Undo Last Move?

visionlinx

Chieftain
Joined
Dec 22, 2010
Messages
7
So, in my invasion of the Aztec Empire during the modern age in my last game, I came across a wish of mine i named the “Undo Last Move” button. I was moving in on two fronts with about 8-10 Mec Inf, 6 tanks, 8 Rocket Art, and a few fun Gunships. His terrain was very mountainous with many valley arteries that caused bottlenecks for me. Good defense on the AI part I guess. But many times I found myself trying to re-org my force as I went city to city. Of course there were tactical move mistakes, and I wish I could have undone a unit’s move to then move another unit up first. There were a few times I thought I was moving an Mech Inf up to a city, but it was a Tank.

It all worked out in the end, but just less efficiently.
 
So, in my invasion of the Aztec Empire during the modern age in my last game, I came across a wish of mine i named the 8220;Undo Last Move8221; button. I was moving in on two fronts with about 8-10 Mec Inf, 6 tanks, 8 Rocket Art, and a few fun Gunships. His terrain was very mountainous with many valley arteries that caused bottlenecks for me. Good defense on the AI part I guess. But many times I found myself trying to re-org my force as I went city to city. Of course there were tactical move mistakes, and I wish I could have undone a unit8217;s move to then move another unit up first. There were a few times I thought I was moving an Mech Inf up to a city, but it was a Tank.

It all worked out in the end, but just less efficiently.

Load autosave is best option for undo.

Really though, its better that there is no option, because learning the hard way is better. Perhaps you can try forcing yourself to take 3-5 more seconds to think out every decision. I do, and while it makes a turn take a lot longer, I find I enjoy the satisfaction of playing to the best of my ability as well. Sometimes a decision might seem obvious but it really isn't, when you start looking ahead a few turns. I am glad there is no undo option, as it would make the game more dumbed down.
 
Undo would mean you could move a lancer into the middle of your opponent's territory and look at all the defences, in the full knowledge that you could undo it immediately. You could do the same with scouts looking for ruins at the game start too.
 
Yes but you can do that with Autosave. You start a game move around of 10 turns to get a good look at the area, then reload the game to do the most effective moves to maximize your Ruins/Turns ratio. The only time I reload is when my game cant handle the next move and its in a never ending turn screen and I have to shut it down since none of the buttons work anymore.
 
yeah I've sent units of in random directions because of pressing wrong buttons/having wrong unit selected due to a combination of ui lag, fat fingers and right mouse button doesn't cancel move like I expect it to

an undo would be nice - I usually end up saying no no and pressing escape key but that doesn't seem to help for some reason :(

the possible cheating scouting is an issue - would be a little too easy to cheat with...

I want an undo - I promise I'll only use it for good
 
Just disable it for multiplayer, who cares if people want to take advantage of mechanics like that for their own benefit in single player?
 
As interesting and convienent of a feature as an undo button might be, I think it kinda defeats the purpose of the game. Might as well open up a cheat window and doctor the results of what that unit might see for as often as people might abuse it to take a look around.

I used to cheat like that all the time in Civ 2 with its massive cheat/editing options. After a while it felt pointless because nothing was a challenge and the game became boring and predictable.

I was a big advocate of Iron Man games, they were/are the only games I play. I couldn't even imagine people wanting to reload their setups from a previous saves to just optimize their current setup. These games take long enough as is without going through all that.
 
I like it. A ctrl-z for Civ. All it needs is a sophisticated algorithm for determining whether you were cheating or just compensating for being clumsy/stupid. Not that I would ever do either. At least, not often.
 
I've wanted an "undo" button for years. Literally, since I started playing when vanilla IV was released. Those of you who wouldn't be able to resist abusing it, well, there would be an option to disable it at the start of the game (for multiplayer and HoF as well, of course). I don't mind deciding to do something, doing it, and getting a bad outcome; that's part of the game. I do mind deciding to do something, thinking I'm giving the order to do it, but in fact a different unit was selected, and now I've given an order that I never intended. I can reduce these mistakes by clicking the "go to" or "attack" buttons, then hovering to see what the actual action will be. But that's slower than right-clicking, and it just makes the game more tedious, not more fun.
 
There is a setup option to autosave every turn. If you set it to save every turn and keep the five most recent ones, you get your undo button. There are many times that I have just moved the wrong piece because I was tired--I do have the one more turn problem, or maybe it just has to do with being 58...

Anyway, I hate it when I have done something dumb and don't really want to spend the next 30 turns trying to recover. It is also sometimes instructive to be able to try a different approach to the same problem and the undo can be heplful in case you forget to save before taking that first big step down the divergent path.
 
I find myself always using the autosave feature to bail me out. I try to play the game pretty fast, and I usually make some mistakes. If it is something really careless that might impact my game really bad I won't hesitate to use the autosave to bail me out.

One shining example was when I took my initial warrior and tried to attack a barbarian camp and lost it on the first attack. It was a good map from what I had seen, so I didn't want to start a new game, but rather than go through the rest of the game with poor exploring from there on out, I opted to reload it and do as close to the same thing as last time except not attacking that barbarian camp (nor will I ever do that again with my first warrior early on). It turned out to be a great game for me later on that I'm still getting a lot of fun off playing, and I don't think I would be doing as good (and not having as much fun) if I hadn't reloaded.

There are times, yes, a undo button would be nice. If you happen to be at the end of the autosave cycle it can be frustrating to go back 10 turns. This is especially so near the end of the game where there are lots of units to move around.
 
This has got my vote. There are a lot of good reasons here too for it. For me, its when I send a unit to the other side of the map by accident because the game autohighlighted the unit and I simply was trying to pan across the map.

Or, really bad rolls. This happens a lot less than in Civ 4, where there were a LOT of impossible win rolls in combat. But it still happens sometimes here too. Like a half-dead rifleman taking out a tank. All the planning in the world can't account for these things.


But.. only if its actually quicker than the autosave reload.
 
Follow three simple rules:

1. Think
2. Act
3. If you act first, refer to rule 1
 
I think a lot of it has to do with "recipe for success" based on years of gaming experience. Too many get burned out from playing a game upon release that they won't return. Or perhaps that don't put the time into a game's depth to realize its potential. I think both are a shame for those that have spent many years being game fanatics, particular of a single game or a series. Whether this applies to Civ5 is debatable but it certainly applied to Civ2 and Civ4. I would love to be here one year from now reading about new experiences and strategies (and scenarios) but it takes a critical mass of civers to make that happen. Strategy games, by nature, I think are not "disposable" games like many FPS and the like. I guess some of us get defensive when such games are treated as such. Or something like that.
 
Some of you are so quick to dictate how others should play, even in single player.

I for one would never use a Undo if there was one but I mean really to say there shouldn't be one because it will lead to game play you don't see as fair would pretty much be like saying "I never play as Rome because they are OP, and anyone that does is cheating the system"

Try to remember we play games for the fun and different people have fun doing different things! I mean some like getting the highest numbers possible, some are just happy playing to get a win. Hell, some are just happy playing for the fun. My girlfriend has no plan when she plays. I mean literally by turn 300 she still doesn't know what kind of win she is going for, she's just playing.

Who is to say any of these are wrong as long as we are having fun doing it?
 
Yes. I've had a number of incidents concerning troop movement suddenly changing in mid-trip or some similar problem as a result of late game sluggishness. My opinion is that if the game itself, or it's lack of polished navigation, causes the problem there should be a solution that doesn't involve a drawn out procedure to set things right.

And to echo the last couple of posters....it's totally cool if you don't want an undo, but please don't assume that I have as little self-control as you do RE: Cheating. Not that's there's any such thing as cheating when you're playing an AI opponent AND you purchased the game legally.
 
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