I hear ya, Andy.
1. Might as well have three unless others propose a different number.
2. Vulcan on monarch is fine by me, as it is a challenging example of Minshara class planets.
3. Advertise for a replacement? Actually, I have several other people from other PBEMs who would likely be willing to step in of necessary.
4. Sounds like the standard in most games I've seen.
5. The reason I've suggested east to west is to keep the game moving around the planet with the sun. I've found that inevitably, a carefully crafted turn order based on schedules gets horribly out of whack after a month or two. Therefore, why bother? An actual advantage of the E-W turn order is that you can look for a replacement geographically to fill in whatever spot is open.
Please understand though, that I am not dictating any terms here. Someone has to take the lead to get this game started, though, which is why I'm making these suggestions.
1. Might as well have three unless others propose a different number.
2. Vulcan on monarch is fine by me, as it is a challenging example of Minshara class planets.
3. Advertise for a replacement? Actually, I have several other people from other PBEMs who would likely be willing to step in of necessary.
4. Sounds like the standard in most games I've seen.
5. The reason I've suggested east to west is to keep the game moving around the planet with the sun. I've found that inevitably, a carefully crafted turn order based on schedules gets horribly out of whack after a month or two. Therefore, why bother? An actual advantage of the E-W turn order is that you can look for a replacement geographically to fill in whatever spot is open.
Please understand though, that I am not dictating any terms here. Someone has to take the lead to get this game started, though, which is why I'm making these suggestions.