Silverbullet--
very nicely done!
We certainly learn something new every day--I just wouldn't have thought he could have been in war mode for 13 turns w/o attacking-then 10 peace turns. That's 23 friendly turns before a war!
Great job getting the tiles covered in the 3 turns available.
I don't think we should try and take Shaka out here. He's got the SOZ, and w/o a good tech advantage (which we will have soon enough) I don't see it's worth it to take him on. I would say build what we need to defend and then let him have it when we're ready--he won't be anyone's friend I don't think.
He should land his SOD and crash it I think but we could build some galleons.
I'm not a big fan of cats--I'd rather stack LB here.
As for strategic plan--good question.
I find the communism-kremlin option interesting as I never play that way.
However, if we can take out Shaka game is won I think. We should be able to hit him with cannon/frigate/grennie(rifle) I think long before he gets good units. He shouldn't be trading with anyone. That would probably be a more traditional path.
I'd lean towards going after Shaka--lots of land, synergy with the island, and he could easily backstab us if we're going after someone else. And he should be forever backwards from here on out. Downside: SOZ.
very nicely done!
We certainly learn something new every day--I just wouldn't have thought he could have been in war mode for 13 turns w/o attacking-then 10 peace turns. That's 23 friendly turns before a war!
Great job getting the tiles covered in the 3 turns available.
I don't think we should try and take Shaka out here. He's got the SOZ, and w/o a good tech advantage (which we will have soon enough) I don't see it's worth it to take him on. I would say build what we need to defend and then let him have it when we're ready--he won't be anyone's friend I don't think.
He should land his SOD and crash it I think but we could build some galleons.
I'm not a big fan of cats--I'd rather stack LB here.
As for strategic plan--good question.
I find the communism-kremlin option interesting as I never play that way.
However, if we can take out Shaka game is won I think. We should be able to hit him with cannon/frigate/grennie(rifle) I think long before he gets good units. He shouldn't be trading with anyone. That would probably be a more traditional path.
I'd lean towards going after Shaka--lots of land, synergy with the island, and he could easily backstab us if we're going after someone else. And he should be forever backwards from here on out. Downside: SOZ.