UNGY7 We'll do it by ourself

Nothing really special happened in my set, was a bit distracted so didn't play perfectly, i'd have done a bit better if i had set research to writing after hunting. Maybe i should have pillaged the horse near Washington, wouldn't have had to research hunting in that case. Might have faced more archers in that case though.Anyway,

1800 move axe towards Washington, 2 archers there, decide not to pillage the horses. Maybe i should have because,

1760 a chariot has joined the axes. Don't have spears so take cf now, set research to hunting prepare the 2 pop whip in capital.

Built 2 axes in capital subsequently. Second city begins on a granary i think indeed wb should be next,was temped to begin with the wb but there's not that much of a hurry. I doubt if it'll find something of interest, hope for some small islands. Build/chop spear and declare again. Lin has metal connected so i need to down an axe a chariot and 2 archers. Still take Washington only losing 2 axes iirc, maybe 3. Rest of the stack snatches another worker. Lin has 2 cities left on hills. road 1n of Washington should be cut next set to disconnect metals to Boston.

Lin is out of the game now, remaining cities are on hills but we can still take him out. No need to do it now really as 6 cities is a bit much now and his remaining cities are not very well placed. We'll need to watch that he doesn't spam 3 new garbage cities though, ais can become a nuisance in those cases.

I finished masonry,after paying the set i realized i should have set research to writing after hunting but at least we can get it now in 6 turns and we can work marble. Library won't be delayed that much since there's nothing wrong with building a granary first, writing costs us some money now though. If i had begun writing we could have set slider to 0% earlier. Don't think all this matters very much though, long term build up is more important than snatching chances with early trade (we can't in this variant).

All in all we had the perfect ai on our island but the island it self is pretty bleak. If i'd gotten this in an isolated start i would have been fairly happy but for 2 ais this is a pretty disappointing turf.

I think we'll need to research writing next, then research to 0% waiting for the GS etc. The capital is very good so probably we'll need to head towards CS after nicking the marble wonders. Without those fp's i would at least consider a direct beeline to astro but i don't think it's best here.

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If the southern island has a seafood resource i think we'll need to settle it soon for more profitable routes, if not it may be too bad a place to settle.

Edit:
I just knew i missed something playing this set. Now it has suddenly hit me, we were going to build Mids. Well going masonry was ok in that case but if i had realized before playing i would have pillaged the horse to skip hunting, that hurts.Probably didn't do too much harm with my other decisions as we still have enough time with the extra Lin worker to chop all forests before the wonder will (or will not) be finished.Rushing someone and building something like Mids is not a sure thing, we'll need to wait and see if we can still get the wonder.
 

Attachments

Dirk--good going.

Yes I think we had talked about the 'mids--but as you mention given the rush it's a bit of a question mark.

Can't see the save now but when did SH and GW go? Probably worth going for the 'mids in any case as there seems to be a lot of variability on that one--worth the risk IMHO. Not a disaster in this type of game to get the cash at this point at 1.5x

Duckweed had posted that he was busy for the next few weeks so unless he chimes in let's move on--

Dirk--just played
Snowly--UP
Oyzar--on deck
Ungy
Rusten
Duckweed--waiting to free up

As for finishing Lin off, that's a tough call with the wonders we want to build. Probably better to grab them--we may be able to extort some tech from him--but I really am guessing.
 
I'd let Lin live under the circumstances. sign a cf, attack him again if he expands too much. As for the game we only had 2 mines to work for Mids so we wouldn't have made that much progress anyway but still. I'm not used to building Mids, i don't think i ever built the wonder in a a game of mine. Under these circumstances the wonder is extremely valuable though although we won't be lost without it of course, in that case the land is ok for focusing on cottages too.
 
Whip workers (Paris+NY) and start chopping Washington. I don't want to lose the Pyramids. Send all our existing workers over there as well.

Dirk1302 said:
I'm not used to building Mids, i don't think i ever built the wonder in a a game of mine.
:run::eek:
You need to sign up for a cottage rehabilitation program!
 
:lol:. Actually apart from the capital i don't build too much cottages either anymore, it just takes too long. For a non financial civ a non river cottage has output of 3, 4 after pp as it generally won't be a town before emancipation. Not enough. Basically in most games research comes from capital and traderoutes early midgame.

I like to farm near most cities nowadays keeping food surplus at +6 or more so i can quickly whip infra including unis. Early oxford is way better than lots of 3 commerce tile cottages without multipliers. After oxford farm/workshop/watermill combo or just plain whipping works better than cottages pre emancipation.

I often don't run that much specs on the farms though so i generally don't need Mids that much. For my general style of playing the GLH is way better.

On topic again, in this particular game i would really love Mids. I'd have to calculate but haven't we enough workers to chop the forests in time? I think that if we chop all forests with the existing workers we still need a few turns working mines to finish Mids. If not we should indeed whip some extra making sure we overflow max to Mids.
 
hmm, this crappy island is supposed to be enough for 2 civs?!

even with hills army should be plenty to kick lincoln out I think(didn't load the save yet). Given the variant and the crappy land I suppose we'll head for a diplo win? Can't see how we'd get culture with lack of religion...
 
Founding religion isn't exactly impossible if we want it. Dom or conquest might also be possible though... Diplo without trade is not the best.
 
Founding religion isn't exactly impossible if we want it. Dom or conquest might also be possible though... Diplo without trade is not the best.

well we can gift tech/resources to AI--just not get $, resource or tech in return.
 
Just a note: if you dont take/raze Philadelphia when it pops the border you'd lose east tiles of Washington; similar w/ Boston; Pyramids would fix that though. I guess you are well aware, anyways.
 
Math would rock for chopping the mids but not sure we can get there in time... In fact building it even now can be too late...
 
hmm, ok, not too many ideas to be frank

apparenly writing next is already decided; we could wait for alpha and let lincoln live till then. But probably we want aest/poly/lit next. Anyway, decided to raze boston to prevent axes from him

turn 69... end turn :p

turn 70

cut road to boston

I have a settler with whom I don't know what to do atm(or ok, I don't know if we want another city right now).

turn 71

raze philly, no losses(win at 21% with cr1 axe vs archer - lucky then spear beats chariot); tgw is still open in 1160bc... probably we'll get the mids.

get a gg

turn 72

trying to catch a lincoln's worker

turn 73

nothing of interest

turn 74

tgw bifal

turn 75

writing in, set research to poly(maybe we can snatch some cash with marble, given the time tgw was built)

turn 76

chopping for the mids

turn 77

whip lib in paris

turn 78

nada

turn 78

nada

turn 79

whip lib in orleans

turn 80

whip lib in new york... man, it's a very interesting set, didn't manage to find anything even remotely interesting to screenshot...

turn 81

finally my patience is worth it and I manage to snag that worker of lincoln's...

turn 82

I push for poly and start chopping for toa in orleans; have only 1 worker for the task, so I'll try to clear 2 forests and cash for it. Head for aest.

turn 83

nada

turn 84

toa bifal... bah, didn't manage to chop even 1 forest...

turn 85

get 30 from toa, nothing else... waiting for some ideas before I fall asleep on the wheel(I always manage to screw up in isolation since I lose track of timetable).

Wouldn't mind another mini-set of 10 turns, wouldn't mind someone else taking over either; but some input can't hurt.
 
TOA with these settings? Why would you build that?
 
snowly--why don't you continue if you want until we get or don't get the 'mids?


For the settler:
We have 2 sites that seem reasonable--we could plop in the tundra to catch silver and the sheep+deer with a border pop.

There's also the fish spot to the S. Unfortunately neither is really that compelling--we could definately use the happy but it's a lot of worker turns to get hooked up.

I'd get a WB out asap and not worry about finishing Linc.
We'e a long way to alpha so might as well take peace again. This land is so bad it makes me think there's a chance of something else from the island.

Dunno if it's right to settle the tundra--that's a slow one to develop but once the silver is mined it won't cost much and it's a winner once the silver's hooked up. I like our chances for the marble wonders so I'd probably go for it.
 
I'm sorry if i'm way off but looking briefly at the save i'm surprised you didn't build Mids in capital. It's still 14 turns now in Washington. Capital would have been close to finishing it with production/chops around now i think. There's chopping to do around Washington as well but you have only one worker there chopping.

I admitted in my last save that i dropped the ball on this a bit, in a way i had not that much choice, you seem to assume that you'll get it anyway. Maybe you're right but i would have made more of an effort, this seems a bit careless, sorry that i have to say this. I'ts also not that you didn't get pointers, i stated myself that i wasn't 100% focused but thought this was very important. Also Rusten said that he'd really like to have it to the point of whipping workers in the capital.

Actually i'm wondering a bit at your commentary too, you seem to be bored to some extent, why is that? Are we totally lost yet or are we completely winning? At turn 71 you claim it's likely we get Mids , it's turn 85 now and we're 14 turns from it.

Edit: I edited out my last comment as i thought it too harsh after all Snow's a very good player who didn't play the set of his life imo.
 
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