Unbelievable!!!!!

Natel

Chieftain
Joined
Nov 27, 2001
Messages
17
AS you all known that Stra. resources sometimes goes out.
Early in my game, i've managed to capture coal, after severals turns, coal finished (random factor.....as usual), so i go around the map to find another coal resources, HA! not a single one around the whole map (by the way, i've used tiny map)!!!!!
Unbelievable!! that's what i can say!:eek:
 
In my current game there is only ONE coal on the entire map. My ally, France has it and it is deap in her territory meaning if I want it, I need to WANT it! She can keep it. It's rubber that I want.

Endureth
 
The default seeding is unrealistic and unreliable. Strategic resources should be difficult to obtain, but not to the extent that there are perhaps 3-4 of each resource on a "huge" setting map, with 2 of them right next to each other. And if that is the case, they should not run out so quickly.

Use the editor, adjust the ratios... it's much less frustrating.
 
New resources appear randomly too as well as disappear, so all is not lost, the game warns you when a new deposit is found in your territory.

On my first game I managed through the early years without Iron and later had no Coal anywhere accessible, I was constantly trading for it, but then later I found was surrounded by Oil and Rubber (at least three of each) and I was playing German - can anyone say "Panzer Blitz" - heh heh heh :)
 
The very first game I played I tried to go with my Civ2 isolationist tech superpower mode of play. Just for the sam-hell of it I put it on archipegalo with the middle setting for land coverage.

On my main island I had no less than 5 salt peter deposits. I felt really pissed that I had to populate a borderline useless island just to get the iron deposit. I felt a lot better though once that island came up with uranium and rubber. :)

Anyway... in my current game I played archipegalo with maximum land mass. I haven't found 1 saltpeter source (screw it says I... I'll just go to nationalism where saltpeter is "in abundance"). I have a continent sized island all to myself... and I had to colonize part of another island that has english, russians, and germans on it.

I guess the engine is pretty damned random. I mean in some games the distribution seems fair... other times its positively mind boggling.
 
In my experience there has always been 1 resource per civ in the game, no matter what size map you're playing on (Someone from Firaxis has confirmed that this should be the case).

What I have noticed is that as soon as a resource runs out, the same resource immediately appears somewhere else on the map. I found this out in a game where I controlled virtually the entire map and I would get the message "Iron resource has run out ... etc." IMMEDIATELY followed by "We have found a new source of iron" somewhere else in my territory.

So it really is just moving the resource around. I think that those of you who complain "There is only 1 of such and such resource on the huge map when playing with 8 civs" or whatever are really just missing the resource somewhere on the map. Go back over the map carefully. The resource should be there. Also remember if you don't have ALL the map explored you can't say how many are actually on the map.

BTW, I like the way resources work and I think 1 per civ is exactly the right amount.
 
1 per civ is good for now, but in the future I'd like to see resourse stockpiled and needed in different amounts. Oil is the perfect example. The US has a strategic reserve. It also has sources of oil, but they are not enough. Imperialism II comes to mind in this regard. You got a certain number of resources per turn bases on what tiles you had developed. If you didn't have enough you had to wait to build something.
 
If you want to check out the map thoroughly, you have to right click on every rival city and check the terrain to make sure they don't have resources under them.
 
ATU: Control-Shift-M

This will wipe the map clean and you can look around. Too bad it leaves units and takes away borders.
 
I think its a good thing to have the resources so random to the point where certain civs get screwed out of the basics, like iron or rubber...its more realistic and provides a greater challenge to the player at the disadvantage. if everyone had access to all strat resources, then they would no longer be strategic in nature. why trade if you have everything you need?
 
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