ZippyRiver
Prince
- Joined
- Nov 27, 2005
- Messages
- 454
As you can see, in this city I only have a couple tiles I am able to place workers on. In this paticular situation it's not that big of a deal although one of the ocean tiles has fish on it. It tends to happen right after loading the game, and usually corrects itself after hitting end turn, but I did lose the extra food from the fish for that turn. It has happened a number of times loading this game, and not always the same tiles.
I am playing the patched version, but my system is below requirements. That might be where the problem lies, but decided to report it anyway just in case.
The other bug I found is in the unit pathing. I like to use the "g" key to get the pathing arrow for multiple tile movements. It chooses the path correctly but when I left click it sometimes does not follow that path. Usually when I have to arch around an un-roaded tile. The pathing arrow follows the road and the unit moves in a str8 line. I also have had the unit follow a different path than what was indicated (fully roaded area). The latter certainly not being an issue but having you unit jump onto an unroaded tile it not good at crucial times.
I am playing the patched version, but my system is below requirements. That might be where the problem lies, but decided to report it anyway just in case.
The other bug I found is in the unit pathing. I like to use the "g" key to get the pathing arrow for multiple tile movements. It chooses the path correctly but when I left click it sometimes does not follow that path. Usually when I have to arch around an un-roaded tile. The pathing arrow follows the road and the unit moves in a str8 line. I also have had the unit follow a different path than what was indicated (fully roaded area). The latter certainly not being an issue but having you unit jump onto an unroaded tile it not good at crucial times.