I agree that Jags don't seem very effective--I do not KNOW this, however, as I don't play Azteca.... Try playing Egypt without any Horses on your continent and see what kind of "advantage" you get
Dracleath said:
I play a game with aztecs with the same conditions and the jags aren't effective at dislodging the enemies archers without catapults.
Forum Response: You newb! you suck at city assaults, you don't know how to rush, learn to play the game.
Que?
Ok, that was me ... I was explaining how I found fault with your tactics when you DID use the Jags... I didn't say j00 4r3 t3h n00b, I didn't say "YOU SUCT" -- I tried to offer constructive suggestions to not LOSING ALL YOUR UNITS when you assault a city.
Dracleath said:
Tell me how it's not a disadvantage to be stuck with a very limited unit which is inferior to axemen, which come a tech before, until civil service in the place of your best overall melee unit and best city raider?
Resources. I agree, it sucks to NOT have swordsmen,and I don't consider the Jags in ANY way superior to the Swordsmen... but... they're what you get if you want to play Aggressive/Spiritual...deal with it,
mang...
Dracleath said:
The fact that jags are inferior to comparable units isn't for discussion.
Let's discuss it anyway...
Dracleath said:
It's a simple mathematical fact that swordsmen outperform jags in every application, with the jags only achieving parity when defending on jungles or forests, and even this evaporating if you promote both the jags and the swordsmen. This is not disputable point
Jags get a free promotion. And don't require Iron EVER. By the time the Swordsman GETS that first promotion, the Jags can pick Combat II...which makes them EXACTLY EQUAL to a one-promotion (Woodsman I) Swordsman...but they STILL can be manufactured without Iron. (oh, and they DO get +10% city attack naturally, like Swordsmen. Next?
Dracleath said:
It's a simple mathematical fact that axemen perform equally or nearly equally at any application which is not defending on a forest or jungle square, have a +100% bonus against melee units, and cost 5 hammers less, and are availible one technology earlier. This is not disputable point.
First of all, it's only a 50% bonus against melee... Second, the same thing can be said about swordmen!! Thirdly, EVEN Axemen require a resource, either Bronze or Iron! Next?
Dracleath said:
The only disputable point here is whether the ability of jaguars to be built without iron provides enough of an advantage for the aztecs as a civilization to make up for the fact that they lack swordsmen units. Others argue yes, since the aztec units can take cities early that this is enough of an advantage to make up for the loss.
I argue no, as jags routinely lose to archers and almost always lose to axemen, making the jag rush easilly defeatable, since they can't be built in sufficient quantity to be effective at taking the enemy capital without support or exceptionally large buildups, and since swordsmen, axemen, horse archers, etc can generally be put on the ground with comparable speed and better performance in the vast majority of games.
I support this by posting my own experiences as evidence.
I defer to your experience--I haven't tried it... I, personally, wouldn't want to TRY to play without swordsmen...but every Civ has advantages and disadvantages (except for the Praetorians

)
Dracleath said:
I hence propose that in order to make up for this, aztecs should get swordsmen and perhaps for flavor purposes jags should be moved to another technology, perhaps something on the religion or hunting trees.
If anyone has any compelling reason that this shouldn't be the case then I'm welcome to hear it, otherwise I think it should be brought to the attention of the developers and recommended that the developers take action in a patch so that the aztecs both ai and humans are competative with other civilizations and aren't unneccessarilly weak competitors.
As someone already said, the UU's replace something already in place, so it would probably be a lot of coding trouble to ADD them to the "Aztec-only" tech tree... My suggestion would be to 1) Take AWAY the +25% Woods bonus BUT 2) Give them Woodsman 2 right out of the box... That way they have Combat 1 (5.5 strength) AND they have +50% in woods AND they move double.
But even THAT might be imbalancing
