Just another one of my wishlists. This time for City-States. You can suggest City-States you would like to see in the game, along with their abilities, type, and if they would replace a CS that becomes a Civ. Here's a list of current City-States in Civ6: Antananarivo (DLC) Cultural Extra 2% Culture with every Great Person ever earned. Antioch (replaced Amsterdam in R&F) Trade Your Trade Routes to foreign cities earn +1 Gold for each luxury resource. Armagh (DLC) Religious Builders can construct the Monastery improvement, which provides Faith and heals religious units. Auckland (DLC) Industrial Additional Production for Coastal tiles. Babylon (replaced Seoul in R&F) Scientific +2 Science from each Great Work of Writing. +1 Science from each Relic and Artifact. Bandar Brunei (replaced Jakarta in DLC) Trade Your trading posts at international destinations grant +1 additional Gold to all trade routes that pass through them. Bologna (will replace Stockholm in GS) Scientific Your districts provide +1 Great Person point of their type (ex. Great Writer, Great Artist, and Great Musician for Theater Square districts). Buenos Aires Industrial Your bonus resources behave like luxury resources, providing +1 Amenity per resource. Brussels Industrial Your cities receive +15% bonus Production towards Wonders. Carthage Militaristic Each Encampment in your cities provides a extra trade route. (R&F) Land combat units are 20% cheaper to purchase with Gold for each Encampment district building in that city. Fez (will be added in GS) Scientific Each time you convert a city for the first time earn 20 Science per Population of that city. Geneva Scientific Your cities earn +15% bonus Science output when you are not at war with any civilization. Granada (DLC) Militaristic Builders can construct the Alcazar improvement, which protects military units and provides Culture. Hattusa Scientific Provides you with 1 copy of each strategic resource you have revealed but do not own. Hong Kong Industrial Your Cities get +20% bonus Production towards city projects Jerusalem Religious Automatically converts to the Religion you founded and exerts pressure for that religion as if it were a Holy City. Kabul Militaristic Your units receive double experience from battles they initiate. Kandy Religious Receive a Relic every time you discover a new Natural Wonder, and earn +50% bonus Faith from all Relics. Kumasi Cultural Your trade routes to any city-state provide +2 Culture and +1 Gold for every specialty district in the origin city. La Venta Religious Your Builders can now make Colossal Heads improvements. (A tile improvement that produces +2 Faith) Lisbon Trade Your Trader units are immune to being plundered on water tiles. Mohenjo Daro Cultural Your cities all have full Housing from water, as if they were next to a river. Muscat (DLC) Trade Bonus Amenities in cities with a Commercial Hub. Nan Madol Cultural Your districts on or next to Coast tiles provide +2 Culture. Ngazargamu (will be added in CS, presumably replacing Carthage) Militaristic Land Combat or Support units are 20% cheaper to purchase with Gold for each Encampment district building in that city. Palenque (DLC) Scientific Improved City growth for cities with a Campus. Preslav Militaristic Your light and heavy cavalry units have +5 combat strength when fighting on Hill tiles. Rapa Nui (will be added in GS) Cultural Your Builders can now make Moai improvements. Stockholm Scientific Your districts provide +1 Great Person point of their type (ex. Great Writer, Great Artist, and Great Musician for Theater Square districts). Toronto Industrial Regional effects from your Industrial Zone and Entertainment Complex districts reach 3 tiles farther. Valletta Militaristic Allows the Suzerain to consume Faith to purchase urban centers and military buildings in their cities. Reduces Faith costs. Vilnius Cultural When you enter a new era, earn 1 random Inspiration from that era. (R&F) For the highest active Alliance Level all your Theater Square districts receive +50% adjacency bonus. Yerevan Religious Your Apostle units can choose from any of their possible promotions instead of receiving a random promotion. Zanzibar Trade Receive the Cinnamon and Cloves luxury resources. They cannot be earned any other way in the game, and provide 6 Amenities each.