Not exactly pleased with my turns...
IHT
I switch to FR.
1(IBT)
Nappy cancels deal
(1)
I switch research to Aestetics
Give cows to wang for corn
Give fur + wheat to nappy for wine + 7gpt
2(IBT)
WK gets his wish (we were getting 9gpt for spice from toku)
(2)
Aestetics > Literature
(3)
Literature > back to Steel
(4)
WK starts SciMeth (3 turns)
Nap + WK become pleased
I notice we won't have the required # of forges. Queue up one in Xupqi and Shangian to be next turn...
(5)
Our worker get new outfits while our only Spy (on the way to the goody hut ) somehow changes his gender... (Steel > SM)
IW gets started in Inland City
6(IBT)
Joao + Nap make peace, Toku DOWs Joao
(7)
We get the mother lode event in our gold mine on the nearly unsettled continent, getting us between 150 and 200g.
We pop the hut getting us another 51g
We also get another 125g from razing that useless barb city on the southern cape
(8)
Now I can promote our units we get a lvl-4 (CR-3) mace
I immediately start HE in the city NE of cap.
I also notice shaka would make peace for ~350g
9(IBT)
Nappy wants chemistry. We tell him to research it himself
(10)
SM > communism.
---
There weren't many fights. One or the other caravel and two galleys sunk, 4 lbows (barbs) killed, but that's it. Probabely the most action saw our spy, popping the hut and about to pop another one next turn . We have 4 (IIRC) maces and a sword on the other conti moving towards that other barb city that should be razed. We need some settlers up there. Also I picked a frigate as next build up there as a placeholder (and forgot to change it ) but it got quite some overflow and a forest chop so we might as well finish it probabely.
Capital got a drydock and should build some galleons and a few frigates. Production is ok there. Inland City has quite some issues otoh, IW takes still 28 turns @ max hammers configuration. I believe it was a mistake to put it there... HE otoh only takes 10 turns, with one forest to be chopped next turn.
We might consider upgrading our old units if we go full military mode. We can easily get the cash and production really is horrible.
Shaka is still willing to make peace. I think we should agree some time (after sinking some more ships) so the price drops however (I still don't think we should finish him off)
Shaka just made himself a slightly more juicy target by rushing versailles during my set tough.
A big reason to pass him by is to go after charly who is teching pretty good. He is on a continent with joao and toku, the two others are at war atm. A look at this screen
told me we could distract charly which costs about that much
or liberalism + some gold. I think we should go for ît when we're ready to declare on him. Liberalism will be researched by WK before long, he's 1 turn away from the physics freebee and I doubt he'll want to pass up that communism freebee too.
This screen shows that we should easily manage to research at 100% until communism is in by selling some techs. We should really hope to get communism before WK starts it if possible as it loses priority when the GSpy is gone and gives us more time to (slowly) build the kremlin.
View attachment UNGY-04 AD-1400.CivBeyondSwordSave
IHT
I switch to FR.
1(IBT)
Nappy cancels deal
(1)
I switch research to Aestetics
Give cows to wang for corn
Give fur + wheat to nappy for wine + 7gpt
2(IBT)
WK gets his wish (we were getting 9gpt for spice from toku)
(2)
Aestetics > Literature
(3)
Literature > back to Steel
(4)
WK starts SciMeth (3 turns)
Nap + WK become pleased
I notice we won't have the required # of forges. Queue up one in Xupqi and Shangian to be next turn...
(5)
Our worker get new outfits while our only Spy (on the way to the goody hut ) somehow changes his gender... (Steel > SM)
IW gets started in Inland City
6(IBT)
Joao + Nap make peace, Toku DOWs Joao
(7)
We get the mother lode event in our gold mine on the nearly unsettled continent, getting us between 150 and 200g.
We pop the hut getting us another 51g
We also get another 125g from razing that useless barb city on the southern cape
(8)
Now I can promote our units we get a lvl-4 (CR-3) mace
I immediately start HE in the city NE of cap.
I also notice shaka would make peace for ~350g
9(IBT)
Nappy wants chemistry. We tell him to research it himself
(10)
SM > communism.
---
There weren't many fights. One or the other caravel and two galleys sunk, 4 lbows (barbs) killed, but that's it. Probabely the most action saw our spy, popping the hut and about to pop another one next turn . We have 4 (IIRC) maces and a sword on the other conti moving towards that other barb city that should be razed. We need some settlers up there. Also I picked a frigate as next build up there as a placeholder (and forgot to change it ) but it got quite some overflow and a forest chop so we might as well finish it probabely.
Capital got a drydock and should build some galleons and a few frigates. Production is ok there. Inland City has quite some issues otoh, IW takes still 28 turns @ max hammers configuration. I believe it was a mistake to put it there... HE otoh only takes 10 turns, with one forest to be chopped next turn.
We might consider upgrading our old units if we go full military mode. We can easily get the cash and production really is horrible.
Shaka is still willing to make peace. I think we should agree some time (after sinking some more ships) so the price drops however (I still don't think we should finish him off)
Shaka just made himself a slightly more juicy target by rushing versailles during my set tough.
A big reason to pass him by is to go after charly who is teching pretty good. He is on a continent with joao and toku, the two others are at war atm. A look at this screen
told me we could distract charly which costs about that much
or liberalism + some gold. I think we should go for ît when we're ready to declare on him. Liberalism will be researched by WK before long, he's 1 turn away from the physics freebee and I doubt he'll want to pass up that communism freebee too.
This screen shows that we should easily manage to research at 100% until communism is in by selling some techs. We should really hope to get communism before WK starts it if possible as it loses priority when the GSpy is gone and gives us more time to (slowly) build the kremlin.
View attachment UNGY-04 AD-1400.CivBeyondSwordSave