Uncontrolled Burning of Cities

THE WIZ

Chieftain
Joined
Nov 28, 2003
Messages
58
Another problem I have. Lately, using Persia, I find that the immortals will often burn a city to the ground without asking if I would like to install a govenor. I can't find ANYTHING ANYWHERE to show me why this happens...Am I missing something? Are there other units where this happens? I would like to have some of those cities even if they are 1's.
 

civarchitect

Chieftain
Joined
Jul 8, 2003
Messages
10
Location
Phoenix, AZ USA
Capturing a city causes it to lose a population point. If you capture a city with a pop of 1, it no longer has any population and disappears. If you are recapturing your own city, this loss is avoided.
 

THE WIZ

Chieftain
Joined
Nov 28, 2003
Messages
58
Thank you for that answer. But I have never encountered this before. I thought you were able to capture 1's. Especially those that had been 3's before, and coughed out a settler.
 

USC

Unity Scout Chopper
Joined
Oct 8, 2003
Messages
92
Location
Czech Banana Republic
In Vanilla Civ 3, you are still able to capture a 1 if it has gone through its first border expansion (if it has produced at least 10 culture points).

In PTW, from what I have read, you are still able to capture a 1 if it has produced even a SINGLE POINT of culture. This is important when an enemy's capital relocates to a size 1 after capture (e.g. during an "archer rush") -- you will immediately be able to capture the new capital.

I assume C3C works like PTW.

USC
 

THE WIZ

Chieftain
Joined
Nov 28, 2003
Messages
58
That is what I thought USC...it was a shock when cities started burning without my consent..makes a dictator unhappy.
 
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