Unholying holy cities

Hmmmm. Seems as though the AI doesn't know about it either. In my current game I took the belief which enhances Great Prophets 25% and makes them 25% cheaper to buy. I sent one of these enhanced Prophets into an opponent's empire and converted all four of his cities (Including the holy city) to my religion. Starving his religion of followers seems to have prevented him from generating Inquisitors - or anything else - dependent on faith. More than ten turns have past since my conversion gambit and the cities are still adherent to my religion.

Religion in Civ5 may be one of the many game mechanics in the Civ series that generates cheese because the AI is inadequate to make full use of it.
 
Religion in Civ5 may be one of the many game mechanics in the Civ series that generates cheese because the AI is inadequate to make full use of it.

I actually had the AI send his GP to my holy city and completely wipe my religion out for several turns in my last game. I was completely unprepared for that.
 
IMO, it would be balanced just fine if the AI treated missionary-bombing their holy cities as the serious transgression that it is and either denounce you or just straight-up go into warmonger mode on you. Depending on factors like their religious weight.
 
IMO, it would be balanced just fine if the AI treated missionary-bombing their holy cities as the serious transgression that it is and either denounce you or just straight-up go into warmonger mode on you. Depending on factors like their religious weight.

They have on my games. on my first full GAK game I sent my GP to convert Constantinople not realizing Theodora already founded a religion.

She called me up to chide me for it and our relations were never great after that.
 
A few things, playing around with Ethiopia, as they seem the fastest to get religion.

1. You can get Pantheon at 30 faith, with steles, you get to 600 FAST!!. You can then grab 2nd and 3rd prophet really fast via Liberty tree and faith bought one.
2. Save that 3rd one for new religions, this will allow you to stunt their growth at 1st and help you. As soon as you get new religion founded, send your prophet, convert city, just once is all you need. This basicly sets them back centuries, and allows you to grow, plus you seed all over the map. While not removing the holy city, it does make it weak to your religion, cheesy ? maybe!! :) Some factions fight back hard!! But it all adds to the fun. If you ever get Songai next you and they found one, get ready for prophets galore, I have no idea how he was getting so many, I started 5 wars with him over his hearsay!!

OMG all this time I have been surrounding cities with units, and all I needed was an inquisitor!!

Important note some might have missed, religions founded seems to be per maps, not civs. Tested this on a large with 6 civs, all 6 of us founded our own.
 
Important note some might have missed, religions founded seems to be per maps, not civs. Tested this on a large with 6 civs, all 6 of us founded our own.

good to know

Yes, Ethiopia's very good at spreading religion. In my first G&K game, I of course wanted to focus on Religion at early stages, to try those new features, and I took Theodora, thinking that I'd get some advantages with her bonus belief...

Well. First I took the worst beliefs (lol), and then I saw Ethiopia was one of my closest neighbor, and before I realized what was happening, the whole continent was under his influence and there was a lot of pressure on my own cities, despite I used some GP to spread my religion. And I didn't even see him using GP, not on me. He was converting my cities just with pressure lol. I tried to fight back with missionaries, but Christianism was too strong.

So I found one solution: I Killed them all :D
 
The Inquisitor unit doesn't always protect against conversion, as you can see here:

Spoiler :
attachment.php


I've entered a bug report on this, so hopefully whatever caused it will get fixed.
 
-one very useful thing: Inquisitor have a second role: they can DEFEND a city from being converted! just place him in a city and let it sleep there, enemy GP and missionaries won't be able to spread their religion in your city.

Really? I should read Civpedia more :) In my last game 3 AIs went to my city's (21, 20 and 17 Followers) and purged every trace of my religion. It was not only a big hit to my economy (+2g per 4 Follower), i also used a GP to get a Holy Sight a few turns before that. Next time i will be prepared!
 
Really? I should read Civpedia more :) In my last game 3 AIs went to my city's (21, 20 and 17 Followers) and purged every trace of my religion. It was not only a big hit to my economy (+2g per 4 Follower), i also used a GP to get a Holy Sight a few turns before that. Next time i will be prepared!

I paid a bit more attention to religion right after my capitol (And Holy City) was converted by one hit from a Great Prophet. Like you, it cost me time and money as well as a hit to my production of faith. I concluded that for Religion the best defense is a good offense.

The game after that, I took the Messiah Enhancer belief (Great Prophets 25% stronger and cost 25% less faith). I sent my next Great Prophets to the Celtic empire (Boudicca was occasionally making threatening noises), converted all four of their cities in one shot apiece, and then spent my remaining conversions on Boudicca's allied CS. the Celts never managed to convert back to their original religion.
 
Note: I do not buy the inquisitor stopping the conversion. By protecting I think they mean it can clean out the hearsay. Will test this tonight to be sure, Sweden has a GP they have been trying to use on me, but I keep units around my cities now for that reason.

Could a few other people test this to be sure, I an not talking about moving your inq towards the GP, I am gonna leave my an inq in my cap only and see what happens. After Jorlems post, I feel more confident on this, do not think it is a bug either.
 
Note: I do not buy the inquisitor stopping the conversion. By protecting I think they mean it can clean out the hearsay. Will test this tonight to be sure, Sweden has a GP they have been trying to use on me, but I keep units around my cities now for that reason.

Could a few other people test this to be sure, I an not talking about moving your inq towards the GP, I am gonna leave my an inq in my cap only and see what happens. After Jorlems post, I feel more confident on this, do not think it is a bug either.

I'll try it in my current game. The Civilopedia entry for the Inquisitor says:
Used to remove other religions from cities. May only be obtained by purchasing with Faith.
Going by that, an Inquisitor doesn't have the ability to impede conversion by another religion. He can only remove it after the conversion.
 
maybe he just reduce the efficiency of the GP?

Nope. As you can see in the screenshot, the power was 1000, the max it can be. The city was converted entirely, and that red notification dropping down on the right side of the screen is informing of this.
 
i've found it much easier to just pay the 50 gold for open borders and not give yours away.

also you can surround your cities with units to prevent this, if you have units laying around.
 
Nope. As you can see in the screenshot, the power was 1000, the max it can be. The city was converted entirely, and that red notification dropping down on the right side of the screen is informing of this.

Maybe Inquisitors stop missionaries but can only stop GP half the time, or maybe never for GP. GP and missionaries don't need open borders, but missionaries lose strength each turn they stop within closed borders. GP don't suffer that penalty.

I wonder if the Great Wall slows down either.
 
I've pretty much eradicated a religion from my game. Conquered the Holy City and used a missionary on that empire's last remaining city. The few places that still have converts for Hinduism have no pressure, since the majority religion is mine (Confucianism). After conquering the Holy City I used an inquisitor to remove the religion. It no longer lists as a holy city (except in World Religion info section, but that still shows Hinduism as having 0 cities... so it's pretty much dead).
 
So, is the moral of the story here is that the only way to eliminate a religion for good is to destroy the founding Civ and remove any remaining followers? Or will there captured Holy City still produced pressure for its original religion, even if I have use a GP or Inquisitor to remove all the followers?

On a side note, I can see one small advantage to keeping a captured Missionary unit: they make good scouts, since you can explore the other Civs' territory without having to enter into an Open Border agreement :)
 
Back
Top Bottom