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UN Resolution Modification

Discussion in 'Civ4 - Modpacks' started by TheFourGuardian, Nov 25, 2005.

  1. TheFourGuardian

    TheFourGuardian Chieftain

    Joined:
    Jun 30, 2004
    Messages:
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    This mod changes the way the UN runs, in that it adds options to have any civic as a global civic.

    This also means that if you vote two civics as global civics, they each become options.

    You can have both state property and free market voted on, but no other options. And, if State property becomes annoying, you can revote and say no, and if it fails, state property is no longer an option.
     

    Attached Files:

  2. Davyd

    Davyd Chieftain

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    Sep 2, 2005
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    Simply amazing. Thank you for putting so much time into this. I'm sure a lot of people will enjoy it.
     
  3. mazzz

    mazzz Emperor

    Joined:
    Jan 19, 2003
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    1,198
    Location:
    Chicago, Illinois
    thanks a lot! ive been playing with it, and will start a full game with it tonight
    here a screen, i used the worldbuilder to build the UN at the start of the game:crazyeye:
     

    Attached Files:

  4. TheFourGuardian

    TheFourGuardian Chieftain

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    Heh, I was doing the same thing to test it out.

    Year: 1000 B.C.

    Global Civic: Police State passes! 28-1

    I added enough cities to give myself a bit more than majority control.
     
  5. Davyd

    Davyd Chieftain

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    Sep 2, 2005
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    I could see Genghis Kahn want to adopt slavery, but Elizabeth? I'll never look at her the same again. :p

    On a side note, I recreated the UN to be available at the start of the game as a World Wonder costing 100 hammers. That way it can be used through the entire game. It looks funny having the UN graphic among a bunch of huts and such but I just wanted to give it a try.
     
  6. Ackillez

    Ackillez Chieftain

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    Nov 15, 2005
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    This is a must in any mod that includes the modern ages.
     
  7. monkeyman90000

    monkeyman90000 Chieftain

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    Nov 14, 2005
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    wait where do we put the mod in which folder
     
  8. TheFourGuardian

    TheFourGuardian Chieftain

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    FiraxisGames/(something similar to this, it's fairly long)CivIV/mods
     
  9. monkeyman90000

    monkeyman90000 Chieftain

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    thats it no specal folder for the nu thing do i have 2 load it like the other mods
     
  10. Davyd

    Davyd Chieftain

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    Place the folder "UN Modification" in Firaxis Games/Sid Meier's Civilization 4/_Civ4CustomMods

    Once you get to the main menu of Civ 4 just load it like any other mod.
     
  11. Innocence

    Innocence Chieftain

    Joined:
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    Interresting. How does the AI handle this?
     
  12. Rodman49

    Rodman49 Chieftain

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    Nov 3, 2005
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    Does the AI use this to try and impose their own favored civics (as opposed to the free market kind of stuff)? Or does only the player do it?
     
  13. Davyd

    Davyd Chieftain

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    This is the first thing Washington put up to vote when I gave him the majority of votes and leadership of the UN.

    Weird thing is Bureaucracy hadn't been discovered yet but everyone converted to it when the resolution passed.
     

    Attached Files:

  14. Rodman49

    Rodman49 Chieftain

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    Nov 3, 2005
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    Hmm, interesting . . . are you going to test out each leader and civic combo? (Like give make all the religious civics available for vote and then test with each leader to see if the leaders pick different religious civic options)?
     
  15. niffweed17

    niffweed17 Warlord

    Joined:
    Oct 26, 2005
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    Location:
    Ahí en la ciudad
    aaaah. no more getting forced to switch to environmentalism. thank you.
     
  16. palme

    palme Chieftain

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    Very good mod, just something's wrong in the GameTextInfo file: you copied all languages but changed only the english. You better delete the other language tags, so it shows up the correct resolutions in other languages. (Instead just the same for every new resolution.)
    I changes the file, and translated it also to german.
     

    Attached Files:

  17. TheFourGuardian

    TheFourGuardian Chieftain

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    Er, sorry about that, I just don't know the other languages well and didn't realize I could delete them. :crazyeye:
     
  18. palme

    palme Chieftain

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    Dec 13, 2003
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    Is it possible to integrate e.g. Embargos against some Zivs?
     
  19. TheFourGuardian

    TheFourGuardian Chieftain

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    I'm not certain on how to add anything into it. I've tried religion conversion, but that hasn't worked.

    Someone with more python knowledge could do more than I can.
     
  20. JakeCourtney

    JakeCourtney Villain

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    Oct 11, 2005
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    Location:
    Liberty, IL
    I look forward to these kinds of mods. Maybe even add more options, like declare war on a war mongering civ.
     

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