. Guandao

    Guandao Rajah of Minyue and Langkasuka

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    Gender:
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    Location:
    New York City
    Africa
    Abidjan Industrial
    Abomey Cultural
    Accra Trade
    Addis Ababa Cultural (provides Suzerain with a Hominid fossil, providing Culture and Science)
    Adulis Trade (Suzerain's units get twice the amount of gold from coastal raids)
    Algiers Militaristic
    Asilah Cultural/or Militaristic
    Asmara Cultural (each tile next to a Mountain gains Breathtaking appeal)
    Axum Religious (converts to Suzerain's religion and exerts twice the religious pressure)
    Bulawayo Militaristic (Suzerain gains ability to use the Bull formation, allows for recruitment of Impi)
    Bunkeya Trade
    Cape Town Trade
    Cyrene Cultural
    Dakar Trade
    Danangombe Industrial
    Dar es Salaam Trade
    Douala Industrial
    Djenne Religious (allows Suzerain to build Mud Mosque improvement)
    Djibouti City
    Edo/Benin City Industrial
    Fez Scientific
    Foumban Trade
    Gaborone Trade/or Cultural
    Gao Religious (allows the Suzerain to build Mud Pyramid Tomb improvement)
    Harar Religious (building Ancient Walls in your cities automatically converts it to your religion)
    Harare Militaristic
    Heracleopolis Magna Religious
    Ife Industrial/or Cultural
    Johannesburg Industrial/ or Trade
    Kairouan Scientific
    Kampala Cultural (allows Suzerain to build Kasubi Tomb improvement, providing culture or maybe +1 Culture to Hill tiles).
    Koumbi Saleh Religious (trade routes to foreign cities have twice the religious pressure)
    Lagos Trade
    Lalibela Religious (allow Suzerain to build Rock-Hewn Church improvement)
    Luanda Trade
    Lusaka Trade (Suzerain's Arenas provide +1 Gold)
    Malao Trade
    Mapungubwe Industrial
    Maputo Trade
    Marrakesh Trade/or Scientific
    Mogadishu Trade
    Mombasa Trade
    Mosylon Trade
    Nairobi Trade/or Cultural
    Ngazargamu Religious
    Opone Trade (can be a replacement for Zanzibar if the Swahili are added as a Civ)
    Ouagadougou Trade/or Militaristic
    Rhapta Trade (provide a luxury resource, Tortoise shell)
    Segou Religious/or Militaristic
    Sokoto Religious
    Timbuktu Scientific/or Trade (Religious pressure from outgoing Trade Routes is tripled.)
    Ulundi Militaristic (allow pre-industrial melee units to have +10 combat strength against industrial or later military units, also allows for recruitment of Impi)
    Zaria Trade/or Militaristic
    Zeila Trade
     
    Last edited: Jan 2, 2018
  7. Guandao

    Guandao Rajah of Minyue and Langkasuka

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    Gender:
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    Location:
    New York City
    Asia
    Abu Dhabi Trade (provides Suzerain two copies of the Pearl luxury resource)
    Almaty Trade/or Militaristic
    Amaseia Scientific?
    Amman Cultural?
    Ashur/Assur Militaristic (Automatically builds Monuments in conquered cities)
    Ayutthaya Trade (Gain Envoys twice as fast)
    Bagan Religious
    Bago/Hanthawaddy Trade
    Baku Industrial
    Banda Aceh Religious/ or Trade
    Bangkok Trade
    Bukhara Trade/or Cultural
    Byblos Cultural
    Catalhoyuk Cultural
    Chiang Mai Religious (doubles the Faith from Temples)
    Colombo Trade
    Ctesiphon Militaristic (when the Suzerain conquers a city, their capital gains +1 Pop)
    Dali Trade
    Da Nang Trade
    Dhaka Trade (Provides a unique luxury resource, Muslin)
    Dubai Trade (Provides Suzerain with an Oil resource if they don't have any)
    Gaochang Trade
    George Town Trade/or Cultural
    Gobekli Tepe Religious
    Gundeshapur Scientific
    Hanoi Militaristic
    Hoi An Trade
    Jericho Cultural (Newly built cities start with Ancient Walls)
    Jinghong/Chiang Hung/Chiang Rung Cultural
    Johor Bahru Cultural (Palace provides tourism)
    Kanesh Trade
    Karachi Trade/Industrial
    Kashgar Militaristic
    Kathmandu Religious/or Cultural
    Kengtung Cultural
    Khotan Religious
    Klang Trade
    Kuala Lumpur Industrial
    Kucha Cultural/or Religious
    Kuwait City Trade (Specialists in Commercial Hub provide +6 gold instead of +4 gold.)
    Kyzyl Cultural
    Lahore Cultural/or Scientific
    Lamphun Trade/or Religious
    Lavo Cultural?
    Lhasa Religious
    Luang Prabang Religious
    Macau Trade
    Malabang Militaristic
    Malacca Trade
    Male Cultural
    Manila Trade (Firaxis should remove it from Spain's City-List :rolleyes:)
    Ma'rib Trade (Provide Myrrh and Frankincense luxury resources)
    Miletus Scientific (already in Greek city-list but can be removed)
    Mrauk U Trade (+2 Gold from Temples)
    Mukden Militaristic
    Nakhchivan Religious
    Nalanda Religious
    Ormus Trade
    Palmyra Trade/or Militaristic (inherit Carthage's Ability)
    Panaji Religious
    Pattani Trade
    Phuket Cultural (Seaside resorts produce +1 culture and are unlocked at Flight)
    Riyadh Trade/or Religious
    Saigon Trade
    Samarkand Cultural/ or Trade
    Samosata Cultural
    Sana'a Trade (Provide Myrrh and Frankincense luxury resources) (remove from Arabian City-List)
    Sardis (Sparda, in Persian City-List is the same, but who cares) Trade
    Shangjing Cultural
    Sharuhen Militaristic
    Shuri Trade/or Militaristic
    Sidon Industrial
    Singapore Trade (for a certain amount of gold the Civ received based on Envoys, the civ would receive + 1 science)
    Srivijaya Trade
    Sukhothai Religious/or Cultural
    Taipei (it might piss Chinese government off, but Hong Kong is already in the game as City-state) Trade
    Taungoo Industrial (provides a unique luxury resource Teak)
    Thanjavur (would have to be removed from India's City-list) Trade (Could inherit Lisbon's ability once Portugal is added)
    Thimphu Religious (all tiles next to mountains provide +2 Faith)
    Timna Trade (Provide Myrrh and Frankincense luxury resources)
    Trebizond Trade ()
    Troy Militaristic
    Turpan Trade
    Tyre Trade
    Ugarit Scientific/or Trade
    Ujjain Religious
    Vientiane Cultural (Temples and Worship buildings provide Tourism)
    Vijaya Trade
    Washukanni Militaristic
    Xanthos Cultural (allows Suzerain to build Stone Sarcophagus Improvement)
    Xingqing Cultural
    Yangon Trade/or Industrial
    Yogyakarta Cultural
    Zafar Trade (Provide Myrrh and Frankincense luxury resources)
    Zhongdu Militaristic/or Religious
     
    Last edited: Jan 12, 2018 at 12:00 PM
  8. Guandao

    Guandao Rajah of Minyue and Langkasuka

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    Gender:
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    Location:
    New York City
    Asia
     
  9. Guandao

    Guandao Rajah of Minyue and Langkasuka

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    Gender:
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    Location:
    New York City
    Oceania
    Apia Trade
    Christchurch Industrial
    Dunedin Industrial/or Scientific
    Funafuti Industrial
    Hagatna Religious
    Hanga Roa Religious (Suzerain's Builders can now build Moai improvements. (Moai provide +1 Faith and an additional +1 Faith per adjacent Coast tile.)
    Honiara Militaristic
    Honolulu Cultural/or Militaristic
    Majuro Industrial
    Mata Utu Militaristic
    Mu'a Religious (allows Suzerain to build Langi improvement)
    Ngerulmud Trade
    Noumea Cultural/or Trade
    Nuku'alofa Religious
    Pago Pago Trade
    Palikir Industrial
    Papeete Cultural
    Port Moresby Trade
    Port Vila Trade
    Saipan Trade
    Suva Militaristic/or Religious
    Tarawa Militaristic
    Wellington Cultural
    Yaren Industrial
     
    Last edited: Dec 28, 2017
  10. Phrozen

    Phrozen Chieftain

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    South America:
    Sipan - Religious or Industrial
    Moche - Industrial
    Chimu - Cultural
    Tiwanaku - Religious (This was not a Incan city, it was long abandoned when the Spanish found it)
     
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  11. Guandao

    Guandao Rajah of Minyue and Langkasuka

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    The Chimu capital is called Chan Chan, so I will put that instead.
     
  12. Xandinho

    Xandinho Warlord

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    Location:
    Westeros
    Moche - Cultural - allows the suzerain build Huancas :p:lol:
     
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  13. Phrozen

    Phrozen Chieftain

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    North America:
    Monterrey: Trade
    Mexico City: Cultural
    Kingston: Cultural
     
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  14. Guandao

    Guandao Rajah of Minyue and Langkasuka

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    It's Huacas. Not Huancas. :p
    Would Mexico City being in the game be weird with Tenochtitlan as the Aztec capital? I guess it's no different from Constantinople and Istanbul being in the game....
     
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  15. Phrozen

    Phrozen Chieftain

    Joined:
    May 7, 2012
    Messages:
    440
    I was thinking more like an amenity of high quality ceramics.
     
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  16. Xandinho

    Xandinho Warlord

    Joined:
    Feb 11, 2013
    Messages:
    1,257
    Location:
    Westeros
    More some suggestions:

    Cahuachi or Ventilla (Scientific) - allows to build Nazca lines
    Vatican City (Religious) - +1 faith for every envoy in city-states
    Caral (Religous) - maybe to build Caral Pyramids?
    Santiago de Chile (Industrial) - I can't to think a bonus now
    Havana (Cultura) - I can't to think a bonus now

    It may be, but Huaca would still be improvement rather than wonder :p
     
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  17. Mobfire

    Mobfire Chillin' out maxin' relaxin' all cool

    Joined:
    Mar 27, 2016
    Messages:
    315
    Location:
    Canada
    Guandao likes this.
  18. AnonymousSpeed

    AnonymousSpeed Pink Plastic Army Man

    Joined:
    Nov 21, 2014
    Messages:
    336
    Gender:
    Male
    @Guandao
    You cannot be stopped, can you?

    Keep up the good work.
     
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  19. Alexander's Hetaroi

    Alexander's Hetaroi Chieftain

    Joined:
    Oct 17, 2017
    Messages:
    724
    Gender:
    Male
    Location:
    Texas
    North America:
    Nassau: Militaristic or Trade
    Africa:
    Johannesburg: Trade or Industrial
    Asia:
    Kathmandu: Cultural or Religious
    Europe:
    Luxembourg City: Cultural
    South America:
    Montevideo: Not sure about bonuses
     
    Guandao likes this.
  20. Siptah

    Siptah Eternal Chieftain

    Joined:
    Jul 24, 2016
    Messages:
    3,261
    Location:
    Lucerne
    Kanesh - Trade
    Palmyra - Trade
    Cartagena - Trade
    Samarkand - Trade or Cultural
    Bukhara - Trade or Cultural
    Munich - Culture or Industrial
    Bologna - Science
    Fez - Sciene
    Timbuktu - Sciene or Trade

    Scientific CS that don‘t belong to a major civ seem to be the hardest to come up with.
     
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