UNGY7 We'll do it by ourself

I think if we go all the way there can be no resource trade with ais either, we're just perfectly peaceful (or more probably not so peaceful) isolationist. So apart from galleons astro is useless and we should indeed steer towards lib -> probably nat and soon tech banking ourselves. We can steal of course so just as in aw game constitution can become very important. In aw game we're handicapped by our religious buildings, not so here. Communism -> espionage will at least be a route to think about.
 
got it; update - till the end of this week.

regardin' no ob - it won't be too easy imho.

regarding aw - we don't have ap, we have only one religion and probably that'll be the situation till future era especially if no ob, we ain't spiritual, there's no reason to aim for SM so temples ain't too sexy... That being said, for the time being, it's 2vs1, so I'll finish the wonder.
 
I think if we go all the way there can be no resource trade with ais either, we're just perfectly peaceful (or more probably not so peaceful) isolationist. So apart from galleons astro is useless and we should indeed steer towards lib -> probably nat and soon tech banking ourselves. We can steal of course so just as in aw game constitution can become very important. In aw game we're handicapped by our religious buildings, not so here. Communism -> espionage will at least be a route to think about.
our original restriction was that we couldn't get tech, gold, or resource in trade. That still left diplo options open. I'm in favor of leaving it that way but doesn't seem like a big deal.
astro may let us claim some land which might be important--caravels also help getting the lay of the land --do we want to hustle to military techs or demo-SOL?
 
^ We need to decide after optics and scouting the other ais i think. If there are obvious weaklings we'll attack them, else we go for things like Sol and claiming more land if possible.
 
turn 136

declare on lincoln, nab worker
revolt to tao

turn 137

set research on mono, 1 turn

turn 138

Civ4ScreenShot0000.jpg


unfortunately, we're broke...

revolt to or/bureau
attack on chicago - win at 61%, lose at 63, win at 99, raze

turn 139

research at 0
kill a roamin' archer at 88, lincoln with 2 archers left in boston
whip ch in orleans
whip lib. in rheims, overflow in spy

turn 140

gs in paris, settle it

turn 141

start another spy in rheims
whip settler in orleans
whip granary into lh in marseilles

turn 142

lincoln sends a roamin' archer to lyon, whip axe there
we get AW

turn 143

whip lib. in tours, overflow in ch

turn 144

lose axe at 88, win with the next one
paper in, start on edu
whip ch in new york
leave 1 more turn of soz in washington(man, the pace is really slooow...) for cash

turn 145

spaya finally bifal
settle chartres... really didn't know where exactly to place it... anyway, no matter where, it'll still suck even in 1k years
start uos in washington

turn 146

iw stolen from linc
whip ch in tours
whip market in rheims

turn 147

whip lh in marseilles
lose axe at 8, lose axe at 24.5, 2 wins at 99, got boston, lincoln out.

after 5 years of playin', takes me a couple of mins. to figure out how to unpause the game... and it writes pause on it!

turn 148

peace and quiet...

turn 149

whip tao temple in new york

turn 150

axe in orleans, start on settler(plan to move the barb. city)

turn 151

whip tao mis. in tours

turn 152

finally cash in on soz...
we have 1.5 the gnp of next guy. Wth...
3 turns to edu at full blast

turn 153

get gs in paris, settle
starve the city abit to get duct in 2 turns to be able to start asap on univ.
whip monument in boston
whip settler in orleans

turn 154

whip tao mona in new york

turn 155

Civ4ScreenShot0001-1.jpg


razed khoisan who had only 2 archers
set research at 0
univs started in paris, tours(taking advantage of a chop) and new york(with overflow).
whip ch in rheims with plan to overflow in univ.

turn 156

gg bifal
ga(from music) born... in 920 ad.
we ain't #1 in gnp anymore.
started a tao mis. in tours(which should be whiped and sent to orleans which should build the 6th univ. - 5th should go in washington). Axe should be whipped in orleans for overflow in univ. after we spread tao there.
paris should be adjusted when it reaches pop. 15 - currently with a huge excess food. Same for washington when it reaches 12.
The "c?" tile has a settler reachin' it in 2 turns I think - where exactly do we want that city?

Me wants more exciting turnsets:p

Very few pics. because most of them didn't get saved for some weird reason
 
Lurker's comment, you might want Angkor wat to run 4 priests and spawn a great prophet for a shrine.
 
Lurker comment:

I'm no expert on map scripts and game initialization, but since the game crammed 2 Civs on such a small island that might mean everybody is tight on land. So no OBs might not make it too hard if you can just gobble up bite-sized AIs. Agree with bestsss, my fav use of AW is to make the Tao shrine. The $$ option might take a long while to cash in because Tao is gone so AIs won't pref Philo so much.
 
We have had quite a few Gs's already so it won't be easy to get the prophet. The shrine'd be a good building , ~20 gpt with temples monasteries everywhere, not gamebreaking though.

I see we're building sankore which makes spamming those building more attractive. We'll probably take nat from lib, good on beakers but it won't help us that much immed (it takes us to constitution and stealing though).

After lib we need to make some decisions, do we go towards optics to see how the others are doing, also with an eye on attacking them? Or do we stay on our own a bit longer in which case taking DR and nicking wonders would make some sense.In the last case we should work harder towards the shrine.

I must say i have developed a liking for the minaret the past few months, it's a fine wonder if you also have other boosters such as sankore , AP etc.
 
lurker comment: actually as you usually just have built Oxford (and have spammed lib+uni/academies), I find the Minaret far better than Sankore... only problem is that DR is out of any decent path and except from the wonder, utterly useless...

edit: agreed, was talking generally... here DR isn't totally useless ;)
 
We would found islam here which means an extra temple for an extra 2H 1G 3B slot, also 1 extra happy. it's a bit marginal but it all adds up.
 
I don't think stealing will be the main rhythm here since the conquering would be much easier in this game. Astro enable Obs and the chance to settle oversea. Science building is needed 1st in this game. Going for Nat is for Taj mainly. I'd prefer for Astro now since AW is still open means no one is near Lib.
 
^What does AW mean int this context? We've got the wonder ourselves. Going for astro is ok with me, wonder if there's still land to settle but at least we can find out who our targets are and reach them subsequently. Indeed since we'll be first to astro by a mile in this case we may find some good islands to settle at leisure.
 
I think I'd be inclined to skip DR and the minaret here.
We're around 12 turns to DR, which would put lib at risk unless we go lib first.
But we've got a lot of work to do getting techs that would normally be traded for.

It does look like the AI are backwards from the wonder dates. I think we're better off getting lib-nat, then run to banking. If all goes well we should be able to take merc in a GA from Taj.
Lib-astro needs compass, MC, machinery, optics. That's around another 12 or so turns--could lose it.

I don't agree with building wealth in Orleans--by my count that is city #6 for Oxford and needs to work on uni.

I'm assuming we'll do an expansion war vs. some backward AI with drafted rifles or something similar.



So my tentative plan would be: lib-nat, research to banking (merc).
I'm up for the next set so comments please--
 
yeah, should've been univ. and whip axe when tao... my bad.

btw - new york should sometime produce a gm - so run merchants when you have the opportunity.

we should do a detour to mc/construction post lib-nat or whatever we take to increase happy cap with 2 in cap - there is a ton of food we can't use there. And there's no place where we could settle a city to borrow one of those resources.
 
Do you guys think we should gamble and try for astro with lib?
that would be better I think but we might lose it.
 
I did not look at the save at last post, but after looking at the save, surprised to see another 2 GS settled in capital. If used for lightbulb, we will almost be in position of taking Astro from Lib now.

I think we still have a fair chance to take Astro from lib, just to lightbulb Lib using next GS.
 
well, didn't aim for astro tbh, hence why I've settled.

I mean, if we don't ob, astro doesn't strike me as a priority... And from what I understood, the majority was for no ob either.
 
I think we were agreed on no ob. I like the astro idea especially for settling new land it's a bit risky however since we don't know if the ais are close. I don't think it's likely because DR often goes before lib but we can't go blind on that. The alternatives to astro aren't too inviting but Nat is fair allowing drafting and the Taj. Self researching astro won't be that hard and it's save.

Actually i'm not really sure how to go from here, is finishing lib taking DR and building minaret really a bad idea? It is awfully slow but that minaret is a good building here, we'll probably stuff temple/monastery in every city since we have uos, that's (2+2) * 10 gpt before modifiers, really not bad. You can say it's slow but there's going to be a whole lotta techs that are way more expensive than astro/nat. a good base will help getting these techs faster.
 
I'd take nat and research dr manually if we want SM; though, again, without ap, I don't find SM extremely appealing. Plus, we'll need sci meth pretty soon imho, which halves the efficiency of the whole thing.

I mean, by the time I finished AW, chicken pizza was still available to build; so we might actually get sm researching normally; though again, I don't find sm too appealing given the opportunity cost(UoS is at paper, so we would've go through that anyway, but SM is at a dead end tech).
 
Sci meth is always the problem with those religious strats. You can research up to combustion and AL but at that point you almost have to research Sci meth. And of course what lies beyond sci meth is often very tasty. So maybe nat it should be, that golden age from Taj is fine.
 
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