Unhappiness from rushing with forced labor

Samson

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I asked about this on the Quick questions thread, and got no responses, so I guess noone has done a decent article on this. However, lots of strategy articles expound the benefits of pop rushing when in despotism, so it would be handy to understand fully. As far as I know is -

For each 20 shields production, you lose 1 population and get 1 unhappy citizen for 20 turns. This much I have read. Now I get to the uncertainties.

Say you pop rush 40 shields. I get 2 unhappy citizens. Does it go -

2 unhappy for 20 turns, then all happy.
2 unhappy for 20 turns, then 1 unhappy 20 - 40 turns
2 unhappy for 40 turns

Also, I have noticed that if you abandon the city while there are citizens unhappy, the unhappiness moves to another city. Does anyone know how this works? I would guess it uses a similar algorithm to the "who gets the shields from a forest chop", as in it starts with the square N, NE of the city, and if there is no city there, then go round the city radius clockwise. This is a total guess though.

Can you get unhappiness to go to a foreign city? If the closest city was foreign when you abandon it, does it go to that city, or your closest? What about cities that you capture that have been pop rushed by the AI? What about if a city is raised when you capture it (auto or otherwise)?

If you can get the unhappiness to go to a foreign city, you could use this as an exploit, to rid yourself of the unhappiness of a large section of your empire in one go.

How does unhappiness from drafting units interact with unhappiness from rushing with forced labor?

Thanks for any input.
 
I have been think a little more about this, and it seems there are 2 possibilities on raising a city with forced labour unhappiness -

The unhappiness goes to the civ who used to own the city (the defender). In this case there is a big advantage in raising a city you have seen has been pop rushing, as it both hurts your enemy and saves you the unhappiness.

The unhappiness goes to the civ who raises the city (the attacker). In this case, there is an exploit that would give the AI a whole pile of unhappiness that you have generated making the army that would come and :hammer: him. Basically, if food and settlers are cheap, then pop rush like crazy (perhaps 5 pop per city), raise them in the right order so it all goes to the city on the edge of the empire and leave it empty. The AI come in, auto raises the city and has all the unhappiness. This seems very powerful to me, so I guess as noone has mentioned it, it must work the other way (the unhappiness goes to the defender).

[EDIT] however this works, if you do not mind loseing a city (either to the enemy or to massive unhappiness), you could always do this and not have the city raised, wherever the unhappiness goes on raising.
 
if_only_we_were said:
Say you pop rush 40 shields. I get 2 unhappy citizens. Does it go -
...
2 unhappy for 20 turns, then 1 unhappy 20 - 40 turns
That one is correct.

Unhappiness from drafting works the same. The number of unhappy people is calculated separatly for pop rushing and drafting, then added together.

Example:
Turn 1: 2 wipped, 1 drafted
Turn 11: 1 wipped
Result:
Turn 1: 3 unhappy
Turn 11: 4 unhappy
Turn 21: 2 unhappy (reduction to both draft and pop rush penalty)
Turn 41: 1 unhappy
Turn 61: 0 unhappy
 
I have just done a bit of testing, and the unhappiness will always go to one of the defenders cities on raising when capturing, and one of yours when abandoning cities.
 
philippe said:
that is a LONG time!!!!
gotta think about drafting again!!


If you have a reasonable amount of luxuries and happiness generating buildings, you have nothing to worry about. Whipping and drafting can be extremely powerful, and if you don't whip too much in any given city, you will be fine.

One of my favorite whips, is when playing a religious civ. 30 shield temples can be whipped after 10 turns if a new town is built on grassland. With the early culture from a dozen whipped temples, you won't have any culture issues. Plus, the +1 happy face from the temple offsets the +1 unhappy face from the whip. It's a win-win situation :D
 
havent been religious for a while. will have to be next time, for that... plus i wanna change govts. more often.
 
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