primem0ver
Emperor
This thread is to discuss the implementation of Underwater Cities.
I will describe the general idea behind the Underwater cities. Keep in mind that I did not write this part of the mod. It was done before I joined their team. It was written by a user named Major who no longer plays Civ IV. He quit playing (and modding) just as he finished writing the code around September 2006. That was when I took over as the SDK programmer for the Genetic Era Mod. As a side note, I don't think Major was really a huge fan of CTP. I think he did it for the challenge more than anything. He did an excellent job incorporating undersea cities into Civ IV (Warlords).
In "GenEM" (Stands for Genetic Era Mod. How's that ls612?), underwater cities and tunnels worked in tandem. When underwater cities were first added Major programmed it so that:
* I can't remember this with certainty. It may be that ships could bring friendly passengers to the city. I don't honestly remember trying this.
** Major later limited the location where underwater cities could be built. I am not sure when the first criteria was added. It may have been part of the original implementation.
1. An underwater city could only be built within 5 spaces of your cultural borders.
2. An underwater city had to be built in a place where frozen methane was in the workable area.
I later removed the 1st criteria although I am uncertain whether I officially released that change in a patch.
I believe all of these features are feasible within BtS. My only concern with underwater cities in BtS is the graphics both with the water and with the L system. I do not know how to convert the L System stuff.
I am concerned with getting the "underwater" look. If I understand Dancing Hoskuld's comment about hrochland's graphics correctly, we can deepen the ocean. Can anyone confirm this?
I will describe the general idea behind the Underwater cities. Keep in mind that I did not write this part of the mod. It was done before I joined their team. It was written by a user named Major who no longer plays Civ IV. He quit playing (and modding) just as he finished writing the code around September 2006. That was when I took over as the SDK programmer for the Genetic Era Mod. As a side note, I don't think Major was really a huge fan of CTP. I think he did it for the challenge more than anything. He did an excellent job incorporating undersea cities into Civ IV (Warlords).
In "GenEM" (Stands for Genetic Era Mod. How's that ls612?), underwater cities and tunnels worked in tandem. When underwater cities were first added Major programmed it so that:
- Underwater cities could be built anywhere in the water except along coast lines**.
- One had to use the tunnels to get units into a city.*
- Units in tunnels could not be attacked by ships or aircraft.
- The only way to destroy units in a tunnel was to use the tunnel or to pillage the tunnel where the units were located.
- The SDK was modified so that ALL ocean tiles (without ice) displayed the work icons since Underwater cities meant that they could be worked.
- I am not sure if hover vehicles could destroy them since hover vehicles could technically speaking have used the tunnels or just "hovered" to the location.
We would have to make sure that this didn't happen. - We added improvements to take advantage of kelp, fish, frozen methane, and coral reef bonuses around underwater cities. (These were all bonuses in GenEM)
* I can't remember this with certainty. It may be that ships could bring friendly passengers to the city. I don't honestly remember trying this.
** Major later limited the location where underwater cities could be built. I am not sure when the first criteria was added. It may have been part of the original implementation.
1. An underwater city could only be built within 5 spaces of your cultural borders.
2. An underwater city had to be built in a place where frozen methane was in the workable area.
I later removed the 1st criteria although I am uncertain whether I officially released that change in a patch.
I believe all of these features are feasible within BtS. My only concern with underwater cities in BtS is the graphics both with the water and with the L system. I do not know how to convert the L System stuff.
I am concerned with getting the "underwater" look. If I understand Dancing Hoskuld's comment about hrochland's graphics correctly, we can deepen the ocean. Can anyone confirm this?