I asked about this on the Quick questions thread, and got no responses, so I guess noone has done a decent article on this. However, lots of strategy articles expound the benefits of pop rushing when in despotism, so it would be handy to understand fully. As far as I know is -
For each 20 shields production, you lose 1 population and get 1 unhappy citizen for 20 turns. This much I have read. Now I get to the uncertainties.
Say you pop rush 40 shields. I get 2 unhappy citizens. Does it go -
2 unhappy for 20 turns, then all happy.
2 unhappy for 20 turns, then 1 unhappy 20 - 40 turns
2 unhappy for 40 turns
Also, I have noticed that if you abandon the city while there are citizens unhappy, the unhappiness moves to another city. Does anyone know how this works? I would guess it uses a similar algorithm to the "who gets the shields from a forest chop", as in it starts with the square N, NE of the city, and if there is no city there, then go round the city radius clockwise. This is a total guess though.
Can you get unhappiness to go to a foreign city? If the closest city was foreign when you abandon it, does it go to that city, or your closest? What about cities that you capture that have been pop rushed by the AI? What about if a city is raised when you capture it (auto or otherwise)?
If you can get the unhappiness to go to a foreign city, you could use this as an exploit, to rid yourself of the unhappiness of a large section of your empire in one go.
How does unhappiness from drafting units interact with unhappiness from rushing with forced labor?
Thanks for any input.
For each 20 shields production, you lose 1 population and get 1 unhappy citizen for 20 turns. This much I have read. Now I get to the uncertainties.
Say you pop rush 40 shields. I get 2 unhappy citizens. Does it go -
2 unhappy for 20 turns, then all happy.
2 unhappy for 20 turns, then 1 unhappy 20 - 40 turns
2 unhappy for 40 turns
Also, I have noticed that if you abandon the city while there are citizens unhappy, the unhappiness moves to another city. Does anyone know how this works? I would guess it uses a similar algorithm to the "who gets the shields from a forest chop", as in it starts with the square N, NE of the city, and if there is no city there, then go round the city radius clockwise. This is a total guess though.
Can you get unhappiness to go to a foreign city? If the closest city was foreign when you abandon it, does it go to that city, or your closest? What about cities that you capture that have been pop rushed by the AI? What about if a city is raised when you capture it (auto or otherwise)?
If you can get the unhappiness to go to a foreign city, you could use this as an exploit, to rid yourself of the unhappiness of a large section of your empire in one go.
How does unhappiness from drafting units interact with unhappiness from rushing with forced labor?
Thanks for any input.