I do not understand the need/want for these flags and am afraid I am missing something.
My understanding is...
1
= 1 less food
1
= 2 less food (no advantage at all to having it, just eating more food that I obviouly have extra of or they would not have been born)
So if I have a city with +5
production and it grows. The growth give it 1 more person and 1
. That person goes to work on a Mine with no food production I go from a +5
to a +2
production, but NOW I get the Extra
from the mine I would not have gotten had I stopped the growth AND I am STILL growing, just slower.
Same thing on
. Currently I just let unhappy people happen. I have several cities size 25 that have 5+ unhappy people in them. While they don't add ANYTHING are they hurting me having them there? I sort of look at them as Banked population. As soon as I make them happy via the building I am making (or gonna make) or I finish X tech to provide more
then they suddenly pop into exsistence, as opposed to having to turn on growth in that city and waiting on them to appear now that I can handle the happiness.
Since many people disagree with me I fully expect there is some consicence of having
and
that I don't understand or have completely over looked. Please enlighten me.
My understanding is...
1

1

So if I have a city with +5





Same thing on


Since many people disagree with me I fully expect there is some consicence of having

